private void ExecuteCommand(Command command) { switch (command.Action) { case ActionName.Attack: AttackOutcome attackOutcome = _warriorClient.Attack(command.Strength); WarriorLogger.AttackLogging(attackOutcome, command.Strength); break; case ActionName.Defend: DefenseOutcome defenseOutcome = _warriorClient.Defend(command.Time); WarriorLogger.DefenceLogging(defenseOutcome); break; case ActionName.Rest: RestOutcome restOutcome = _warriorClient.Rest(command.Time); WarriorLogger.RestLogging(restOutcome); break; case ActionName.Check: WarriorState warriorState = _warriorClient.Check(); WarriorLogger.CheckLogging(warriorState); break; } }
public WarriorState Check() { try { HttpResponseMessage responseMessage = _client.PostAsJsonAsync("Check/" + WarriorBrain.RoomGuid + "/" + _myGuid, "aaa").Result; responseMessage.EnsureSuccessStatusCode(); WarriorState enemyState = responseMessage.Content.ReadAsAsync <WarriorState>().Result; return(enemyState); } catch (Exception exception) { WarriorLogger.UnableToConnect(); } return(null); }