public void ExitRoom(Warrior TheWarrior, Room TheRoom)
        {
            var currentCoordinates = TheRoom.GetCoordinatesOf(TheWarrior);
            var currentUnit        = TheRoom.GetUnitAt(currentCoordinates);

            if (currentUnit is ExitPoint)
            {
                TheRoom.Remove(TheWarrior);
            }
        }
 public void ExitRoom(Warrior TheWarrior, Room TheRoom)
 {
     var currentCoordinates = TheRoom.GetCoordinatesOf(TheWarrior);
     var currentUnit = TheRoom.GetUnitAt(currentCoordinates);
     if (currentUnit is ExitPoint)
     {
         TheRoom.Remove(TheWarrior);
     }
 }