public void UpdateState( TerrainAtlas2D atlas2D ) { int maxVerSize = Math.Min( 4096, graphics.MaxTextureDimensions ); int verElements = maxVerSize / atlas2D.elementSize; int totalElements = TerrainAtlas2D.RowsCount * TerrainAtlas2D.ElementsPerRow; int elemSize = atlas2D.elementSize; int atlasesCount = Utils.CeilDiv( totalElements, verElements ); usedElementsPerAtlas1D = Math.Min( verElements, totalElements ); int atlas1DHeight = Utils.NextPowerOf2( usedElementsPerAtlas1D * atlas2D.elementSize ); int index = 0; TexIds = new int[atlasesCount]; Utils.LogDebug( "Loaded new atlas: {0} bmps, {1} per bmp", atlasesCount, usedElementsPerAtlas1D ); using( FastBitmap atlas = new FastBitmap( atlas2D.AtlasBitmap, true ) ) { for( int i = 0; i < TexIds.Length; i++ ) { Bitmap atlas1d = new Bitmap( atlas2D.elementSize, atlas1DHeight ); using( FastBitmap dst = new FastBitmap( atlas1d, true ) ) { for( int y_1D = 0; y_1D < usedElementsPerAtlas1D; y_1D++ ) { int x = index & 0x0F; int y = index >> 4; FastBitmap.MovePortion( x * elemSize, y * elemSize, 0, y_1D * elemSize, atlas, dst, elemSize ); index++; } TexIds[i] = graphics.CreateTexture( dst ); } atlas1d.Dispose(); } } elementsPerBitmap = atlas1DHeight / atlas2D.elementSize; invElementSize = 1f / elementsPerBitmap; }
public static void Draw( Game game, byte block, float size, float x, float y ) { info = game.BlockInfo; cache = game.ModelCache; atlas = game.TerrainAtlas; blockHeight = info.Height[block]; index = 0; scale = size; // screen to isometric coords (cos(-x) = cos(x), sin(-x) = -sin(x)) pos.X = x; pos.Y = y; pos.Z = 0; pos = Utils.RotateY( Utils.RotateX( pos, cosX, -sinX ), cosY, -sinY ); if( info.IsSprite[block] ) { DrawXFace( block, 0f, TileSide.Right ); DrawZFace( block, 0f, TileSide.Back ); } else { DrawXFace( block, scale, TileSide.Left ); DrawZFace( block, -scale, TileSide.Back ); DrawYFace( block, scale * blockHeight, TileSide.Top ); } for( int i = 0; i < index; i++ ) TransformVertex( ref cache.vertices[i] ); game.Graphics.DrawDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 ); }
public void Dispose() { MapRenderer.Dispose(); TerrainAtlas2D.Dispose(); TerrainAtlas1D.Dispose(); ModelCache.Dispose(); Entities.Dispose(); WorldEvents.OnNewMap -= OnNewMapCore; WorldEvents.OnNewMapLoaded -= OnNewMapLoadedCore; Events.TextureChanged -= TextureChangedCore; for (int i = 0; i < Components.Count; i++) { Components[i].Dispose(); } Graphics.DeleteIb(ref defaultIb); Drawer2D.DisposeInstance(); Graphics.DeleteTexture(ref CloudsTex); Graphics.Dispose(); if (Options.OptionsChanged.Count == 0) { return; } Options.Load(); Options.Save(); }
public static void Draw( Game game, byte block, float size, float x, float y ) { info = game.BlockInfo; cache = game.ModelCache; atlas = game.TerrainAtlas; minBB = info.MinBB[block]; maxBB = info.MaxBB[block]; fullBright = info.FullBright[block]; if( info.IsSprite[block] ) { minBB = Vector3.Zero; maxBB = Vector3.One; } if( info.IsAir[block] ) return; index = 0; // isometric coords size: cosY * -scale - sinY * scale // we need to divide by (2 * cosY), as the calling function expects size to be in pixels. scale = size / (2 * cosY); // screen to isometric coords (cos(-x) = cos(x), sin(-x) = -sin(x)) pos.X = x; pos.Y = y; pos.Z = 0; pos = Utils.RotateY( Utils.RotateX( pos, cosX, -sinX ), cosY, -sinY ); if( info.IsSprite[block] ) { XQuad( block, 0f, TileSide.Right ); ZQuad( block, 0f, TileSide.Back ); } else { XQuad( block, Make( maxBB.X ), TileSide.Left ); ZQuad( block, Make( minBB.Z ), TileSide.Back ); YQuad( block, Make( maxBB.Y ), TileSide.Top ); } for( int i = 0; i < index; i++ ) TransformVertex( ref cache.vertices[i] ); game.Graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 ); }
public int CalcMaxUsedRow( TerrainAtlas2D atlas2D, BlockInfo info ) { int maxVerSize = Math.Min( 4096, graphics.MaxTextureDimensions ); int verElements = maxVerSize / atlas2D.elementSize; int totalElements = GetMaxUsedRow( info.textures ) * TerrainAtlas2D.ElementsPerRow; Utils.LogDebug( "Used atlases: " + Utils.CeilDiv( totalElements, verElements ) ); return Utils.CeilDiv( totalElements, verElements ); }
void LoadAtlas(Bitmap bmp) { TerrainAtlas1D.Dispose(); TerrainAtlas2D.Dispose(); TerrainAtlas2D.UpdateState(bmp); TerrainAtlas1D.UpdateState(); }
public int CalcMaxUsedRow(TerrainAtlas2D atlas2D, BlockInfo info) { int maxVerSize = Math.Min(4096, graphics.MaxTextureDimensions); int verElements = maxVerSize / atlas2D.elementSize; int totalElements = GetMaxUsedRow(info.textures) * TerrainAtlas2D.ElementsPerRow; Utils.LogDebug("Used atlases: " + Utils.CeilDiv(totalElements, verElements)); return(Utils.CeilDiv(totalElements, verElements)); }
void Convert2DTo1D(TerrainAtlas2D atlas2D, int atlasesCount, int atlas1DHeight) { TexIds = new int[atlasesCount]; Utils.LogDebug("Loaded new atlas: {0} bmps, {1} per bmp", atlasesCount, elementsPerAtlas1D); int index = 0; using (FastBitmap atlas = new FastBitmap(atlas2D.AtlasBitmap, true, true)) { for (int i = 0; i < TexIds.Length; i++) { Make1DTexture(i, atlas, atlas2D, atlas1DHeight, ref index); } } }
public void UpdateState( TerrainAtlas2D atlas2D ) { int maxVerticalSize = Math.Min( 4096, graphics.MaxTextureDimensions ); int elementsPerFullAtlas = maxVerticalSize / atlas2D.elementSize; int totalElements = TerrainAtlas2D.RowsCount * TerrainAtlas2D.ElementsPerRow; int atlasesCount = Utils.CeilDiv( totalElements, elementsPerFullAtlas ); elementsPerAtlas1D = Math.Min( elementsPerFullAtlas, totalElements ); int atlas1DHeight = Utils.NextPowerOf2( elementsPerAtlas1D * atlas2D.elementSize ); Convert2DTo1D( atlas2D, atlasesCount, atlas1DHeight ); elementsPerBitmap = atlas1DHeight / atlas2D.elementSize; invElementSize = 1f / elementsPerBitmap; }
public void UpdateState(TerrainAtlas2D atlas2D) { int maxVerticalSize = Math.Min(4096, graphics.MaxTextureDimensions); int elementsPerFullAtlas = maxVerticalSize / atlas2D.elementSize; int totalElements = TerrainAtlas2D.RowsCount * TerrainAtlas2D.ElementsPerRow; int atlasesCount = Utils.CeilDiv(totalElements, elementsPerFullAtlas); elementsPerAtlas1D = Math.Min(elementsPerFullAtlas, totalElements); int atlas1DHeight = Utils.NextPowerOf2(elementsPerAtlas1D * atlas2D.elementSize); Convert2DTo1D(atlas2D, atlasesCount, atlas1DHeight); elementsPerBitmap = atlas1DHeight / atlas2D.elementSize; invElementSize = 1f / elementsPerBitmap; }
void Make1DTexture(int i, FastBitmap atlas, TerrainAtlas2D atlas2D, int atlas1DHeight, ref int index) { int elemSize = atlas2D.elementSize; using (Bitmap atlas1d = new Bitmap(atlas2D.elementSize, atlas1DHeight)) using (FastBitmap dst = new FastBitmap(atlas1d, true, false)) { for (int index1D = 0; index1D < elementsPerAtlas1D; index1D++) { FastBitmap.MovePortion((index & 0x0F) * elemSize, (index >> 4) * elemSize, 0, index1D * elemSize, atlas, dst, elemSize); index++; } TexIds[i] = graphics.CreateTexture(dst); } }
public static void Draw(Game game, byte block, float size, float x, float y) { info = game.BlockInfo; cache = game.ModelCache; atlas = game.TerrainAtlas; minBB = info.MinBB[block]; maxBB = info.MaxBB[block]; fullBright = info.FullBright[block]; if (info.IsSprite[block]) { minBB = Vector3.Zero; maxBB = Vector3.One; } if (info.IsAir[block]) { return; } index = 0; // isometric coords size: cosY * -scale - sinY * scale // we need to divide by (2 * cosY), as the calling function expects size to be in pixels. scale = size / (2 * cosY); // screen to isometric coords (cos(-x) = cos(x), sin(-x) = -sin(x)) pos.X = x; pos.Y = y; pos.Z = 0; pos = Utils.RotateY(Utils.RotateX(pos, cosX, -sinX), cosY, -sinY); if (info.IsSprite[block]) { XQuad(block, 0f, TileSide.Right); ZQuad(block, 0f, TileSide.Back); } else { XQuad(block, Make(maxBB.X), TileSide.Left); ZQuad(block, Make(minBB.Z), TileSide.Back); YQuad(block, Make(maxBB.Y), TileSide.Top); } for (int i = 0; i < index; i++) { TransformVertex(ref cache.vertices[i]); } game.Graphics.UpdateDynamicIndexedVb(DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4); }
internal void OnLoad() { Mouse = window.Mouse; Keyboard = window.Keyboard; #if !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api(this); #endif Graphics.MakeGraphicsInfo(); Options.Load(); Entities = new EntityList(this); AcceptedUrls.Load(); DeniedUrls.Load(); ETags.Load(); InputHandler = new InputHandler(this); defaultIb = Graphics.MakeDefaultIb(); ParticleManager = AddComponent(new ParticleManager()); TabList = AddComponent(new TabList()); LoadOptions(); LoadGuiOptions(); Chat = AddComponent(new Chat()); WorldEvents.OnNewMap += OnNewMapCore; WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore; BlockInfo = new BlockInfo(); BlockInfo.Init(); ModelCache = new ModelCache(this); ModelCache.InitCache(); AsyncDownloader = AddComponent(new AsyncDownloader()); Drawer2D = new GdiPlusDrawer2D(Graphics); Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.ArialChatFont, false); Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackTextShadows, false); TerrainAtlas1D = new TerrainAtlas1D(Graphics); TerrainAtlas = new TerrainAtlas2D(Graphics, Drawer2D); Animations = AddComponent(new Animations()); Inventory = AddComponent(new Inventory()); BlockInfo.SetDefaultBlockPermissions(Inventory.CanPlace, Inventory.CanDelete); World = new World(this); LocalPlayer = AddComponent(new LocalPlayer(this)); Entities[255] = LocalPlayer; width = Width; height = Height; MapRenderer = new MapRenderer(this); MapBordersRenderer = AddComponent(new MapBordersRenderer()); EnvRenderer = AddComponent(new StandardEnvRenderer()); if (IPAddress == null) { Network = new Singleplayer.SinglePlayerServer(this); } else { Network = new Network.NetworkProcessor(this); } Graphics.LostContextFunction = Network.Tick; firstPersonCam = new FirstPersonCamera(this); thirdPersonCam = new ThirdPersonCamera(this); forwardThirdPersonCam = new ForwardThirdPersonCamera(this); Camera = firstPersonCam; UpdateProjection(); CommandManager = AddComponent(new CommandManager()); SelectionManager = AddComponent(new SelectionManager()); WeatherRenderer = AddComponent(new WeatherRenderer()); BlockHandRenderer = AddComponent(new BlockHandRenderer()); Graphics.DepthTest = true; Graphics.DepthTestFunc(CompareFunc.LessEqual); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha); Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f); fpsScreen = AddComponent(new FpsScreen(this)); hudScreen = AddComponent(new HudScreen(this)); Culling = new FrustumCulling(); Picking = AddComponent(new PickedPosRenderer()); AudioPlayer = AddComponent(new AudioPlayer()); AxisLinesRenderer = AddComponent(new AxisLinesRenderer()); SkyboxRenderer = AddComponent(new SkyboxRenderer()); foreach (IGameComponent comp in Components) { comp.Init(this); } ExtractInitialTexturePack(); foreach (IGameComponent comp in Components) { comp.Ready(this); } LoadIcon(); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; if (Graphics.WarnIfNecessary(Chat)) { MapBordersRenderer.UseLegacyMode(true); ((StandardEnvRenderer)EnvRenderer).UseLegacyMode(true); } SetNewScreen(new LoadingMapScreen(this, connectString, "Waiting for handshake")); Network.Connect(IPAddress, Port); }
protected override void OnLoad( EventArgs e ) { #if !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api( this ); #endif try { Options.Load(); } catch( IOException ) { Utils.LogWarning( "Unable to load options.txt" ); } ViewDistance = Options.GetInt( "viewdist", 16, 8192, 512 ); Keys = new KeyMap(); InputHandler = new InputHandler( this ); Chat = new ChatLog( this ); Drawer2D = new GdiPlusDrawer2D( Graphics ); defaultIb = Graphics.MakeDefaultIb(); ModelCache = new ModelCache( this ); ModelCache.InitCache(); AsyncDownloader = new AsyncDownloader( skinServer ); Graphics.PrintGraphicsInfo(); TerrainAtlas1D = new TerrainAtlas1D( Graphics ); TerrainAtlas = new TerrainAtlas2D( Graphics, Drawer2D ); Animations = new Animations( this ); TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( defaultTexPack, this ); Inventory = new Inventory( this ); BlockInfo = new BlockInfo(); BlockInfo.Init(); BlockInfo.SetDefaultBlockPermissions( Inventory.CanPlace, Inventory.CanDelete ); Map = new Map( this ); LocalPlayer = new LocalPlayer( this ); Players[255] = LocalPlayer; width = Width; height = Height; MapRenderer = new MapRenderer( this ); MapEnvRenderer = new MapEnvRenderer( this ); EnvRenderer = new StandardEnvRenderer( this ); if( IPAddress == null ) { Network = new Singleplayer.SinglePlayerServer( this ); } else { Network = new NetworkProcessor( this ); } Graphics.LostContextFunction = Network.Tick; firstPersonCam = new FirstPersonCamera( this ); thirdPersonCam = new ThirdPersonCamera( this ); Camera = firstPersonCam; CommandManager = new CommandManager(); CommandManager.Init( this ); SelectionManager = new SelectionManager( this ); ParticleManager = new ParticleManager( this ); WeatherRenderer = new WeatherRenderer( this ); WeatherRenderer.Init(); Graphics.SetVSync( this, true ); Graphics.DepthTest = true; Graphics.DepthTestFunc( CompareFunc.LessEqual ); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha ); Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f ); Title = Utils.AppName; fpsScreen = new FpsScreen( this ); fpsScreen.Init(); Culling = new FrustumCulling(); EnvRenderer.Init(); MapEnvRenderer.Init(); Picking = new PickingRenderer( this ); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; SetNewScreen( new LoadingMapScreen( this, connectString, "Reticulating splines" ) ); Network.Connect( IPAddress, Port ); }
void Convert2DTo1D( TerrainAtlas2D atlas2D, int atlasesCount, int atlas1DHeight ) { TexIds = new int[atlasesCount]; Utils.LogDebug( "Loaded new atlas: {0} bmps, {1} per bmp", atlasesCount, elementsPerAtlas1D ); int index = 0; using( FastBitmap atlas = new FastBitmap( atlas2D.AtlasBitmap, true ) ) { for( int i = 0; i < TexIds.Length; i++ ) Make1DTexture( i, atlas, atlas2D, atlas1DHeight, ref index ); } }
protected override void OnLoad( EventArgs e ) { #if !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api( this ); #endif Graphics.MakeGraphicsInfo(); Options.Load(); ViewDistance = Options.GetInt( OptionsKey.ViewDist, 16, 4096, 512 ); InputHandler = new InputHandler( this ); Chat = new ChatLog( this ); Chat.FontSize = Options.GetInt( OptionsKey.FontSize, 6, 30, 12 ); defaultIb = Graphics.MakeDefaultIb(); MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 ); BlockInfo = new BlockInfo(); BlockInfo.Init(); ChatLines = Options.GetInt( OptionsKey.ChatLines, 1, 30, 12 ); ModelCache = new ModelCache( this ); ModelCache.InitCache(); AsyncDownloader = new AsyncDownloader( skinServer ); Drawer2D = new GdiPlusDrawer2D( Graphics ); Drawer2D.UseBitmappedChat = !Options.GetBool( OptionsKey.ArialChatFont, false ); TerrainAtlas1D = new TerrainAtlas1D( Graphics ); TerrainAtlas = new TerrainAtlas2D( Graphics, Drawer2D ); Animations = new Animations( this ); TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( defaultTexPack, this ); Inventory = new Inventory( this ); BlockInfo.SetDefaultBlockPermissions( Inventory.CanPlace, Inventory.CanDelete ); Map = new Map( this ); LocalPlayer = new LocalPlayer( this ); LocalPlayer.SpeedMultiplier = Options.GetInt( OptionsKey.Speed, 1, 50, 10 ); Players[255] = LocalPlayer; width = Width; height = Height; MapRenderer = new MapRenderer( this ); MapEnvRenderer = new MapEnvRenderer( this ); EnvRenderer = new StandardEnvRenderer( this ); if( IPAddress == null ) { Network = new Singleplayer.SinglePlayerServer( this ); } else { Network = new NetworkProcessor( this ); } Graphics.LostContextFunction = Network.Tick; firstPersonCam = new FirstPersonCamera( this ); thirdPersonCam = new ThirdPersonCamera( this ); forwardThirdPersonCam = new ForwardThirdPersonCamera( this ); Camera = firstPersonCam; CommandManager = new CommandManager(); CommandManager.Init( this ); SelectionManager = new SelectionManager( this ); ParticleManager = new ParticleManager( this ); WeatherRenderer = new WeatherRenderer( this ); WeatherRenderer.Init(); bool vsync = Options.GetBool( OptionsKey.VSync, true ); Graphics.SetVSync( this, vsync ); Graphics.DepthTest = true; Graphics.DepthTestFunc( CompareFunc.LessEqual ); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha ); Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f ); fpsScreen = new FpsScreen( this ); fpsScreen.Init(); Culling = new FrustumCulling(); EnvRenderer.Init(); MapEnvRenderer.Init(); Picking = new PickingRenderer( this ); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; Graphics.WarnIfNecessary( Chat ); SetNewScreen( new LoadingMapScreen( this, connectString, "Reticulating splines" ) ); Network.Connect( IPAddress, Port ); }
internal void OnLoad() { Mouse = window.Mouse; Keyboard = window.Keyboard; #if ANDROID Graphics = new OpenGLESApi(); #elif !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api(this); #endif Graphics.MakeApiInfo(); ErrorHandler.AdditionalInfo = Graphics.ApiInfo; #if ANDROID Drawer2D = new CanvasDrawer2D(Graphics); #else Drawer2D = new GdiPlusDrawer2D(Graphics); #endif Entities = new EntityList(this); AcceptedUrls.Load(); DeniedUrls.Load(); ETags.Load(); LastModified.Load(); if (Options.GetBool(OptionsKey.SurvivalMode, false)) { Mode = new SurvivalGameMode(); } else { Mode = new CreativeGameMode(); } Components.Add(Mode); Input = new InputHandler(this); defaultIb = Graphics.MakeDefaultIb(); ParticleManager = new ParticleManager(); Components.Add(ParticleManager); TabList = new TabList(); Components.Add(TabList); LoadOptions(); LoadGuiOptions(); Chat = new Chat(); Components.Add(Chat); WorldEvents.OnNewMap += OnNewMapCore; WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore; Events.TextureChanged += TextureChangedCore; BlockInfo.Init(); ModelCache = new ModelCache(this); ModelCache.InitCache(); AsyncDownloader = new AsyncDownloader(Drawer2D); Components.Add(AsyncDownloader); Lighting = new BasicLighting(); Components.Add(Lighting); Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.UseChatFont, false); Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackText, false); Graphics.Mipmaps = Options.GetBool(OptionsKey.Mipmaps, false); TerrainAtlas1D = new TerrainAtlas1D(this); TerrainAtlas = new TerrainAtlas2D(this); Animations = new Animations(); Components.Add(Animations); Inventory = new Inventory(); Components.Add(Inventory); BlockInfo.SetDefaultPerms(); World = new World(this); LocalPlayer = new LocalPlayer(this); Components.Add(LocalPlayer); Entities.List[EntityList.SelfID] = LocalPlayer; Width = window.Width; Height = window.Height; MapRenderer = new MapRenderer(this); string renType = Options.Get(OptionsKey.RenderType) ?? "normal"; if (!SetRenderType(renType)) { SetRenderType("normal"); } if (IPAddress == null) { Server = new Singleplayer.SinglePlayerServer(this); } else { Server = new Network.NetworkProcessor(this); } Graphics.LostContextFunction = Server.Tick; Cameras.Add(new FirstPersonCamera(this)); Cameras.Add(new ThirdPersonCamera(this, false)); Cameras.Add(new ThirdPersonCamera(this, true)); Camera = Cameras[0]; UpdateProjection(); Gui = new GuiInterface(this); Components.Add(Gui); CommandList = new CommandList(); Components.Add(CommandList); SelectionManager = new SelectionManager(); Components.Add(SelectionManager); WeatherRenderer = new WeatherRenderer(); Components.Add(WeatherRenderer); HeldBlockRenderer = new HeldBlockRenderer(); Components.Add(HeldBlockRenderer); Graphics.DepthTest = true; Graphics.DepthTestFunc(CompareFunc.LessEqual); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha); Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f); Culling = new FrustumCulling(); Picking = new PickedPosRenderer(); Components.Add(Picking); AudioPlayer = new AudioPlayer(); Components.Add(AudioPlayer); AxisLinesRenderer = new AxisLinesRenderer(); Components.Add(AxisLinesRenderer); SkyboxRenderer = new SkyboxRenderer(); Components.Add(SkyboxRenderer); plugins = new PluginLoader(this); List <string> nonLoaded = plugins.LoadAll(); for (int i = 0; i < Components.Count; i++) { Components[i].Init(this); } ExtractInitialTexturePack(); for (int i = 0; i < Components.Count; i++) { Components[i].Ready(this); } InitScheduledTasks(); if (nonLoaded != null) { for (int i = 0; i < nonLoaded.Count; i++) { plugins.MakeWarning(this, nonLoaded[i]); } } window.LoadIcon(); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; if (Graphics.WarnIfNecessary(Chat)) { MapBordersRenderer.UseLegacyMode(true); EnvRenderer.UseLegacyMode(true); } Gui.SetNewScreen(new LoadingMapScreen(this, connectString, "")); Server.Connect(IPAddress, Port); }
protected override void OnLoad(EventArgs e) { #if !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api(this); #endif Graphics.MakeGraphicsInfo(); Players = new EntityList(this); Options.Load(); AcceptedUrls.Load(); DeniedUrls.Load(); ViewDistance = Options.GetInt(OptionsKey.ViewDist, 16, 4096, 512); UserViewDistance = ViewDistance; CameraClipping = Options.GetBool(OptionsKey.CameraClipping, true); InputHandler = new InputHandler(this); Chat = new ChatLog(this); ParticleManager = new ParticleManager(this); HudScale = Options.GetFloat(OptionsKey.HudScale, 0.25f, 5f, 1f); ChatScale = Options.GetFloat(OptionsKey.ChatScale, 0.35f, 5f, 1f); defaultIb = Graphics.MakeDefaultIb(); MouseSensitivity = Options.GetInt(OptionsKey.Sensitivity, 1, 100, 30); UseClassicGui = Options.GetBool(OptionsKey.UseClassicGui, false); BlockInfo = new BlockInfo(); BlockInfo.Init(); ChatLines = Options.GetInt(OptionsKey.ChatLines, 1, 30, 12); ClickableChat = Options.GetBool(OptionsKey.ClickableChat, true); ModelCache = new ModelCache(this); ModelCache.InitCache(); AsyncDownloader = new AsyncDownloader(skinServer); Drawer2D = new GdiPlusDrawer2D(Graphics); Drawer2D.UseBitmappedChat = !Options.GetBool(OptionsKey.ArialChatFont, false); ViewBobbing = Options.GetBool(OptionsKey.ViewBobbing, false); ShowBlockInHand = Options.GetBool(OptionsKey.ShowBlockInHand, true); InvertMouse = Options.GetBool(OptionsKey.InvertMouse, false); SimpleArmsAnim = Options.GetBool(OptionsKey.SimpleArmsAnim, false); TerrainAtlas1D = new TerrainAtlas1D(Graphics); TerrainAtlas = new TerrainAtlas2D(Graphics, Drawer2D); Animations = new Animations(this); defTexturePack = Options.Get(OptionsKey.DefaultTexturePack) ?? "default.zip"; TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract("default.zip", this); // in case the user's default texture pack doesn't have all required textures if (defTexturePack != "default.zip") { extractor.Extract(DefaultTexturePack, this); } Inventory = new Inventory(this); BlockInfo.SetDefaultBlockPermissions(Inventory.CanPlace, Inventory.CanDelete); Map = new Map(this); LocalPlayer = new LocalPlayer(this); Players[255] = LocalPlayer; width = Width; height = Height; MapRenderer = new MapRenderer(this); MapBordersRenderer = new MapBordersRenderer(this); EnvRenderer = new StandardEnvRenderer(this); if (IPAddress == null) { Network = new Singleplayer.SinglePlayerServer(this); } else { Network = new NetworkProcessor(this); } Graphics.LostContextFunction = Network.Tick; firstPersonCam = new FirstPersonCamera(this); thirdPersonCam = new ThirdPersonCamera(this); forwardThirdPersonCam = new ForwardThirdPersonCamera(this); Camera = firstPersonCam; FieldOfView = Options.GetInt(OptionsKey.FieldOfView, 1, 150, 70); ZoomFieldOfView = FieldOfView; UpdateProjection(); CommandManager = new CommandManager(); CommandManager.Init(this); SelectionManager = new SelectionManager(this); WeatherRenderer = new WeatherRenderer(this); WeatherRenderer.Init(); BlockHandRenderer = new BlockHandRenderer(this); BlockHandRenderer.Init(); FpsLimitMethod method = Options.GetEnum(OptionsKey.FpsLimit, FpsLimitMethod.LimitVSync); SetFpsLimitMethod(method); Graphics.DepthTest = true; Graphics.DepthTestFunc(CompareFunc.LessEqual); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha); Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f); fpsScreen = new FpsScreen(this); fpsScreen.Init(); hudScreen = new HudScreen(this); hudScreen.Init(); Culling = new FrustumCulling(); EnvRenderer.Init(); MapBordersRenderer.Init(); Picking = new PickingRenderer(this); AudioPlayer = new AudioPlayer(this); LiquidsBreakable = Options.GetBool(OptionsKey.LiquidsBreakable, false); AxisLinesRenderer = new AxisLinesRenderer(this); LoadIcon(); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; Graphics.WarnIfNecessary(Chat); SetNewScreen(new LoadingMapScreen(this, connectString, "Waiting for handshake")); Network.Connect(IPAddress, Port); }
void Make1DTexture( int i, FastBitmap atlas, TerrainAtlas2D atlas2D, int atlas1DHeight, ref int index ) { int elemSize = atlas2D.elementSize; using( Bitmap atlas1d = new Bitmap( atlas2D.elementSize, atlas1DHeight ) ) { using( FastBitmap dst = new FastBitmap( atlas1d, true ) ) { for( int index1D = 0; index1D < elementsPerAtlas1D; index1D++ ) { FastBitmap.MovePortion( (index & 0x0F) * elemSize, (index >> 4) * elemSize, 0, index1D * elemSize, atlas, dst, elemSize ); index++; } TexIds[i] = graphics.CreateTexture( dst ); } } }