Ejemplo n.º 1
0
        public void Awake()
        {
            On.EntityStates.ClaymanMonster.SwipeForward.OnEnter += (orig, self) =>
            {
                EntityStates.ClaymanMonster.SwipeForward.attackString       = "Play_merc_sword_swing";
                EntityStates.ClaymanMonster.SwipeForward.selfForceMagnitude = 1800f;
                EntityStates.ClaymanMonster.SwipeForward.baseDuration       = 1f;
                EntityStates.ClaymanMonster.SwipeForward.damageCoefficient  = 1.4f;
                orig(self);
            };

            On.EntityStates.ClaymanMonster.Leap.OnEnter += (orig, self) =>
            {
                EntityStates.ClaymanMonster.Leap.verticalJumpSpeed = 20f;
                EntityStates.ClaymanMonster.Leap.horizontalJumpSpeedCoefficient = 2.3f;
                orig(self);
            };

            On.EntityStates.ClaymanMonster.SpawnState.OnEnter += (orig, self) =>
            {
                EntityStates.ClaymanMonster.SpawnState.duration = 3.2f;
                orig(self);
            };

            clayObject = PrefabAPI.InstantiateClone(Resources.Load <GameObject>("prefabs/characterbodies/ClayBody"), "MoffeinClayManBody", true);
            clayMaster = PrefabAPI.InstantiateClone(Resources.Load <GameObject>("prefabs/charactermasters/ClaymanMaster"), "MoffeinClayManMaster", true);

            CharacterSpawnCard beetleCSC = Resources.Load <CharacterSpawnCard>("SpawnCards/CharacterSpawnCards/cscBeetle");

            //CharacterSpawnCard clayBossCSC = Resources.Load<CharacterSpawnCard>("SpawnCards/CharacterSpawnCards/cscClayBoss");

            ModifyClayMan();
            ItemDisplays.DisplayRules(clayObject);

            CharacterSpawnCard clayManCSC = ScriptableObject.CreateInstance <CharacterSpawnCard>();

            clayManCSC.name               = "cscClayMan";
            clayManCSC.prefab             = clayMaster;
            clayManCSC.sendOverNetwork    = true;
            clayManCSC.hullSize           = HullClassification.Human;
            clayManCSC.nodeGraphType      = MapNodeGroup.GraphType.Ground;
            clayManCSC.requiredFlags      = NodeFlags.None;
            clayManCSC.forbiddenFlags     = NodeFlags.NoCharacterSpawn;
            clayManCSC.directorCreditCost = 16;
            clayManCSC.occupyPosition     = false;
            clayManCSC.loadout            = new SerializableLoadout();
            clayManCSC.noElites           = false;
            clayManCSC.forbiddenAsBoss    = false;

            DirectorCard clayManDC = new DirectorCard
            {
                spawnCard               = clayManCSC,
                selectionWeight         = 1,
                allowAmbushSpawn        = true,
                preventOverhead         = false,
                minimumStageCompletions = 0,
                spawnDistance           = DirectorCore.MonsterSpawnDistance.Close
            };

            DirectorAPI.DirectorCardHolder clayManCard = new DirectorAPI.DirectorCardHolder
            {
                Card                 = clayManDC,
                MonsterCategory      = DirectorAPI.MonsterCategory.BasicMonsters,
                InteractableCategory = DirectorAPI.InteractableCategory.None
            };

            //This causes errors

            /*DirectorAPI.FamilyActions += delegate (List<DirectorAPI.MonsterFamilyHolder> list, DirectorAPI.StageInfo stage)
             * {
             *  foreach (DirectorAPI.MonsterFamilyHolder holder in list)
             *  {
             *      foreach (DirectorCard dC in holder.FamilyChampions)
             *      {
             *          if (dC.spawnCard == clayBossCSC)
             *          {
             *              if (!holder.FamilyBasicMonsters.Contains(clayManDC))
             *              {
             *                  holder.FamilyBasicMonsters.Add(clayManDC);
             *              }
             *          }
             *      }
             *  }
             * };*/

            DirectorAPI.MonsterActions += delegate(List <DirectorAPI.DirectorCardHolder> list, DirectorAPI.StageInfo stage)
            {
                bool addClayMan = false;
                switch (stage.stage)
                {
                case DirectorAPI.Stage.ArtifactReliquary:
                case DirectorAPI.Stage.VoidCell:
                case DirectorAPI.Stage.AbandonedAqueduct:
                case DirectorAPI.Stage.RallypointDelta:
                    foreach (DirectorAPI.DirectorCardHolder dc in list)
                    {
                        if (dc.Card.spawnCard == beetleCSC)
                        {
                            dc.Card.selectionWeight = 1;
                        }
                    }
                    addClayMan = true;
                    break;

                case DirectorAPI.Stage.ScorchedAcres:
                    addClayMan = true;
                    foreach (DirectorAPI.DirectorCardHolder dc in list)
                    {
                        if (dc.Card.spawnCard == beetleCSC)
                        {
                            dc.Card.selectionWeight = 0;
                        }
                    }
                    break;

                case DirectorAPI.Stage.Custom:
                    if (stage.CustomStageName == "rootjungle")
                    {
                        addClayMan = true;
                    }
                    break;

                default:
                    break;
                }
                if (addClayMan)
                {
                    if (!list.Contains(clayManCard))
                    {
                        list.Add(clayManCard);
                    }
                }
            };
            On.EntityStates.ClaymanMonster.SpawnState.OnEnter += (orig, self) =>
            {
                orig(self);
                Util.PlayAttackSpeedSound("Play_clayBruiser_attack2_shoot", self.outer.gameObject, 1f);
            };
            ContentManager.collectContentPackProviders += ContentManager_collectContentPackProviders;
        }
Ejemplo n.º 2
0
 public void Start()
 {
     ItemDisplays.DisplayRules(clayObject);
 }