static void doWork() { Console.WriteLine("Running class program..."); //int nicki = 42; //int = integer which is a type, nicki is a name, = is an assignment operator Point origin = new Point(); //it instantiates a point object name origin //Point() is a constructor which returns a memory address //new allocates memory and returns a memory address //origin is a name, and Point is a type Point bottomRight = new Point(1366, 768); //constructor point has integers of 1366, 786 allocated memory by new assigned to the name bottomright //it instantiates a point object name bottomright Point proof = new Point(); double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is: {distance}"); Point Nicki = new Point(0, 0); Point Dwaine = new Point(3, 4); distance = Nicki.DistanceTo(Dwaine); Console.WriteLine($"Distance between nicki and dwaine is: {distance}"); Point Matt = new Point(6, 25); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}"); }
static void doWork() { Point origin = new Point(); Point bottomRight = new Point(3, 4); double distance = bottomRight.DistanceToPoint(origin); Console.WriteLine($"Distance is {distance}"); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}"); }
static void DoWork() { var origin = new Point(); var bottomRight = new Point(1366, 768); var distance = origin.DistanceTo(bottomRight); Console.WriteLine("Distance is: {0}", distance); Console.WriteLine("Number of Point objects: {0}", Point.ObjectCount()); }
static void doWork() { Point origin = new Point(); //IT goes to the heap it allocates space sufficient for the objeect and returns the address Point bottomRight = new Point(1366, 768); double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is: {distance}"); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}"); }
static void DoWork() { Point origin = new Point(); Point bottomRight = new Point(1024, 1280); double distance = origin.DistanceTo(bottomRight); Console.WriteLine("Distance is: {0}", distance); Console.WriteLine("No of Point objects: {0}", Point.ObjectCount()); }
static void doWork() { Point origin = new Point(); Point bottomRight = new Point(1366, 768); double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"distance is: {distance}"); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}"); }
static void doWork() { Console.WriteLine("Running Class program..."); Point origin = new Point(); //intantiates point object origin Point bottomRight = new Point(1366, 768); //instantiate point object bottom right double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is: {distance}"); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}"); }
static void doWork() { Point origin = new Point(); Point bottomRight = new Point(1366, 768); Point Ajay = new Point(77, 12); double distance = origin.DistanceTo(bottomRight); double distance2 = Ajay.DistanceTo(origin); int oc = Point.ObjectCount(); Console.WriteLine($"the object count is {oc}"); }
static void doWork() { Point origin = new Point(); //creates new instance of point; invokes its default constructor Point bottomRight = new Point(1366, 768); double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is: {distance}"); (int xVal, int yVal) = origin; // deconstruct to retrieve private fields Console.WriteLine($"Deconstructor values. x = {xVal}, y = {yVal}"); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}"); }
private static void DoWork() { Point origin = new Point(); Point bottomRight = new Point(1366, 768); double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is {distance}"); (int xVal, int yVal) = bottomRight; Console.WriteLine($"bottomRight._x = {xVal}, bottomRight._y = {yVal}"); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}"); }
static void doWork() { Point origin = new Point(); // instances of the class Point bottomRight = new Point(1366, 768); // instances// point object double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is: {distance}"); Point maxwell = new Point(1, 1); Point roxana = new Point(4, 5); distance = maxwell.DistanceTo(roxana); Console.WriteLine($"Distance is: {distance}"); Console.WriteLine($"Number of Point objects:{Point.ObjectCount()}." + $"This is he value of objectCount"); }
static void doWork() { Point origin = new Point(); Point bottomRight = new Point(1366, 768); double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is: {distance}"); Point maxwell = new Point(1, 1); Point christy = new Point(4, 5); distance = maxwell.DistanceTo(christy); Console.WriteLine($"Distance is: {distance}"); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}." + $" This is the value of objectCount."); }
static void doWork() { Point origin = new Point(); //orgin is an object or an instance Point origin1 = new Point(2, 3); //orgin1 is an object or an instance Point bottomRight = new Point(1366, 768); Point first = new Point(0, 0); Point second = new Point(4, 3); double distance = first.DistanceTo(second); Console.WriteLine($"Distance 2 is {distance}"); double distance2 = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is: {distance2}"); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}"); }
static void doWork() { Point origin = new Point(); // default constructor Point bottomRight = new Point(1366, 768); // a setted point Point NewP = new Point(); // new random point double distance = origin.DistanceTo(bottomRight); //Distance from point 1(origin) to point 2(bottomRight) Console.WriteLine("Distance is: {0}", distance); //Print the distance for the 2 setted points //Print the number of point objects Console.WriteLine("Number of Point objects: {0}", Point.ObjectCount()); //-----------------// double distance2 = bottomRight.DistanceTo(NewP); //print the distance from Point2(bottomRight) to Point 3(NewP) Console.WriteLine("Distance is: {0}", distance2); //Print the distance //-----------------// }
static void doWork() { Console.WriteLine("Running class program"); Point origin = new Point(); Point bottom = new Point(); Point proof = new Point(); Point bottomRight = new Point(1366, 768); double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is: {distance}"); Point jennifer = new Point(0, 0); Point johnny = new Point(3, 4); distance = jennifer.DistanceTo(johnny); Console.WriteLine($"Distance between Jennifer and Johnny is: {distance}"); Point peter = new Point(63, 180); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}"); }
static void doWork() { Point origin = new Point(3, 4); // This is the constructor Point origin2 = new Point(); Point origin3 = new Point(3, 5, 7); Point bottomRight = new Point(1366, 768); Point point1 = new Point(0, 0); Point point2 = new Point(3, 4); Point origin4 = new Point(1, 2, 3); Console.WriteLine($"distance between point1 and point2 is: " + $"{point1.DistanceTo(point2)}"); Console.WriteLine($"distance between point2 and point1 is: " + $"{point2.DistanceTo(point1)}"); // Instance method DistanceTo is called on the instance Point Console.WriteLine($"distance between point1 and point1 is: " + $"{point1.DistanceTo(point1)}"); Console.WriteLine($"The number of points created is: " + $"{Point.ObjectCount()}"); Console.WriteLine($"distance between origin3 and origin4 is: " + $"{origin3.DistanceToTriple(origin4)}"); }
static void doWork() { Point origin = new Point(); Point origin1 = new Point(2, 3); Point bottomRight = new Point(1366, 768); Point first = new Point(0, 0); Point second = new Point(4, 3); first.ToString(); second.ToString(); double distance2 = first.DistanceTo(second); Console.WriteLine($"Distance2 is {distance2}"); double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is: {distance}"); Console.WriteLine($"Number of Point objects: {Point.ObjectCount()}"); double distance3 = second.DistanceTo(first); Console.WriteLine($"Distance3 is {distance3}"); }