Ejemplo n.º 1
0
        /// <summary>
        /// Creates a 100x100x100 volume using the specified volume function using 100 frames of dimensions 100x100.
        /// </summary>
        /// <param name="function">The function with which to generate frame data - 0-99 in each dimension.</param>
        /// <param name="initializer">A delegate to initialize additional SOP attributes for each of the 100 frames.</param>
        /// <param name="testMethod">A test routine with which to exercise the volume. The volume is disposed automatically afterwards.</param>
        /// <param name="signed">Whether or not the source frames should have signed pixel data.</param>
        /// <param name="bpp8">Whether or not the source frames should have 8 bit allocated/stored pixel data.</param>
        protected static void TestVolume(VolumeFunction function, InitializeSopDataSourceDelegate initializer, TestVolumeDelegate testMethod, bool signed = false, bool bpp8 = false)
        {
            function = function.Normalize(100);
            List <ImageSop> images = new List <ImageSop>();

            try
            {
                foreach (ISopDataSource sopDataSource in function.CreateSops(100, 100, 100, signed, bpp8))
                {
                    if (initializer != null)
                    {
                        initializer.Invoke(sopDataSource);
                    }
                    images.Add(new ImageSop(sopDataSource));
                }

                using (Volume volume = Volume.Create(EnumerateFrames(images)))
                {
                    if (testMethod != null)
                    {
                        testMethod.Invoke(volume);
                    }
                }
            }
            catch (Exception ex)
            {
                Trace.WriteLine(string.Format("Thrown: {0}", ex.GetType().Name));
                throw;
            }
            finally
            {
                DisposeAll(images);
            }
        }
Ejemplo n.º 2
0
            public NormalizedVolumeFunction(int width, int height, int depth, VolumeFunction function)
                : base(function._name, function._function)
            {
                float rangeMin = float.MaxValue;
                float rangeMax = float.MinValue;

                for (int z = 0; z < depth; z++)
                {
                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            float v = function._function(x, y, z);
                            rangeMin = Math.Min(rangeMin, v);
                            rangeMax = Math.Max(rangeMax, v);
                        }
                    }
                }
                _offset = -rangeMin;
                _scale  = 65535 / (rangeMax - rangeMin);
            }
Ejemplo n.º 3
0
        public void TestInsufficientFramesSource()
        {
            // it doesn't really matter what function we use
            VolumeFunction function = VolumeFunction.Void.Normalize(100);

            List <ImageSop> images = new List <ImageSop>();

            try
            {
                // create only 2 slices!!
                images.AddRange(function.CreateSops(100, 100, 2).Select(sopDataSource => new ImageSop(sopDataSource)));

                // this line *should* throw an exception
                using (Volume volume = Volume.Create(EnumerateFrames(images)))
                {
                    Assert.Fail("Expected an exception of type {0}, instead got {1}", typeof(InsufficientFramesException), volume);
                }
            }
            catch (InsufficientFramesException) {}
            finally
            {
                DisposeAll(images);
            }
        }
Ejemplo n.º 4
0
			public NormalizedVolumeFunction(int width, int height, int depth, VolumeFunction function)
				: base(function._name, function._function)
			{
				float rangeMin = float.MaxValue;
				float rangeMax = float.MinValue;
				for (int z = 0; z < depth; z++)
				{
					for (int y = 0; y < height; y++)
					{
						for (int x = 0; x < width; x++)
						{
							float v = function._function(x, y, z);
							rangeMin = Math.Min(rangeMin, v);
							rangeMax = Math.Max(rangeMax, v);
						}
					}
				}
				_offset = -rangeMin;
				_scale = 65535/(rangeMax - rangeMin);
			}