Ejemplo n.º 1
0
        private void UpdateList()
        {
            _clientList.Clear();
            foreach (var srClient in ConnectedClientsSingleton.Instance.Values)
            {
                var client = new ClientListModel()
                {
                    Name      = srClient.Name,
                    Coalition = srClient.Coalition
                };

                if (srClient.GameState.radios.Length >= 3)
                {
                    client.Channel = srClient.GameState.radios[1].Channel + "";

                    if (srClient.GameState.radios[2] != null &&
                        srClient.GameState.radios[2].modulation == RadioInformation.Modulation.AM)
                    {
                        client.Channel += ("-" + srClient.GameState.radios[2].Channel);
                    }
                }
                else
                {
                    client.Channel = srClient.GameState.radios[1].Channel + "";
                }

                _clientList.Add(client);
            }
        }
Ejemplo n.º 2
0
        private void UpdateList()
        {
            _clientList.Clear();

            //first create temporary list to sort
            var tempList = new List <ClientListModel>();


            foreach (var srClient in ConnectedClientsSingleton.Instance.Values)
            {
                var client = new ClientListModel()
                {
                    Name      = srClient.Name,
                    Coalition = srClient.Coalition
                };

                if (srClient.GameState.radios.Length >= 3)
                {
                    client.Channel = srClient.GameState.radios[1].Channel + "";

                    if (srClient.GameState.radios[2] != null &&
                        srClient.GameState.radios[2].modulation == RadioInformation.Modulation.AM)
                    {
                        client.Channel += ("-" + srClient.GameState.radios[2].Channel);
                    }
                }
                else
                {
                    client.Channel = srClient.GameState.radios[1].Channel + "";
                }

                tempList.Add(client);
            }

            foreach (var clientListModel in tempList.OrderByDescending(model => model.Coalition)
                     .ThenBy(model => model.Name.ToLower()).ToList())
            {
                _clientList.Add(clientListModel);
            }
        }