Ejemplo n.º 1
0
        /// <summary>
        /// Get the Actors associated with this track. Can return null.
        /// In the case of MultiActors it will return the full list.
        /// </summary>
//         public List<Transform> Actors
//         {
//             get
//             {
//                 ActorTrackGroup trackGroup = TrackGroup as ActorTrackGroup;
//                 if (trackGroup != null)
//                 {
//                     List<Transform> actors = new List<Transform>() { };
//                     actors.Add(trackGroup.Actor);
//                     return actors;
//                 }
//
//                 MultiActorTrackGroup multiActorTrackGroup = TrackGroup as MultiActorTrackGroup;
//                 if (multiActorTrackGroup != null)
//                 {
//                     return multiActorTrackGroup.Actors;
//                 }
//                 return null;
//             }
//         }

        public bool GetActors(ref List <Transform> actorList)
        {
            actorList.Clear();

            TrackGroup      thisTrackGroup = this.GetTrackGroup();
            ActorTrackGroup trackGroup     = thisTrackGroup as ActorTrackGroup;

            if (trackGroup != null)
            {
                actorList.Add(trackGroup.Actor);
                return(true);
            }

            MultiActorTrackGroup multiActorTrackGroup = thisTrackGroup as MultiActorTrackGroup;

            if (multiActorTrackGroup != null)
            {
                actorList.AddRange(multiActorTrackGroup.Actors);
                return(true);
            }

            return(false);
        }
 internal static MultiCurveTrack CreateMultiActorCurveTrack(MultiActorTrackGroup trackGroup)
 {
     GameObject curveTrackGO = new GameObject(CURVE_TRACK_LABEL, typeof(MultiCurveTrack));
     curveTrackGO.transform.parent = trackGroup.transform;
     return curveTrackGO.GetComponent<MultiCurveTrack>();
 }
 internal static ActorItemTrack CreateActorItemTrack(MultiActorTrackGroup trackGroup)
 {
     GameObject eventTrackGO = new GameObject(EVENT_TRACK_LABEL, typeof(ActorItemTrack));
     eventTrackGO.transform.parent = trackGroup.transform;
     return eventTrackGO.GetComponent<ActorItemTrack>();
 }