Ejemplo n.º 1
0
        public void UpdateState( TerrainAtlas2D atlas2D )
        {
            int maxVerSize = Math.Min( 4096, graphics.MaxTextureDimensions );
            int verElements = maxVerSize / atlas2D.elementSize;
            int totalElements = TerrainAtlas2D.RowsCount * TerrainAtlas2D.ElementsPerRow;
            int elemSize = atlas2D.elementSize;

            int atlasesCount = Utils.CeilDiv( totalElements, verElements );
            usedElementsPerAtlas1D = Math.Min( verElements, totalElements );
            int atlas1DHeight = Utils.NextPowerOf2( usedElementsPerAtlas1D * atlas2D.elementSize );

            int index = 0;
            TexIds = new int[atlasesCount];
            Utils.LogDebug( "Loaded new atlas: {0} bmps, {1} per bmp", atlasesCount, usedElementsPerAtlas1D );

            using( FastBitmap atlas = new FastBitmap( atlas2D.AtlasBitmap, true ) ) {
                for( int i = 0; i < TexIds.Length; i++ ) {
                    Bitmap atlas1d = new Bitmap( atlas2D.elementSize, atlas1DHeight );
                    using( FastBitmap dst = new FastBitmap( atlas1d, true ) ) {
                        for( int y_1D = 0; y_1D < usedElementsPerAtlas1D; y_1D++ ) {
                            int x = index & 0x0F;
                            int y = index >> 4;
                            FastBitmap.MovePortion( x * elemSize, y * elemSize, 0, y_1D * elemSize, atlas, dst, elemSize );
                            index++;
                        }
                        TexIds[i] = graphics.CreateTexture( dst );
                    }
                    atlas1d.Dispose();
                }
            }
            elementsPerBitmap = atlas1DHeight / atlas2D.elementSize;
            invElementSize = 1f / elementsPerBitmap;
        }
Ejemplo n.º 2
0
        public static void Draw( Game game, byte block, float size, float x, float y )
        {
            info = game.BlockInfo;
            cache = game.ModelCache;
            atlas = game.TerrainAtlas;
            blockHeight = info.Height[block];
            index = 0;
            scale = size;

            // screen to isometric coords (cos(-x) = cos(x), sin(-x) = -sin(x))
            pos.X = x; pos.Y = y; pos.Z = 0;
            pos = Utils.RotateY( Utils.RotateX( pos, cosX, -sinX ), cosY, -sinY );

            if( info.IsSprite[block] ) {
                DrawXFace( block, 0f, TileSide.Right );
                DrawZFace( block, 0f, TileSide.Back );
            } else {
                DrawXFace( block, scale, TileSide.Left );
                DrawZFace( block, -scale, TileSide.Back );
                DrawYFace( block, scale * blockHeight, TileSide.Top );
            }

            for( int i = 0; i < index; i++ )
                TransformVertex( ref cache.vertices[i] );
            game.Graphics.DrawDynamicIndexedVb( DrawMode.Triangles, cache.vb,
                                               cache.vertices, index, index * 6 / 4 );
        }
        public void Dispose()
        {
            MapRenderer.Dispose();
            TerrainAtlas2D.Dispose();
            TerrainAtlas1D.Dispose();
            ModelCache.Dispose();
            Entities.Dispose();
            WorldEvents.OnNewMap       -= OnNewMapCore;
            WorldEvents.OnNewMapLoaded -= OnNewMapLoadedCore;
            Events.TextureChanged      -= TextureChangedCore;

            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Dispose();
            }

            Graphics.DeleteIb(ref defaultIb);
            Drawer2D.DisposeInstance();
            Graphics.DeleteTexture(ref CloudsTex);
            Graphics.Dispose();

            if (Options.OptionsChanged.Count == 0)
            {
                return;
            }
            Options.Load();
            Options.Save();
        }
        public static void Draw( Game game, byte block, float size, float x, float y )
        {
            info = game.BlockInfo;
            cache = game.ModelCache;
            atlas = game.TerrainAtlas;
            minBB = info.MinBB[block];
            maxBB = info.MaxBB[block];
            fullBright = info.FullBright[block];
            if( info.IsSprite[block] ) {
                minBB = Vector3.Zero; maxBB = Vector3.One;
            }
            if( info.IsAir[block] ) return;
            index = 0;

            // isometric coords size: cosY * -scale - sinY * scale
            // we need to divide by (2 * cosY), as the calling function expects size to be in pixels.
            scale = size / (2 * cosY);
            // screen to isometric coords (cos(-x) = cos(x), sin(-x) = -sin(x))
            pos.X = x; pos.Y = y; pos.Z = 0;
            pos = Utils.RotateY( Utils.RotateX( pos, cosX, -sinX ), cosY, -sinY );

            if( info.IsSprite[block] ) {
                XQuad( block, 0f, TileSide.Right );
                ZQuad( block, 0f, TileSide.Back );
            } else {
                XQuad( block, Make( maxBB.X ), TileSide.Left );
                ZQuad( block, Make( minBB.Z ), TileSide.Back );
                YQuad( block, Make( maxBB.Y ), TileSide.Top );
            }

            for( int i = 0; i < index; i++ )
                TransformVertex( ref cache.vertices[i] );
            game.Graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb,
                                               cache.vertices, index, index * 6 / 4 );
        }
Ejemplo n.º 5
0
 public int CalcMaxUsedRow( TerrainAtlas2D atlas2D, BlockInfo info )
 {
     int maxVerSize = Math.Min( 4096, graphics.MaxTextureDimensions );
     int verElements = maxVerSize / atlas2D.elementSize;
     int totalElements = GetMaxUsedRow( info.textures ) * TerrainAtlas2D.ElementsPerRow;
     Utils.LogDebug( "Used atlases: " + Utils.CeilDiv( totalElements, verElements ) );
     return Utils.CeilDiv( totalElements, verElements );
 }
        void LoadAtlas(Bitmap bmp)
        {
            TerrainAtlas1D.Dispose();
            TerrainAtlas2D.Dispose();

            TerrainAtlas2D.UpdateState(bmp);
            TerrainAtlas1D.UpdateState();
        }
Ejemplo n.º 7
0
        public int CalcMaxUsedRow(TerrainAtlas2D atlas2D, BlockInfo info)
        {
            int maxVerSize    = Math.Min(4096, graphics.MaxTextureDimensions);
            int verElements   = maxVerSize / atlas2D.elementSize;
            int totalElements = GetMaxUsedRow(info.textures) * TerrainAtlas2D.ElementsPerRow;

            Utils.LogDebug("Used atlases: " + Utils.CeilDiv(totalElements, verElements));
            return(Utils.CeilDiv(totalElements, verElements));
        }
Ejemplo n.º 8
0
        void Convert2DTo1D(TerrainAtlas2D atlas2D, int atlasesCount, int atlas1DHeight)
        {
            TexIds = new int[atlasesCount];
            Utils.LogDebug("Loaded new atlas: {0} bmps, {1} per bmp", atlasesCount, elementsPerAtlas1D);
            int index = 0;

            using (FastBitmap atlas = new FastBitmap(atlas2D.AtlasBitmap, true, true)) {
                for (int i = 0; i < TexIds.Length; i++)
                {
                    Make1DTexture(i, atlas, atlas2D, atlas1DHeight, ref index);
                }
            }
        }
Ejemplo n.º 9
0
        public void UpdateState( TerrainAtlas2D atlas2D )
        {
            int maxVerticalSize = Math.Min( 4096, graphics.MaxTextureDimensions );
            int elementsPerFullAtlas = maxVerticalSize / atlas2D.elementSize;
            int totalElements = TerrainAtlas2D.RowsCount * TerrainAtlas2D.ElementsPerRow;

            int atlasesCount = Utils.CeilDiv( totalElements, elementsPerFullAtlas );
            elementsPerAtlas1D = Math.Min( elementsPerFullAtlas, totalElements );
            int atlas1DHeight = Utils.NextPowerOf2( elementsPerAtlas1D * atlas2D.elementSize );

            Convert2DTo1D( atlas2D, atlasesCount, atlas1DHeight );
            elementsPerBitmap = atlas1DHeight / atlas2D.elementSize;
            invElementSize = 1f / elementsPerBitmap;
        }
Ejemplo n.º 10
0
        public void UpdateState(TerrainAtlas2D atlas2D)
        {
            int maxVerticalSize      = Math.Min(4096, graphics.MaxTextureDimensions);
            int elementsPerFullAtlas = maxVerticalSize / atlas2D.elementSize;
            int totalElements        = TerrainAtlas2D.RowsCount * TerrainAtlas2D.ElementsPerRow;

            int atlasesCount = Utils.CeilDiv(totalElements, elementsPerFullAtlas);

            elementsPerAtlas1D = Math.Min(elementsPerFullAtlas, totalElements);
            int atlas1DHeight = Utils.NextPowerOf2(elementsPerAtlas1D * atlas2D.elementSize);

            Convert2DTo1D(atlas2D, atlasesCount, atlas1DHeight);
            elementsPerBitmap = atlas1DHeight / atlas2D.elementSize;
            invElementSize    = 1f / elementsPerBitmap;
        }
Ejemplo n.º 11
0
        void Make1DTexture(int i, FastBitmap atlas, TerrainAtlas2D atlas2D, int atlas1DHeight, ref int index)
        {
            int elemSize = atlas2D.elementSize;

            using (Bitmap atlas1d = new Bitmap(atlas2D.elementSize, atlas1DHeight))
                using (FastBitmap dst = new FastBitmap(atlas1d, true, false))
                {
                    for (int index1D = 0; index1D < elementsPerAtlas1D; index1D++)
                    {
                        FastBitmap.MovePortion((index & 0x0F) * elemSize, (index >> 4) * elemSize,
                                               0, index1D * elemSize, atlas, dst, elemSize);
                        index++;
                    }
                    TexIds[i] = graphics.CreateTexture(dst);
                }
        }
        public static void Draw(Game game, byte block, float size, float x, float y)
        {
            info       = game.BlockInfo;
            cache      = game.ModelCache;
            atlas      = game.TerrainAtlas;
            minBB      = info.MinBB[block];
            maxBB      = info.MaxBB[block];
            fullBright = info.FullBright[block];
            if (info.IsSprite[block])
            {
                minBB = Vector3.Zero; maxBB = Vector3.One;
            }
            if (info.IsAir[block])
            {
                return;
            }
            index = 0;

            // isometric coords size: cosY * -scale - sinY * scale
            // we need to divide by (2 * cosY), as the calling function expects size to be in pixels.
            scale = size / (2 * cosY);
            // screen to isometric coords (cos(-x) = cos(x), sin(-x) = -sin(x))
            pos.X = x; pos.Y = y; pos.Z = 0;
            pos   = Utils.RotateY(Utils.RotateX(pos, cosX, -sinX), cosY, -sinY);

            if (info.IsSprite[block])
            {
                XQuad(block, 0f, TileSide.Right);
                ZQuad(block, 0f, TileSide.Back);
            }
            else
            {
                XQuad(block, Make(maxBB.X), TileSide.Left);
                ZQuad(block, Make(minBB.Z), TileSide.Back);
                YQuad(block, Make(maxBB.Y), TileSide.Top);
            }

            for (int i = 0; i < index; i++)
            {
                TransformVertex(ref cache.vertices[i]);
            }
            game.Graphics.UpdateDynamicIndexedVb(DrawMode.Triangles, cache.vb,
                                                 cache.vertices, index, index * 6 / 4);
        }
Ejemplo n.º 13
0
        internal void OnLoad()
        {
            Mouse    = window.Mouse;
            Keyboard = window.Keyboard;
                        #if !USE_DX
            Graphics = new OpenGLApi();
                        #else
            Graphics = new Direct3D9Api(this);
                        #endif
            Graphics.MakeGraphicsInfo();

            Options.Load();
            Entities = new EntityList(this);
            AcceptedUrls.Load();
            DeniedUrls.Load();
            ETags.Load();
            InputHandler    = new InputHandler(this);
            defaultIb       = Graphics.MakeDefaultIb();
            ParticleManager = AddComponent(new ParticleManager());
            TabList         = AddComponent(new TabList());
            LoadOptions();
            LoadGuiOptions();
            Chat = AddComponent(new Chat());
            WorldEvents.OnNewMap       += OnNewMapCore;
            WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore;

            BlockInfo = new BlockInfo();
            BlockInfo.Init();
            ModelCache = new ModelCache(this);
            ModelCache.InitCache();
            AsyncDownloader           = AddComponent(new AsyncDownloader());
            Drawer2D                  = new GdiPlusDrawer2D(Graphics);
            Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.ArialChatFont, false);
            Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackTextShadows, false);

            TerrainAtlas1D = new TerrainAtlas1D(Graphics);
            TerrainAtlas   = new TerrainAtlas2D(Graphics, Drawer2D);
            Animations     = AddComponent(new Animations());
            Inventory      = AddComponent(new Inventory());

            BlockInfo.SetDefaultBlockPermissions(Inventory.CanPlace, Inventory.CanDelete);
            World              = new World(this);
            LocalPlayer        = AddComponent(new LocalPlayer(this));
            Entities[255]      = LocalPlayer;
            width              = Width;
            height             = Height;
            MapRenderer        = new MapRenderer(this);
            MapBordersRenderer = AddComponent(new MapBordersRenderer());
            EnvRenderer        = AddComponent(new StandardEnvRenderer());
            if (IPAddress == null)
            {
                Network = new Singleplayer.SinglePlayerServer(this);
            }
            else
            {
                Network = new Network.NetworkProcessor(this);
            }
            Graphics.LostContextFunction = Network.Tick;

            firstPersonCam        = new FirstPersonCamera(this);
            thirdPersonCam        = new ThirdPersonCamera(this);
            forwardThirdPersonCam = new ForwardThirdPersonCamera(this);
            Camera = firstPersonCam;
            UpdateProjection();
            CommandManager    = AddComponent(new CommandManager());
            SelectionManager  = AddComponent(new SelectionManager());
            WeatherRenderer   = AddComponent(new WeatherRenderer());
            BlockHandRenderer = AddComponent(new BlockHandRenderer());

            Graphics.DepthTest = true;
            Graphics.DepthTestFunc(CompareFunc.LessEqual);
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha);
            Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f);
            fpsScreen         = AddComponent(new FpsScreen(this));
            hudScreen         = AddComponent(new HudScreen(this));
            Culling           = new FrustumCulling();
            Picking           = AddComponent(new PickedPosRenderer());
            AudioPlayer       = AddComponent(new AudioPlayer());
            AxisLinesRenderer = AddComponent(new AxisLinesRenderer());
            SkyboxRenderer    = AddComponent(new SkyboxRenderer());

            foreach (IGameComponent comp in Components)
            {
                comp.Init(this);
            }
            ExtractInitialTexturePack();
            foreach (IGameComponent comp in Components)
            {
                comp.Ready(this);
            }

            LoadIcon();
            string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
            if (Graphics.WarnIfNecessary(Chat))
            {
                MapBordersRenderer.UseLegacyMode(true);
                ((StandardEnvRenderer)EnvRenderer).UseLegacyMode(true);
            }
            SetNewScreen(new LoadingMapScreen(this, connectString, "Waiting for handshake"));
            Network.Connect(IPAddress, Port);
        }
Ejemplo n.º 14
0
        protected override void OnLoad( EventArgs e )
        {
            #if !USE_DX
            Graphics = new OpenGLApi();
            #else
            Graphics = new Direct3D9Api( this );
            #endif
            try {
                Options.Load();
            } catch( IOException ) {
                Utils.LogWarning( "Unable to load options.txt" );
            }
            ViewDistance = Options.GetInt( "viewdist", 16, 8192, 512 );
            Keys = new KeyMap();
            InputHandler = new InputHandler( this );
            Chat = new ChatLog( this );
            Drawer2D = new GdiPlusDrawer2D( Graphics );
            defaultIb = Graphics.MakeDefaultIb();

            ModelCache = new ModelCache( this );
            ModelCache.InitCache();
            AsyncDownloader = new AsyncDownloader( skinServer );
            Graphics.PrintGraphicsInfo();
            TerrainAtlas1D = new TerrainAtlas1D( Graphics );
            TerrainAtlas = new TerrainAtlas2D( Graphics, Drawer2D );
            Animations = new Animations( this );
            TexturePackExtractor extractor = new TexturePackExtractor();
            extractor.Extract( defaultTexPack, this );
            Inventory = new Inventory( this );

            BlockInfo = new BlockInfo();
            BlockInfo.Init();
            BlockInfo.SetDefaultBlockPermissions( Inventory.CanPlace, Inventory.CanDelete );
            Map = new Map( this );
            LocalPlayer = new LocalPlayer( this );
            Players[255] = LocalPlayer;
            width = Width;
            height = Height;
            MapRenderer = new MapRenderer( this );
            MapEnvRenderer = new MapEnvRenderer( this );
            EnvRenderer = new StandardEnvRenderer( this );
            if( IPAddress == null ) {
                Network = new Singleplayer.SinglePlayerServer( this );
            } else {
                Network = new NetworkProcessor( this );
            }
            Graphics.LostContextFunction = Network.Tick;

            firstPersonCam = new FirstPersonCamera( this );
            thirdPersonCam = new ThirdPersonCamera( this );
            Camera = firstPersonCam;
            CommandManager = new CommandManager();
            CommandManager.Init( this );
            SelectionManager = new SelectionManager( this );
            ParticleManager = new ParticleManager( this );
            WeatherRenderer = new WeatherRenderer( this );
            WeatherRenderer.Init();

            Graphics.SetVSync( this, true );
            Graphics.DepthTest = true;
            Graphics.DepthTestFunc( CompareFunc.LessEqual );
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha );
            Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f );
            Title = Utils.AppName;
            fpsScreen = new FpsScreen( this );
            fpsScreen.Init();
            Culling = new FrustumCulling();
            EnvRenderer.Init();
            MapEnvRenderer.Init();
            Picking = new PickingRenderer( this );

            string connectString = "Connecting to " + IPAddress + ":" + Port +  "..";
            SetNewScreen( new LoadingMapScreen( this, connectString, "Reticulating splines" ) );
            Network.Connect( IPAddress, Port );
        }
Ejemplo n.º 15
0
        void Convert2DTo1D( TerrainAtlas2D atlas2D, int atlasesCount, int atlas1DHeight )
        {
            TexIds = new int[atlasesCount];
            Utils.LogDebug( "Loaded new atlas: {0} bmps, {1} per bmp", atlasesCount, elementsPerAtlas1D );
            int index = 0;

            using( FastBitmap atlas = new FastBitmap( atlas2D.AtlasBitmap, true ) ) {
                for( int i = 0; i < TexIds.Length; i++ )
                    Make1DTexture( i, atlas, atlas2D, atlas1DHeight, ref index );
            }
        }
Ejemplo n.º 16
0
        protected override void OnLoad( EventArgs e )
        {
            #if !USE_DX
            Graphics = new OpenGLApi();
            #else
            Graphics = new Direct3D9Api( this );
            #endif
            Graphics.MakeGraphicsInfo();

            Options.Load();
            ViewDistance = Options.GetInt( OptionsKey.ViewDist, 16, 4096, 512 );
            InputHandler = new InputHandler( this );
            Chat = new ChatLog( this );
            Chat.FontSize = Options.GetInt( OptionsKey.FontSize, 6, 30, 12 );
            defaultIb = Graphics.MakeDefaultIb();
            MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 );
            BlockInfo = new BlockInfo();
            BlockInfo.Init();
            ChatLines = Options.GetInt( OptionsKey.ChatLines, 1, 30, 12 );
            ModelCache = new ModelCache( this );
            ModelCache.InitCache();
            AsyncDownloader = new AsyncDownloader( skinServer );
            Drawer2D = new GdiPlusDrawer2D( Graphics );
            Drawer2D.UseBitmappedChat = !Options.GetBool( OptionsKey.ArialChatFont, false );

            TerrainAtlas1D = new TerrainAtlas1D( Graphics );
            TerrainAtlas = new TerrainAtlas2D( Graphics, Drawer2D );
            Animations = new Animations( this );
            TexturePackExtractor extractor = new TexturePackExtractor();
            extractor.Extract( defaultTexPack, this );
            Inventory = new Inventory( this );

            BlockInfo.SetDefaultBlockPermissions( Inventory.CanPlace, Inventory.CanDelete );
            Map = new Map( this );
            LocalPlayer = new LocalPlayer( this );
            LocalPlayer.SpeedMultiplier = Options.GetInt( OptionsKey.Speed, 1, 50, 10 );
            Players[255] = LocalPlayer;
            width = Width;
            height = Height;
            MapRenderer = new MapRenderer( this );
            MapEnvRenderer = new MapEnvRenderer( this );
            EnvRenderer = new StandardEnvRenderer( this );
            if( IPAddress == null ) {
                Network = new Singleplayer.SinglePlayerServer( this );
            } else {
                Network = new NetworkProcessor( this );
            }
            Graphics.LostContextFunction = Network.Tick;

            firstPersonCam = new FirstPersonCamera( this );
            thirdPersonCam = new ThirdPersonCamera( this );
            forwardThirdPersonCam = new ForwardThirdPersonCamera( this );
            Camera = firstPersonCam;
            CommandManager = new CommandManager();
            CommandManager.Init( this );
            SelectionManager = new SelectionManager( this );
            ParticleManager = new ParticleManager( this );
            WeatherRenderer = new WeatherRenderer( this );
            WeatherRenderer.Init();

            bool vsync = Options.GetBool( OptionsKey.VSync, true );
            Graphics.SetVSync( this, vsync );
            Graphics.DepthTest = true;
            Graphics.DepthTestFunc( CompareFunc.LessEqual );
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha );
            Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f );
            fpsScreen = new FpsScreen( this );
            fpsScreen.Init();
            Culling = new FrustumCulling();
            EnvRenderer.Init();
            MapEnvRenderer.Init();
            Picking = new PickingRenderer( this );

            string connectString = "Connecting to " + IPAddress + ":" + Port +  "..";
            Graphics.WarnIfNecessary( Chat );
            SetNewScreen( new LoadingMapScreen( this, connectString, "Reticulating splines" ) );
            Network.Connect( IPAddress, Port );
        }
Ejemplo n.º 17
0
        internal void OnLoad()
        {
            Mouse    = window.Mouse;
            Keyboard = window.Keyboard;

                        #if ANDROID
            Graphics = new OpenGLESApi();
                        #elif !USE_DX
            Graphics = new OpenGLApi();
                        #else
            Graphics = new Direct3D9Api(this);
                        #endif
            Graphics.MakeApiInfo();
            ErrorHandler.AdditionalInfo = Graphics.ApiInfo;

                        #if ANDROID
            Drawer2D = new CanvasDrawer2D(Graphics);
                        #else
            Drawer2D = new GdiPlusDrawer2D(Graphics);
                        #endif

            Entities = new EntityList(this);
            AcceptedUrls.Load();
            DeniedUrls.Load();
            ETags.Load();
            LastModified.Load();

            if (Options.GetBool(OptionsKey.SurvivalMode, false))
            {
                Mode = new SurvivalGameMode();
            }
            else
            {
                Mode = new CreativeGameMode();
            }
            Components.Add(Mode);

            Input           = new InputHandler(this);
            defaultIb       = Graphics.MakeDefaultIb();
            ParticleManager = new ParticleManager(); Components.Add(ParticleManager);
            TabList         = new TabList(); Components.Add(TabList);
            LoadOptions();
            LoadGuiOptions();
            Chat = new Chat(); Components.Add(Chat);

            WorldEvents.OnNewMap       += OnNewMapCore;
            WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore;
            Events.TextureChanged      += TextureChangedCore;

            BlockInfo.Init();
            ModelCache = new ModelCache(this);
            ModelCache.InitCache();
            AsyncDownloader = new AsyncDownloader(Drawer2D); Components.Add(AsyncDownloader);
            Lighting        = new BasicLighting(); Components.Add(Lighting);

            Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.UseChatFont, false);
            Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackText, false);
            Graphics.Mipmaps          = Options.GetBool(OptionsKey.Mipmaps, false);

            TerrainAtlas1D = new TerrainAtlas1D(this);
            TerrainAtlas   = new TerrainAtlas2D(this);
            Animations     = new Animations(); Components.Add(Animations);
            Inventory      = new Inventory(); Components.Add(Inventory);

            BlockInfo.SetDefaultPerms();
            World       = new World(this);
            LocalPlayer = new LocalPlayer(this); Components.Add(LocalPlayer);
            Entities.List[EntityList.SelfID] = LocalPlayer;
            Width = window.Width; Height = window.Height;

            MapRenderer = new MapRenderer(this);
            string renType = Options.Get(OptionsKey.RenderType) ?? "normal";
            if (!SetRenderType(renType))
            {
                SetRenderType("normal");
            }

            if (IPAddress == null)
            {
                Server = new Singleplayer.SinglePlayerServer(this);
            }
            else
            {
                Server = new Network.NetworkProcessor(this);
            }
            Graphics.LostContextFunction = Server.Tick;

            Cameras.Add(new FirstPersonCamera(this));
            Cameras.Add(new ThirdPersonCamera(this, false));
            Cameras.Add(new ThirdPersonCamera(this, true));
            Camera = Cameras[0];
            UpdateProjection();

            Gui               = new GuiInterface(this); Components.Add(Gui);
            CommandList       = new CommandList(); Components.Add(CommandList);
            SelectionManager  = new SelectionManager(); Components.Add(SelectionManager);
            WeatherRenderer   = new WeatherRenderer(); Components.Add(WeatherRenderer);
            HeldBlockRenderer = new HeldBlockRenderer(); Components.Add(HeldBlockRenderer);

            Graphics.DepthTest = true;
            Graphics.DepthTestFunc(CompareFunc.LessEqual);
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha);
            Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f);
            Culling           = new FrustumCulling();
            Picking           = new PickedPosRenderer(); Components.Add(Picking);
            AudioPlayer       = new AudioPlayer(); Components.Add(AudioPlayer);
            AxisLinesRenderer = new AxisLinesRenderer(); Components.Add(AxisLinesRenderer);
            SkyboxRenderer    = new SkyboxRenderer(); Components.Add(SkyboxRenderer);

            plugins = new PluginLoader(this);
            List <string> nonLoaded = plugins.LoadAll();

            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Init(this);
            }
            ExtractInitialTexturePack();
            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Ready(this);
            }
            InitScheduledTasks();

            if (nonLoaded != null)
            {
                for (int i = 0; i < nonLoaded.Count; i++)
                {
                    plugins.MakeWarning(this, nonLoaded[i]);
                }
            }

            window.LoadIcon();
            string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
            if (Graphics.WarnIfNecessary(Chat))
            {
                MapBordersRenderer.UseLegacyMode(true);
                EnvRenderer.UseLegacyMode(true);
            }
            Gui.SetNewScreen(new LoadingMapScreen(this, connectString, ""));
            Server.Connect(IPAddress, Port);
        }
Ejemplo n.º 18
0
        protected override void OnLoad(EventArgs e)
        {
                        #if !USE_DX
            Graphics = new OpenGLApi();
                        #else
            Graphics = new Direct3D9Api(this);
                        #endif
            Graphics.MakeGraphicsInfo();
            Players = new EntityList(this);

            Options.Load();
            AcceptedUrls.Load(); DeniedUrls.Load();
            ViewDistance     = Options.GetInt(OptionsKey.ViewDist, 16, 4096, 512);
            UserViewDistance = ViewDistance;
            CameraClipping   = Options.GetBool(OptionsKey.CameraClipping, true);
            InputHandler     = new InputHandler(this);
            Chat             = new ChatLog(this);
            ParticleManager  = new ParticleManager(this);
            HudScale         = Options.GetFloat(OptionsKey.HudScale, 0.25f, 5f, 1f);
            ChatScale        = Options.GetFloat(OptionsKey.ChatScale, 0.35f, 5f, 1f);
            defaultIb        = Graphics.MakeDefaultIb();
            MouseSensitivity = Options.GetInt(OptionsKey.Sensitivity, 1, 100, 30);
            UseClassicGui    = Options.GetBool(OptionsKey.UseClassicGui, false);
            BlockInfo        = new BlockInfo();
            BlockInfo.Init();
            ChatLines     = Options.GetInt(OptionsKey.ChatLines, 1, 30, 12);
            ClickableChat = Options.GetBool(OptionsKey.ClickableChat, true);
            ModelCache    = new ModelCache(this);
            ModelCache.InitCache();
            AsyncDownloader           = new AsyncDownloader(skinServer);
            Drawer2D                  = new GdiPlusDrawer2D(Graphics);
            Drawer2D.UseBitmappedChat = !Options.GetBool(OptionsKey.ArialChatFont, false);
            ViewBobbing               = Options.GetBool(OptionsKey.ViewBobbing, false);
            ShowBlockInHand           = Options.GetBool(OptionsKey.ShowBlockInHand, true);
            InvertMouse               = Options.GetBool(OptionsKey.InvertMouse, false);
            SimpleArmsAnim            = Options.GetBool(OptionsKey.SimpleArmsAnim, false);

            TerrainAtlas1D = new TerrainAtlas1D(Graphics);
            TerrainAtlas   = new TerrainAtlas2D(Graphics, Drawer2D);
            Animations     = new Animations(this);
            defTexturePack = Options.Get(OptionsKey.DefaultTexturePack) ?? "default.zip";
            TexturePackExtractor extractor = new TexturePackExtractor();
            extractor.Extract("default.zip", this);
            // in case the user's default texture pack doesn't have all required textures
            if (defTexturePack != "default.zip")
            {
                extractor.Extract(DefaultTexturePack, this);
            }
            Inventory = new Inventory(this);

            BlockInfo.SetDefaultBlockPermissions(Inventory.CanPlace, Inventory.CanDelete);
            Map                = new Map(this);
            LocalPlayer        = new LocalPlayer(this);
            Players[255]       = LocalPlayer;
            width              = Width;
            height             = Height;
            MapRenderer        = new MapRenderer(this);
            MapBordersRenderer = new MapBordersRenderer(this);
            EnvRenderer        = new StandardEnvRenderer(this);
            if (IPAddress == null)
            {
                Network = new Singleplayer.SinglePlayerServer(this);
            }
            else
            {
                Network = new NetworkProcessor(this);
            }
            Graphics.LostContextFunction = Network.Tick;

            firstPersonCam        = new FirstPersonCamera(this);
            thirdPersonCam        = new ThirdPersonCamera(this);
            forwardThirdPersonCam = new ForwardThirdPersonCamera(this);
            Camera          = firstPersonCam;
            FieldOfView     = Options.GetInt(OptionsKey.FieldOfView, 1, 150, 70);
            ZoomFieldOfView = FieldOfView;
            UpdateProjection();
            CommandManager = new CommandManager();
            CommandManager.Init(this);
            SelectionManager = new SelectionManager(this);
            WeatherRenderer  = new WeatherRenderer(this);
            WeatherRenderer.Init();
            BlockHandRenderer = new BlockHandRenderer(this);
            BlockHandRenderer.Init();

            FpsLimitMethod method = Options.GetEnum(OptionsKey.FpsLimit, FpsLimitMethod.LimitVSync);
            SetFpsLimitMethod(method);
            Graphics.DepthTest = true;
            Graphics.DepthTestFunc(CompareFunc.LessEqual);
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha);
            Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f);
            fpsScreen = new FpsScreen(this);
            fpsScreen.Init();
            hudScreen = new HudScreen(this);
            hudScreen.Init();
            Culling = new FrustumCulling();
            EnvRenderer.Init();
            MapBordersRenderer.Init();
            Picking           = new PickingRenderer(this);
            AudioPlayer       = new AudioPlayer(this);
            LiquidsBreakable  = Options.GetBool(OptionsKey.LiquidsBreakable, false);
            AxisLinesRenderer = new AxisLinesRenderer(this);

            LoadIcon();
            string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
            Graphics.WarnIfNecessary(Chat);
            SetNewScreen(new LoadingMapScreen(this, connectString, "Waiting for handshake"));
            Network.Connect(IPAddress, Port);
        }
Ejemplo n.º 19
0
 void Make1DTexture( int i, FastBitmap atlas, TerrainAtlas2D atlas2D, int atlas1DHeight, ref int index )
 {
     int elemSize = atlas2D.elementSize;
     using( Bitmap atlas1d = new Bitmap( atlas2D.elementSize, atlas1DHeight ) ) {
         using( FastBitmap dst = new FastBitmap( atlas1d, true ) ) {
             for( int index1D = 0; index1D < elementsPerAtlas1D; index1D++ ) {
                 FastBitmap.MovePortion( (index & 0x0F) * elemSize, (index >> 4) * elemSize,
                                        0, index1D * elemSize, atlas, dst, elemSize );
                 index++;
             }
             TexIds[i] = graphics.CreateTexture( dst );
         }
     }
 }