public void checkWave(Crosshair crosshair, VIP vip, ContentManager Content, Viewport viewport)
        {
            if (waveNumber == 2 && WaveEnemies.Count== 0)
               {
                   distance = 50;
                   genWave(2, crosshair, vip, Content, viewport, 73);
                  // full = true;
               }

               if (waveNumber == 3 && WaveEnemies.Count==0)
               {
                   distance = 100;
                   genWave(5, crosshair, vip, Content, viewport, 73);
                   //full = true;
               }
               if (waveNumber >= 4 && WaveEnemies.Count == 0)
               {
                   distance = 100;
                   genWave(10, crosshair, vip, Content, viewport, 73);
                   //full = true;
               }
        }
Ejemplo n.º 2
0
        public void Draw(SpriteBatch spriteBatch, VIP vip,WaveManager wm,Crosshair cross)
        {
            if (HudUpg == HudUpgradeState.stoneAge)
            {
                spriteBatch.Draw(pit, Position, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.1f);
            }
            else if (HudUpg == HudUpgradeState.modernAge)
            {
                spriteBatch.Draw(pit3, Position, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.1f);
            }
            else if (HudUpg == HudUpgradeState.nanoAge)
            {
                spriteBatch.Draw(pit2, Position, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.1f);
            }
            spriteBatch.DrawString(health, "Wave:" + wm.waveNumber , new Vector2(this.Position.X+30, this.Position.Y+ 60), Color.Green,0f,Vector2.Zero,2f,SpriteEffects.None,0f);
            if(wm.waveNumber>=3){
            spriteBatch.DrawString(health, "Missile : " + Missile , new Vector2(this.Position.X + 400, this.Position.Y + 450), Color.Green, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
            }
            spriteBatch.DrawString(health, "Bullets : " + bullet  , new Vector2(this.Position.X + 210, this.Position.Y + 450), Color.Green, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
            spriteBatch.DrawString(health, "HEALTH  :" + vip.health, new Vector2(this.Position.X + 40, this.Position.Y + 20), Color.Green, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
            spriteBatch.DrawString(health, "Score  :" + score, new Vector2(this.Position.X + 30, this.Position.Y + 120), Color.Green, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);

            if(this.BoundingBox.Intersects(vip.BoundingBox)){
            }

            else if (vip.Position.Y < cross.Position.Y)
            {
                spriteBatch.Draw(arrowUP, new Vector2(this.Position.X + 70, this.Position.Y + 200), null, Color.White, 0f, Vector2.Zero, .33f, SpriteEffects.None, 0f);
            }
            else if(vip.Position.Y>cross.Position.Y)
            {
                spriteBatch.Draw(arrowDown, new Vector2(this.Position.X + 70, this.Position.Y + 200), null, Color.White, 0f, Vector2.Zero, .33f, SpriteEffects.None, 0f);
            }

            if (vip.health <= 0.0f)
            {
                spriteBatch.DrawString(gameover, "GAME OVER ", new Vector2(this.Position.X + 220, this.Position.Y + 440), Color.Gold);
            }
        }
Ejemplo n.º 3
0
 public void update(VIP vip)
 {
     position += velocity;
     if(vip.BoundingBox.Intersects(boundingbox)){
      position.X = 2000;
      position.Y = Random(50, 1800);
      vip.health -= 10;
     }
     if(boundingbox.Intersects(Near)){
     jet.Volume = .7f;
     jet.Play();
     }
     if (position.X < -200)
     {
     position.X = 2000;
     position.Y = Random(50, 1800);
     }
     if (this.alive == false)
     {
     for (float i = 0; i < 20; i += .25f)
     {
         if (i == 19)
         {
             this.alive = true;
             position.X = 2000;
             position.Y = Random(50, 1800);
         }
     }
     }
 }
        public void VipCollDetect(VIP vip,Paratrooper p1)
        {
            for(int i=0;i<WaveEnemies.Count;i++){

               if (vip.BoundingBox.Intersects(p1.BoundingBox))
               {
                   p1.Position = vip.Position;
                   p1.texture = p1.textureNoPara;
                   vip.health -= 0.0000000001f;
                   p1.otherBox = true;
                   // p1.BoundingBox = new Rectangle(p1.BoundingBoxNoPara.X,p1.BoundingBoxNoPara.Y,p1.BoundingBoxNoPara.Width,p1.BoundingBoxNoPara.Height);
               }
               else
               {
                   p1.texture = p1.texturepara;
               }
               if(WaveEnemies[i].BoundingBox.Intersects(vip.BoundingBox)){
                   vip.health -= .02f;
                       if (vip.Position.X > WaveEnemies[i].Position.X)
                       {
                           //vip.Velocity.X += .1f;
                           WaveEnemies[i].Velocity.X -= .1f;

                       }
                       if (vip.Position.X <WaveEnemies[i].Position.X)
                       {

                           //vip.Velocity.X -= .1f;
                           WaveEnemies[i].Velocity.X += .1f;
                       }
                       if (vip.Position.Y > WaveEnemies[i].Position.Y)
                       {

                           //vip.Velocity.Y += .1f;
                           WaveEnemies[i].Velocity.Y -= .1f;
                       }
                       if (vip.Position.Y < WaveEnemies[i].Position.Y)
                       {
                          // vip.Velocity.Y -= .1f;
                           WaveEnemies[i].Velocity.Y += .1f;
                       }
               }
               }
        }
 public void LoadContent(ContentManager Content, Crosshair crosshair, VIP vip, Viewport viewport)
 {
     previousSpawnTime = TimeSpan.Zero;
        enemySpawnTime= TimeSpan.FromSeconds(10);
        genWave(2, crosshair, vip, Content, viewport, 50);
        j1=new Jet(Content,new Vector2(2000,400));
        j2 = new Jet(Content, new Vector2(2000, 600));
        para1 = new Paratrooper(new Vector2(1000, -400), Content);
 }
        public void Update(HUD hud, VIP vip,Crosshair crosshair, ContentManager Content, Viewport viewport,GameTime gameTime)
        {
            CollDetect();
               VipCollDetect(vip,para1);
               j1.update(vip);
               para1.update(vip);
               j2.update(vip);
               for (int i = 0; i < WaveEnemies.Count; i++){
               if (WaveEnemies.Count > 0)
               {
                   WaveEnemies[i].Update(hud, vip,gameTime);
                   WaveEnemies[i].text.update(WaveEnemies[i]);
               }
               }

               checkWave(crosshair,vip,Content,viewport);

            getAlive(crosshair, vip, Content, viewport,hud);
        }
        public void genWave(int amount, Crosshair crosshair,  VIP vip, ContentManager Content, Viewport viewport, int incDistance)
        {
            for (int i = 0; i < amount; i++)
               {
                   if (waveNumber == 1)
                   {

                               genericDude = new EvilChopper(new Vector2((float)(vip.Position.X + 400 + ((double)distance * Math.PI)), RandomNumber(200, 700)), Content);
                               genericDude.LoadContent(Content, viewport);
                               WaveEnemies.Add(genericDude);

                   }

                   if (waveNumber >= 2)
                   {

                       for (float time = 0; time <= 8; time += .15f)
                       {
                           if (time >= 7)
                           {
                               genericDude = new EvilChopper(new Vector2((float)(vip.Position.X + 400 + ((double)distance * Math.PI)), RandomNumber(200, 700)), Content);
                               genericDude.LoadContent(Content, viewport);
                               WaveEnemies.Add(genericDude);
                           }
                       }
                   }

                   distance+=incDistance;

                   }

                   //  heli.position.y=Random(0,200);//randomise its y value
        }
        public void getAlive(Crosshair crosshair, VIP vip, ContentManager Content, Viewport viewport,HUD h1)
        {
            for(int i=0; i< WaveEnemies.Count;i++)
               {
               if (WaveEnemies[i].alive==false)
               {

                   if (WaveEnemies[i].splosions.transparency < -2f)
                   {
                       WaveEnemies.RemoveAt(i);
                       crosshair.totalKilled += 1;
                       choppersKilled += 1;
                       h1.score += 200;

                   }

                  /* while (timer <= 2)
                   {
                       timer += 0.025f;
                   }
                   if (timer >= 2)
                   {
                       WaveEnemies.RemoveAt(i);
                       h1.score += 200;
                       timer = 0;
                   }*/
               }

               }

               if (WaveEnemies.Count == 0 )
               {

              // genWave(5, crosshair, vip, Content, viewport);
               //full = false;
               waveNumber += 1;
               }
        }
 public abstract void Update(HUD hud, VIP vip);
        public void update(VIP vip)
        {
            timing += .025f;
            if (timing > 15.0f & ok == 0)
            {
                alive = true;
                otherBox = false;
                Velocity = new Vector2(0, 2);
                ok = 1;
            }
               /* else
            {
                otherBox = true;
            }              why david?
            * */

            if (timing > 30.0f)
            {
                timing = 0.0f;
                ok = 0;
            }

            if (vip.Position.X < Position.X)
            {
                Velocity.X = -2;
            }

            if (vip.Position.X > Position.X)
            {
                Velocity.X = 2;
            }

            if (Position.Y > 2000)
            {
                Position.Y = -500;
            }

            Position += Velocity;
            if (rotationAngle > .1f)
            {
                what = true;
            }
            if (rotationAngle < -.1)
            {
                what = false;
            }
            if (what == false)
            {
                rotationAngle += 0.01f;
            }
            if (what == true)
            {
                rotationAngle -= 0.01f;
            }
        }
        public void Update(HUD hud, VIP vip, GameTime gametime)
        {
            if (vip.Position.X < Position.X)
            {
                Velocity.X -= 0.05f;
            }

            if (Velocity.X > 3)
            {
                Velocity.X = 3;
            }

            if (Velocity.X < -3)
            {

                Velocity.X = -3;
            }

            if (Velocity.Y > 3)
            {
                Velocity.Y = 3;
            }

            if (Velocity.Y < -3)
            {

                Velocity.Y = -3;
            }

            if (vip.Position.X > Position.X)
            {
                Velocity.X += 0.05f;
            }
            if (vip.Position.Y < Position.Y)
            {
                Velocity.Y -= 0.05f;
            }
            if (vip.Position.Y > Position.Y)
            {
                Velocity.Y += 0.05f;
            }
            Position += Velocity;
            rotation = Velocity.X / 10;
            splosions.update(this);
            p1.AnimateEvilChopper(gametime);
        }
        public void Update(WaveManager wm,HUD h1,background b1, DropBoxManager dbm, VIP vip)
        {
            missile.update(this);
            Move( h1);
            sound.Play();
            missile.checkEnemys(wm);
            #region PowerAssignment
            if (power == CrossHairPowerState.SevenHitKill)
            {
                strength = 1;
            }
            if (power == CrossHairPowerState.SixHitKill)
            {
                strength = 1.5f;
            }
            if (power == CrossHairPowerState.FiveHitKill)
            {
                strength = 2.0f;
            }
            if (power == CrossHairPowerState.FourHitKill)
            {
                strength = 2.5f;
            }
            if (power == CrossHairPowerState.ThreeHitKill)
            {
                strength = 3.0f;
            }

            if (power == CrossHairPowerState.TwoHitKill)
            {
                strength = 3.5f;
            }

            if (power == CrossHairPowerState.OneHitKill)
            {
                strength = 7.0f;
            }

            #endregion

            // accelerometer.ReadingChanged += new EventHandler<AccelerometerReadingEventArgs>(AccelerometerReadingChanged);
            if (TouchPanel.IsGestureAvailable)
            {
                GestureSample touch = TouchPanel.ReadGesture();
                if (touch.Delta.Y < 0)
                {
                    Velocity.Y =-7f;
                }
                if (touch.Delta.Y < 0&&touch.Delta.X<0)
                {
                    Velocity.Y= -7f;
                    Velocity.X = -7f;
                }
                if (touch.Delta.Y > 0 && touch.Delta.X > 0)
                {
                    Velocity.Y =-7f;
                    Velocity.X = 7f;
                }
                if (touch.Delta.Y > 0 && touch.Delta.X < 0)
                {
                    Velocity.Y = 7f;
                    Velocity.X =-7f;
                }
                if (touch.Delta.Y < 0 && touch.Delta.X > 0)
                {
                    Velocity.Y = -7f;
                    Velocity.X = 7f;
                }
                if (touch.Delta.Y > 0)
                {
                    Velocity.Y = 7f;
                }
                if (touch.Delta.X < 0)
                {
                    Velocity.X = -7f;
                }
                if (touch.Delta.X > 0)
                {
                    Velocity.X = 7f;
                }

                if (touch.GestureType == GestureType.Tap)
                {
                    if (h1.bullet > 0)
                    {
                        amountShot += 1;
                        if (dbm.IAdb.active == false)
                        {
                            h1.bullet = h1.bullet - 1;
                        }
                        fired = true;
                        h1.firedTimer = 0;
                        bulletSound.Play();
                        //fire bullet;
                    }
                }
                if (wm.waveNumber >= 3)
                {
                    if (touch.GestureType == GestureType.Hold)
                    {
                        if (h1.Missile > 0)
                        {
                            amountMissileShot += 1;
                            if (dbm.IAdb.active == false)
                            {
                                h1.Missile = h1.Missile - 1;
                            }
                            fired = true;
                            explode.Play();
                            h1.firedTimer = 0;
                            missile.alive = true;

                        }
                        //fire bullet;
                    }
                }
            }
            /*if (accelReading.Z < -.7f)
            {
                Velocity.Y = -5f;
            }

            if (accelReading.Z > -.35f)
            {
                Velocity.Y = 5f;
            }

            if (accelReading.X < -.3f)
            {
                // Velocity.Y += 1f;
            }

            if (accelReading.X > .3f)
            {
                // Velocity.Y -= .2f;
            }

            if (accelReading.Y < -.2f)
            {
                Velocity.X = -5f;
            }

            if (accelReading.Y > .2f)
            {
                Velocity.X = 5f;

            }*/
            #region Clamping
            if (this.Position.X < 400)
            {
               this.Position.X = (400);

                Velocity.X = 0;
            }
            if (this.Position.Y < b1.b[0].position.Y+(h1.pit.Height/2))
            {
                this.Position.Y = b1.b[0].position.Y+(h1.pit.Height / 2);
                Velocity.Y = 0;

            }
            if (this.Position.X > 2200 - (h1.pit.Width))
            {
                this.Position.X = 2200 - h1.pit.Width;

                Velocity.X = -1;
            }
            if (this.Position.Y > 2000 - (h1.pit.Height / 2))
            {
                this.Position.Y = 2000 - (h1.pit.Height / 2);
                Velocity.Y = -1;

            }
            #endregion
            #region DropboxShootingBasedOnCrosshairSize
            if (size == CrossHairSizeState.Original)
            {

                if (dbm.db.alive == true && fired == true && dbm.db.BoundingBox.Intersects(this.BoundingBox))
                {

                    dbm.db.alive = false;
                    if (dbm.db.boom.transparency < -2f)
                    {
                        dbm.DropBoxesHit += 1;
                        dbm.db.Position = new Vector2(600, 0);
                        dbm.db.Velocity = new Vector2(0, 0);
                        dbm.timing = 0f;
                        reload.Play();
                        dbm.db.giveBullets(h1);
                        dbm.db.giveMissles(h1);
                        dbm.ok = 0;
                        vip.health += 33.3f;
                    }
                }
                if (dbm.IAdb.alive == true && fired == true && dbm.IAdb.BoundingBox.Intersects(this.BoundingBox))
                {
                    dbm.IAdb.active = true;
                    dbm.IAdb.countdown = -1.0f;

                    dbm.IAdb.alive = false;
                    if (dbm.IAdb.boom.transparency < -2f)
                    {
                        dbm.DropBoxesHit += 1;
                        dbm.IAdb.Position = new Vector2(600, 0);
                        dbm.IAdb.Velocity = new Vector2(0, 0);
                        dbm.IAdbTiming = 0f;

                        //dbm.IAdb.infinityTIME = InfinityState.Alive;
                        reload.Play();

                        dbm.ok = 0;

                    }
                }

                if (dbm.InvDb.alive == true && fired == true && dbm.InvDb.BoundingBox.Intersects(this.BoundingBox))
                {
                    dbm.InvDb.active = true;
                    dbm.InvDb.countdown = -1.0f;

                    dbm.InvDb.alive = false;
                    if (dbm.InvDb.boom.transparency < -2f)
                    {
                        dbm.DropBoxesHit += 1;
                        dbm.InvDb.Position = new Vector2(600, 0);
                        dbm.InvDb.Velocity = new Vector2(0, 0);
                        dbm.InvTiming = 0f;

                        //dbm.IAdb.infinityTIME = InfinityState.Alive;
                        reload.Play();

                        dbm.ok = 0;

                    }
                }
            }

            if (size == CrossHairSizeState.OneAndAHalfBigger)
            {

                if (dbm.db.alive == true && fired == true && dbm.db.BoundingBox.Intersects(this.BoundingBox1point5))
                {

                    dbm.db.alive = false;
                    if (dbm.db.boom.transparency < -2f)
                    {
                        dbm.DropBoxesHit += 1;
                        dbm.db.Position = new Vector2(600, 0);
                        dbm.db.Velocity = new Vector2(0, 0);
                        dbm.timing = 0f;
                        reload.Play();
                        dbm.db.giveBullets(h1);
                        dbm.db.giveMissles(h1);
                        dbm.ok = 0;
                        vip.health += 33.3f;
                    }
                }
                if (dbm.IAdb.alive == true && fired == true && dbm.IAdb.BoundingBox.Intersects(this.BoundingBox1point5))
                {
                    dbm.IAdb.active = true;
                    dbm.IAdb.alive = false;
                    if (dbm.IAdb.boom.transparency < -2f)
                    {
                        dbm.DropBoxesHit += 1;
                        dbm.IAdb.Position = new Vector2(600, 0);
                        dbm.IAdb.Velocity = new Vector2(0, 0);
                        dbm.IAdbTiming = 0f;
                        reload.Play();
                        //dbm.IAdb.infinityTIME = InfinityState.Alive;
                        dbm.ok = 0;

                    }
                }

                if (dbm.InvDb.alive == true && fired == true && dbm.InvDb.BoundingBox.Intersects(this.BoundingBox))
                {
                    dbm.InvDb.active = true;
                    dbm.InvDb.countdown = -1.0f;

                    dbm.InvDb.alive = false;
                    if (dbm.InvDb.boom.transparency < -2f)
                    {
                        dbm.DropBoxesHit += 1;
                        dbm.InvDb.Position = new Vector2(600, 0);
                        dbm.InvDb.Velocity = new Vector2(0, 0);
                        dbm.InvTiming = 0f;

                        //dbm.IAdb.infinityTIME = InfinityState.Alive;
                        reload.Play();

                        dbm.ok = 0;

                    }
                }
            }

            if (size == CrossHairSizeState.TwoTimes)
            {

                if (dbm.db.alive == true && fired == true && dbm.db.BoundingBox.Intersects(this.BoundingBox2))
                {

                    dbm.db.alive = false;
                    if (dbm.db.boom.transparency < -2f)
                    {
                        dbm.DropBoxesHit += 1;
                        dbm.db.Position = new Vector2(600, 0);
                        dbm.db.Velocity = new Vector2(0, 0);
                        dbm.timing = 0f;
                        reload.Play();
                        dbm.db.giveBullets(h1);
                        dbm.db.giveMissles(h1);
                        dbm.ok = 0;

                        vip.health += 33.3f;
                    }
                }

                if (dbm.IAdb.alive == true && fired == true && dbm.IAdb.BoundingBox.Intersects(this.BoundingBox2))
                {
                    dbm.IAdb.active = true;
                    dbm.IAdb.alive = false;
                    if (dbm.IAdb.boom.transparency < -2f)
                    {
                        dbm.DropBoxesHit += 1;
                        dbm.IAdb.Position = new Vector2(600, 0);
                        dbm.IAdb.Velocity = new Vector2(0, 0);
                        dbm.IAdbTiming = 0f;
                        reload.Play();
                        //dbm.IAdb.infinityTIME = InfinityState.Alive;
                        dbm.ok = 0;

                    }
                }

                if (dbm.InvDb.alive == true && fired == true && dbm.InvDb.BoundingBox.Intersects(this.BoundingBox))
                {
                    dbm.InvDb.active = true;
                    dbm.InvDb.countdown = -1.0f;

                    dbm.InvDb.alive = false;
                    if (dbm.InvDb.boom.transparency < -2f)
                    {
                        dbm.DropBoxesHit += 1;
                        dbm.InvDb.Position = new Vector2(600, 0);
                        dbm.InvDb.Velocity = new Vector2(0, 0);
                        dbm.InvTiming = 0f;

                        //dbm.IAdb.infinityTIME = InfinityState.Alive;
                        reload.Play();

                        dbm.ok = 0;

                    }
                }
            }

            #endregion

            #region ParatrooperDyingBasedOnCrossSize
            if (size == CrossHairSizeState.Original)
            {
                if (wm.para1.otherBox == false)
                {
                    if (wm.para1.alive == true && fired == true && wm.para1.BoundingBox.Intersects(this.BoundingBox))
                    {
                        //wm.para1.BoundingBox
                        wm.paratroopersKilled += 1;
                        totalKilled += 1;
                        wm.para1.alive = false;
                        wm.para1.Position = new Vector2(600, 0);
                        wm.para1.Velocity = new Vector2(0, 0);
                        wm.para1.timing = 0f;

                    }
                }
                if (wm.para1.otherBox == true)
                {
                    if (wm.para1.alive == true && fired == true && wm.para1.BoundingBoxNoPara.Intersects(this.BoundingBox))
                    {
                        //wm.para1.BoundingBox
                        wm.paratroopersKilled += 1;
                        totalKilled += 1;
                        wm.para1.alive = false;
                        wm.para1.Position = new Vector2(600, 0);
                        wm.para1.Velocity = new Vector2(0, 0);
                        wm.para1.timing = 0f;
                        wm.para1.otherBox = false;

                    }
                }
            }

            if (size == CrossHairSizeState.OneAndAHalfBigger)
            {
                if (wm.para1.otherBox == false)
                {
                    if (wm.para1.alive == true && fired == true && wm.para1.BoundingBox.Intersects(this.BoundingBox1point5))
                    {
                        //wm.para1.BoundingBox
                        wm.paratroopersKilled += 1;
                        totalKilled += 1;
                        wm.para1.alive = false;
                        wm.para1.Position = new Vector2(600, 0);
                        wm.para1.Velocity = new Vector2(0, 0);
                        wm.para1.timing = 0f;

                    }
                }
                if (wm.para1.otherBox == true)
                {
                    if (wm.para1.alive == true && fired == true && wm.para1.BoundingBoxNoPara.Intersects(this.BoundingBox1point5))
                    {
                        //wm.para1.BoundingBox
                        wm.paratroopersKilled += 1;
                        totalKilled += 1;
                        wm.para1.alive = false;
                        wm.para1.Position = new Vector2(600, 0);
                        wm.para1.Velocity = new Vector2(0, 0);
                        wm.para1.timing = 0f;
                        wm.para1.otherBox = false;

                    }
                }
            }

            if (size == CrossHairSizeState.TwoTimes)
            {
                if (wm.para1.otherBox == false)
                {
                    if (wm.para1.alive == true && fired == true && wm.para1.BoundingBox.Intersects(this.BoundingBox2))
                    {
                        //wm.para1.BoundingBox
                        wm.paratroopersKilled += 1;
                        totalKilled += 1;
                        wm.para1.alive = false;
                        wm.para1.Position = new Vector2(600, 0);
                        wm.para1.Velocity = new Vector2(0, 0);
                        wm.para1.timing = 0f;

                    }
                }
                if (wm.para1.otherBox == true)
                {
                    if (wm.para1.alive == true && fired == true && wm.para1.BoundingBoxNoPara.Intersects(this.BoundingBox2))
                    {
                        //wm.para1.BoundingBox
                        wm.paratroopersKilled += 1;
                        totalKilled += 1;
                        wm.para1.alive = false;
                        wm.para1.Position = new Vector2(600, 0);
                        wm.para1.Velocity = new Vector2(0, 0);
                        wm.para1.timing = 0f;
                        wm.para1.otherBox = false;

                    }
                }
            }

            #endregion

            //*******************************************************************

            //*******************************************************************

            // there may need to be a reset value for the movement when the phone is still
            /* else  {
                 Velocity= new Vector2(0,0);
             }*/
            #region ChopperShotsWithUpGradesTakenIntoAccount

            for (int i=0;i<wm.WaveEnemies.Count;i++){

                if (size == CrossHairSizeState.Original)
                {
                    if (fired == true & wm.WaveEnemies[i].BoundingBox.Intersects(this.BoundingBox))
                    {
                        wm.WaveEnemies[i].health -= strength;
                        wm.WaveEnemies[i].Velocity.X = -wm.WaveEnemies[i].Velocity.X;
                        wm.WaveEnemies[i].Velocity.Y = -wm.WaveEnemies[i].Velocity.Y;

                        if (wm.WaveEnemies[i].health <= 0)
                        {
                            wm.WaveEnemies[i].alive = false;

                        }
                    }
                }

                //**********************************************
                if (size == CrossHairSizeState.OneAndAHalfBigger)
                {
                    if (fired == true & wm.WaveEnemies[i].BoundingBox.Intersects(this.BoundingBox1point5))
                    {
                        wm.WaveEnemies[i].health -= strength;
                        wm.WaveEnemies[i].Velocity.X = -wm.WaveEnemies[i].Velocity.X;
                        wm.WaveEnemies[i].Velocity.Y = -wm.WaveEnemies[i].Velocity.Y;
                        if (wm.WaveEnemies[i].health <= 0)
                        {
                            wm.WaveEnemies[i].alive = false;

                        }
                    }
                }

                //**********************************************
                if (size == CrossHairSizeState.TwoTimes)
                {
                    if (fired == true & wm.WaveEnemies[i].BoundingBox.Intersects(this.BoundingBox2))
                    {
                        wm.WaveEnemies[i].health -= strength;
                        wm.WaveEnemies[i].Velocity.X = -wm.WaveEnemies[i].Velocity.X;
                        wm.WaveEnemies[i].Velocity.Y = -wm.WaveEnemies[i].Velocity.Y;
                        if (wm.WaveEnemies[i].health <= 0)
                        {
                            wm.WaveEnemies[i].alive = false;

                        }
                    }
                }

                }

            #endregion

            #region JetsKilling
            if (size == CrossHairSizeState.Original)
            {
                if (fired = true && wm.j1.alive == true && wm.j1.boundingbox.Intersects(this.BoundingBox))
                {
                    totalKilled += 1;
                    wm.jetsKilled += 1;
                    wm.j1.alive = false;
                }
                if (fired = true && wm.j2.alive == true && wm.j2.boundingbox.Intersects(this.BoundingBox))
                {
                    totalKilled += 1;
                    wm.jetsKilled += 1;
                    wm.j2.alive = false;
                }

            }

            if (size == CrossHairSizeState.OneAndAHalfBigger)
            {
                if (fired = true && wm.j1.alive == true && wm.j1.boundingbox.Intersects(this.BoundingBox1point5))
                {
                    totalKilled += 1;
                    wm.jetsKilled += 1;
                    wm.j1.alive = false;
                }
                if (fired = true && wm.j2.alive == true && wm.j2.boundingbox.Intersects(this.BoundingBox1point5))
                {
                    totalKilled += 1;
                    wm.jetsKilled += 1;
                    wm.j2.alive = false;
                }

            }

            if (size == CrossHairSizeState.TwoTimes)
            {
                if (fired = true && wm.j1.alive == true && wm.j1.boundingbox.Intersects(this.BoundingBox2))
                {
                    totalKilled += 1;
                    wm.jetsKilled += 1;
                    wm.j1.alive = false;
                }
                if (fired = true && wm.j2.alive == true && wm.j2.boundingbox.Intersects(this.BoundingBox2))
                {
                    totalKilled += 1;
                    wm.jetsKilled += 1;
                    wm.j2.alive = false;
                }

            }

            #endregion
        }
 public void DrawVIP(SpriteBatch spriteBatch, Texture2D texture, VIP c)
 {
     spriteBatch.Draw(texture, c.Position, sourceBounds,Color.White,c.rotationAngle, Origin,1.0f, SpriteEffects.None ,0.2f);
 }