public KeyChangedActionEvaluator(KeyboardInputProcessor keyboardInputProcessor) : base(keyboardInputProcessor) { KeyEvaluator = EvaluateKey; }
protected KeyActionEvaluatorBase(KeyboardInputProcessor keyboardInputProcessor) { KeyboardInputProcessor = keyboardInputProcessor; }
private bool EvaluateKey(Key key) { return(KeyboardInputProcessor.WasKeyPressed(key) || KeyboardInputProcessor.WasKeyReleased(key)); }
public InputSystem(KeyboardInputProcessor keyboardInputProcessor) { _keyboardInputProcessor = keyboardInputProcessor; }
public FreeCameraSystem(KeyboardInputProcessor keyboardInputProcessor, MouseInputProcessor mouseInputProcessor, ICamera camera) { _mouseInputProcessor = mouseInputProcessor; _camera = camera; _keyboardInputProcessor = keyboardInputProcessor; }
public KeyboardInputObservable(KeyboardInputProcessor keyboardInputProcessor) { _keyboardInputProcessor = keyboardInputProcessor; }
public KeyboardInputObservable(KeyboardInputProcessor keyboardInputProcessor) { _keyboardInputProcessor = keyboardInputProcessor; }
protected KeyActionEvaluatorBase(KeyboardInputProcessor keyboardInputProcessor) { KeyboardInputProcessor = keyboardInputProcessor; }