/// <summary> Returns the block at the given world coordinates without bounds checking. </summary>
        public BlockID GetBlockAdj(int x, int y, int z)
        {
            int i = (y * Length + z) * Width + x;

                        #if USE16_BIT
            return((BlockID)((blocks1[i] | (blocks2[i] << 8)) & BlockInfo.MaxDefined));
                        #else
            //return blocks1[i];
            return(ChunkHandler.GetBlockAdjSafe(x, y, z));
                        #endif
        }
Ejemplo n.º 2
0
 int GetMaxBlock(int x, int z)
 {
     for (int i = 127; i >= 0; i--)
     {
         BlockRaw block = ChunkHandler.GetBlockAdjSafe(x, i, z);
         if (block != Block.Air)
         {
             return(i);
         }
     }
     return(0);
 }