Ejemplo n.º 1
0
		public CCPhysicsShapeEdgeChain(CCPoint[] vec, int count, CCPhysicsMaterial material, float border = 1)
		{

			_type = PhysicsType.EDGECHAIN;
            var vecs = PhysicsHelper.CCPointsTocpVects(vec);
			int i = 0;
			for (; i < count; ++i)
			{
				cpShape shape = new cpSegmentShape(CCPhysicsShapeInfo.SharedBody, vecs[i], vecs[i + 1],
											  border);
				shape.SetElasticity(1.0f);
				shape.SetFriction(1.0f);

				_info.Add(shape);
			}

			_mass = cp.Infinity;
			_moment = cp.Infinity;

			Material = material;
		}
Ejemplo n.º 2
0
		public CCPhysicsShapeEdgeChain(cpVect[] vec, int count, CCPhysicsMaterial material, float border = 1)
		{

			_type = PhysicsType.EDGECHAIN;

			int i = 0;
			for (; i < count; ++i)
			{
				cpShape shape = new cpSegmentShape(CCPhysicsShapeInfo.getSharedBody(), vec[i], vec[i + 1],
											  border);
				shape.SetElasticity(1.0f);
				shape.SetFriction(1.0f);

				_info.add(shape);
			}

			_mass = cp.Infinity;
			_moment = cp.Infinity;

			SetMaterial(material);
		}