Ejemplo n.º 1
0
        public override void Render(double delta)
        {
            api.Texturing = false;
            int offset = overview.Height + 10;
            int height = Math.Max(300, Height);

            api.Draw2DQuad(X, Y - offset, Width, height, topCol, bottomCol);

            api.Texturing = true;
            overview.MoveTo(game.Width / 2 - overview.Width / 2,
                            Y - offset + boundsSize / 2);
            overview.Render(delta);

            for (int i = 0; i < namesCount; i++)
            {
                Texture tex  = textures[i];
                int     texY = tex.Y1;
                tex.Y1 -= 10;
                if (tex.IsValid)
                {
                    tex.Render(api);
                }
                tex.Y1 = texY;
            }
        }
Ejemplo n.º 2
0
        public override void OnResize(int oldWidth, int oldHeight, int width, int height)
        {
            announcement.OnResize(oldWidth, oldHeight, width, height);
            announcement.YOffset = -height / 4;
            announcement.MoveTo(announcement.X, announcement.YOffset - announcement.Height / 2);
            blockSize           = (int)(23 * 2 * game.GuiHotbarScale);
            textInput.YOffset   = 5;
            bottomRight.YOffset = blockSize * 3 / 2;

            int inputY = game.Height - textInput.Height - textInput.YOffset;

            textInput.MoveTo(textInput.X, inputY);
            status.OnResize(oldWidth, oldHeight, width, height);
            bottomRight.OnResize(oldWidth, oldHeight, width, height);
            UpdateChatYOffset(true);
        }