public float GetOneEquipmentBasePower(int equipmentId, int level, int breakthrough) { Equipment equipmentById = this.GetEquipmentById(equipmentId); if (equipmentById == null) { Logger.Warn("Invalid Equipment Id : {0:X}", new object[] { equipmentId }); return(0f); } EquipBreakthrough breakthroughByTimes = equipmentById.GetBreakthroughByTimes(breakthrough); if (breakthroughByTimes == null) { Logger.Warn("Invalid Equipment Breakthrough : {0:X}", new object[] { breakthrough }); return(0f); } PowerAttribute powerAttributes = breakthroughByTimes.powerAttributes; if (powerAttributes == null) { Logger.Warn("Invalid Equipment Breakthrough PowerBuffer is Not Find!", new object[0]); return(0f); } return(powerAttributes.GetValue(level)); }
public float GetOneSkillBasePower(int skillId, int level) { Skill skillById = this.GetSkillById(skillId); if (skillById == null) { Logger.Warn("Invalid Skill Id :{0:X}", new object[] { skillId }); return(0f); } PowerAttribute powerAttributes = skillById.powerAttributes; if (powerAttributes == null) { Logger.Warn("Skill PowerBuffer is Not Find!", new object[0]); return(0f); } return(powerAttributes.GetValue(level)); }
private Skill LoadSkillFromXml(SecurityElement element) { Skill skill = new Skill { id = StrParser.ParseHexInt(element.Attribute("Id"), 0), type = TypeNameContainer <CombatTurn._Type> .Parse(element.Attribute("Type"), 0), sortIndex = StrParser.ParseDecInt(element.Attribute("SortIndex"), 0), qualityLevel = StrParser.ParseDecInt(element.Attribute("QualityLevel"), 0) }; skill.uiPfxName = StrParser.ParseStr(element.Attribute("UIPfxName"), skill.uiPfxName); skill.needSkillScrollToRobShow = StrParser.ParseBool(element.Attribute("NeedSkillScrollToRobShow"), false); skill.activeableAssembleDesc = StrParser.ParseStr(element.Attribute("ActiveableAssembleDesc"), string.Empty); skill.isSuperSkill = StrParser.ParseBool(element.Attribute("IsSuperSkill"), false); skill.roleVoiceName = element.Attribute("RoleVoiceName"); if (element.Children != null) { foreach (SecurityElement element2 in element.Children) { string tag = element2.Tag; if (tag != null) { if (tag != "LevelDesc") { if (tag == "LevelModiferSets") { goto Label_0163; } if (tag == "GetWay") { goto Label_0176; } if (tag == "SkillUnlockDesc") { goto Label_0189; } if (tag == "PowerAttribute") { goto Label_019D; } } else { skill.levelDescs.Add(IncreaseString.LoadFromXml(element2)); } } continue; Label_0163: skill.levelModiferSets.Add(PropertyModifierSet.LoadFromXml(element2)); continue; Label_0176: skill.getways.Add(GetWay.LoadFromXml(element2)); continue; Label_0189: skill.skillUnlockDescs.Add(this.LoadSkillUnlockDescFromXml(element2)); continue; Label_019D: skill.powerAttributes = PowerAttribute.LoadFromXml(element2); } } return(skill); }
private AvatarBreakthrough LoadAvatarBreakThoughFromXml(SecurityElement element) { AvatarBreakthrough breakthrough = new AvatarBreakthrough { assetId = StrParser.ParseHexInt(element.Attribute("AvatarAssetId"), 0), highAssetId = StrParser.ParseHexInt(element.Attribute("HighAvatarAssetId"), 0), particleName = StrParser.ParseStr(element.Attribute("ParticleName"), string.Empty), canGetSellItemGeneralRewards = StrParser.ParseBool(element.Attribute("CanGetSellItemGeneralRewards"), false), leastSameCardCount = StrParser.ParseDecInt(element.Attribute("LeastSameCardCount"), 0), compositeSkillLevel = StrParser.ParseDecInt(element.Attribute("CompositeSkillLevel"), 0) }; if (element.Children != null) { foreach (SecurityElement element2 in element.Children) { string tag = element2.Tag; if (tag != null) { if (tag != "Breakthrough") { if (tag == "SellReward") { goto Label_011D; } if (tag == "BaseAttributes") { goto Label_0133; } if (tag == "PowerAttribute") { goto Label_01C3; } } else { breakthrough.breakThrough = Breakthrough.LoadFromXml(element2); } } continue; Label_011D: breakthrough.sellRewards.Add(Reward.LoadFromXml(element2)); continue; Label_0133: if ((element2.Children != null) && (element2.Children.Count != 0)) { foreach (SecurityElement element3 in element2.Children) { string str2; if (((str2 = element3.Tag) != null) && (str2 == "Attribute")) { GrowthAttribute item = GrowthAttribute.LoadFromXml(element3); if (item.baseValue != 0f) { breakthrough.baseGrowthAttributes.Add(item); } } } } continue; Label_01C3: breakthrough.powerAttributes = PowerAttribute.LoadFromXml(element2); } } return(breakthrough); }
private EquipBreakthrough LoadEquipmentBreakthroughFromXml(SecurityElement element) { EquipBreakthrough breakthrough = new EquipBreakthrough { canGetSellItemGeneralRewards = StrParser.ParseBool(element.Attribute("CanGetSellItemGeneralRewards"), false) }; if (element.Children != null) { foreach (SecurityElement element2 in element.Children) { string tag = element2.Tag; if (tag != null) { if (tag != "UpgradeRequirementAddtionalCost") { if (tag == "Breakthrough") { goto Label_00B4; } if (tag == "SellReward") { goto Label_00C5; } if (tag == "BaseAttributes") { goto Label_00DB; } if (tag == "PowerAttribute") { goto Label_016B; } } else { breakthrough.upgradeRequirementAddtionalCost = Cost.LoadFromXml(element2); } } continue; Label_00B4: breakthrough.breakThrough = Breakthrough.LoadFromXml(element2); continue; Label_00C5: breakthrough.sellRewards.Add(Reward.LoadFromXml(element2)); continue; Label_00DB: if ((element2.Children != null) && (element2.Children.Count != 0)) { foreach (SecurityElement element3 in element2.Children) { string str2; if (((str2 = element3.Tag) != null) && (str2 == "Attribute")) { GrowthAttribute item = GrowthAttribute.LoadFromXml(element3); if (item.baseValue != 0f) { breakthrough.baseGrowthAttributes.Add(item); } } } } continue; Label_016B: breakthrough.powerAttributes = PowerAttribute.LoadFromXml(element2); } } return(breakthrough); }