Ejemplo n.º 1
0
 static Game()
 {
     Playing = false;
     Marked = false;
     RedCount = 0;
     BlackCount = 0;
     OldPosition = new Piece();
     GameLog = new List<Move>();
     RCapturedPiece = new List<CapturedPiece>();
     BCapturedPiece = new List<CapturedPiece>();
     Players[0] = new Player(0);
     Players[1] = new Player(1);
     //
     // Capture king alert
     //
     PbCaptureKing.BackColor = Color.Transparent;
     PbCaptureKing.Image = Resources.CaptureKingAlert;
     PbCaptureKing.Width = 160;
     PbCaptureKing.Height = 70;
     PbCaptureKing.Top = 60;
     PbCaptureKing.Left = 450;
     PbCaptureKing.Visible = false;
     //
     // GameOver Panel
     //
     PbGameOver.BackColor = Color.Transparent;
     PbGameOver.Image = Resources.Gameover;
     PbGameOver.Size = new Size(160, 70);
     //PbGameOver.Controls.Add();
     //PbGameOver.Controls.Add();
     PbGameOver.Top = 60;
     PbGameOver.Left = 450;
     PbGameOver.Visible = false;
     //
     // RedTurn
     //
     RedTurn.SizeMode = PictureBoxSizeMode.Zoom;
     RedTurn.BackColor = Color.Transparent;
     RedTurn.Width = 30;
     RedTurn.Height = 30;
     RedTurn.Top = 340;
     RedTurn.Left = 600;
     RedTurn.Image = Resources.Turning;
     //
     // BlackTurn
     //
     BlackTurn.SizeMode = PictureBoxSizeMode.Zoom;
     BlackTurn.BackColor = Color.Transparent;
     BlackTurn.Width = 30;
     BlackTurn.Height = 30;
     BlackTurn.Top = 140;
     BlackTurn.Left = 600;
     BlackTurn.Image = Resources.NotTurn;
     //
     // btnGameOver
     //
     btnGameOver.BackColor = Color.NavajoWhite;
     btnGameOver.FlatAppearance.BorderColor = Color.DarkKhaki;
     btnGameOver.FlatStyle = FlatStyle.Flat;
     btnGameOver.Font = new Font("Segoe UI", 8.25F, FontStyle.Regular, GraphicsUnit.Point, ((163)));
     btnGameOver.Location = new Point(567, 34);
     btnGameOver.Size = new Size(69, 23);
     btnGameOver.TabIndex = 9;
     btnGameOver.Text = "Chịu thua";
     btnGameOver.UseVisualStyleBackColor = false;
     btnGameOver.Visible = false;
     //
     // btnTurnAgain
     //
     btnTurnAgain.BackColor = Color.NavajoWhite;
     btnTurnAgain.FlatAppearance.BorderColor = Color.DarkKhaki;
     btnTurnAgain.FlatStyle = FlatStyle.Flat;
     btnTurnAgain.Font = new Font("Segoe UI", 8.25F, FontStyle.Regular, GraphicsUnit.Point, ((163)));
     btnTurnAgain.Location = new Point(491, 34);
     btnTurnAgain.Size = new Size(69, 23);
     btnTurnAgain.TabIndex = 10;
     btnTurnAgain.Text = "Đi lại";
     btnTurnAgain.UseVisualStyleBackColor = false;
     btnTurnAgain.Visible = false;
 }
Ejemplo n.º 2
0
        public static void NewGame()
        {
            switch (Playing)
            {
                case true:
                    // Delete all pieces in chessboard
                    Players[0].KingPiece.PbPiece.Visible = false;
                    Players[0].AdvisorPieces[0].PbPiece.Visible = false;
                    Players[0].AdvisorPieces[1].PbPiece.Visible = false;
                    Players[0].ElephantPieces[0].PbPiece.Visible = false;
                    Players[0].ElephantPieces[1].PbPiece.Visible = false;
                    Players[0].ChariotPieces[0].PbPiece.Visible = false;
                    Players[0].ChariotPieces[1].PbPiece.Visible = false;
                    Players[0].CannonPieces[0].PbPiece.Visible = false;
                    Players[0].CannonPieces[1].PbPiece.Visible = false;
                    Players[0].HorsePieces[0].PbPiece.Visible = false;
                    Players[0].HorsePieces[1].PbPiece.Visible = false;
                    Players[0].SoldierPieces[0].PbPiece.Visible = false;
                    Players[0].SoldierPieces[1].PbPiece.Visible = false;
                    Players[0].SoldierPieces[2].PbPiece.Visible = false;
                    Players[0].SoldierPieces[3].PbPiece.Visible = false;
                    Players[0].SoldierPieces[4].PbPiece.Visible = false;
                    Players[1].KingPiece.PbPiece.Visible = false;
                    Players[1].AdvisorPieces[0].PbPiece.Visible = false;
                    Players[1].AdvisorPieces[1].PbPiece.Visible = false;
                    Players[1].ElephantPieces[0].PbPiece.Visible = false;
                    Players[1].ElephantPieces[1].PbPiece.Visible = false;
                    Players[1].ChariotPieces[0].PbPiece.Visible = false;
                    Players[1].ChariotPieces[1].PbPiece.Visible = false;
                    Players[1].CannonPieces[0].PbPiece.Visible = false;
                    Players[1].CannonPieces[1].PbPiece.Visible = false;
                    Players[1].HorsePieces[0].PbPiece.Visible = false;
                    Players[1].HorsePieces[1].PbPiece.Visible = false;
                    Players[1].SoldierPieces[0].PbPiece.Visible = false;
                    Players[1].SoldierPieces[1].PbPiece.Visible = false;
                    Players[1].SoldierPieces[2].PbPiece.Visible = false;
                    Players[1].SoldierPieces[3].PbPiece.Visible = false;
                    Players[1].SoldierPieces[4].PbPiece.Visible = false;

                    Array.Resize(ref Players, 0);

                    // Create new 2 players
                    Array.Resize(ref Players, 2);
                    Players[0] = new Player(0);
                    Players[1] = new Player(1);

                    // Create empty chess board
                    Board.ResetBoard();
                    Turn = 1;
                    Winner = -1;
                    TurnCount = 0;
                    BlackCount = 0;
                    RedCount = 0;
                    PbCaptureKing.Visible = false;
                    PbGameOver.Visible = false;
                    RedTurn.Image = Resources.Turning;
                    BlackTurn.Image = Resources.NotTurn;

                    // Draw pieces
                    Players[0].KingPiece.Draw();
                    Players[0].AdvisorPieces[0].Draw();
                    Players[0].AdvisorPieces[1].Draw();
                    Players[0].ElephantPieces[0].Draw();
                    Players[0].ElephantPieces[1].Draw();
                    Players[0].ChariotPieces[0].Draw();
                    Players[0].ChariotPieces[1].Draw();
                    Players[0].CannonPieces[0].Draw();
                    Players[0].CannonPieces[1].Draw();
                    Players[0].HorsePieces[0].Draw();
                    Players[0].HorsePieces[1].Draw();
                    Players[0].SoldierPieces[0].Draw();
                    Players[0].SoldierPieces[1].Draw();
                    Players[0].SoldierPieces[2].Draw();
                    Players[0].SoldierPieces[3].Draw();
                    Players[0].SoldierPieces[4].Draw();
                    Players[1].KingPiece.Draw();
                    Players[1].AdvisorPieces[0].Draw();
                    Players[1].AdvisorPieces[1].Draw();
                    Players[1].ElephantPieces[0].Draw();
                    Players[1].ElephantPieces[1].Draw();
                    Players[1].ChariotPieces[0].Draw();
                    Players[1].ChariotPieces[1].Draw();
                    Players[1].CannonPieces[0].Draw();
                    Players[1].CannonPieces[1].Draw();
                    Players[1].HorsePieces[0].Draw();
                    Players[1].HorsePieces[1].Draw();
                    Players[1].SoldierPieces[0].Draw();
                    Players[1].SoldierPieces[1].Draw();
                    Players[1].SoldierPieces[2].Draw();
                    Players[1].SoldierPieces[3].Draw();
                    Players[1].SoldierPieces[4].Draw();
                    break;
                case false: // new game
                    // Create empty chess board
                    Board.ResetBoard();
                    Playing = true;

                    // Draw pieces
                    Players[0].KingPiece.Draw();
                    Players[0].AdvisorPieces[0].Draw();
                    Players[0].AdvisorPieces[1].Draw();
                    Players[0].ElephantPieces[0].Draw();
                    Players[0].ElephantPieces[1].Draw();
                    Players[0].ChariotPieces[0].Draw();
                    Players[0].ChariotPieces[1].Draw();
                    Players[0].CannonPieces[0].Draw();
                    Players[0].CannonPieces[1].Draw();
                    Players[0].HorsePieces[0].Draw();
                    Players[0].HorsePieces[1].Draw();
                    Players[0].SoldierPieces[0].Draw();
                    Players[0].SoldierPieces[1].Draw();
                    Players[0].SoldierPieces[2].Draw();
                    Players[0].SoldierPieces[3].Draw();
                    Players[0].SoldierPieces[4].Draw();
                    Players[1].KingPiece.Draw();
                    Players[1].AdvisorPieces[0].Draw();
                    Players[1].AdvisorPieces[1].Draw();
                    Players[1].ElephantPieces[0].Draw();
                    Players[1].ElephantPieces[1].Draw();
                    Players[1].ChariotPieces[0].Draw();
                    Players[1].ChariotPieces[1].Draw();
                    Players[1].CannonPieces[0].Draw();
                    Players[1].CannonPieces[1].Draw();
                    Players[1].HorsePieces[0].Draw();
                    Players[1].HorsePieces[1].Draw();
                    Players[1].SoldierPieces[0].Draw();
                    Players[1].SoldierPieces[1].Draw();
                    Players[1].SoldierPieces[2].Draw();
                    Players[1].SoldierPieces[3].Draw();
                    Players[1].SoldierPieces[4].Draw();
                    RedTurn.Image = Resources.Turning;
                    BlackTurn.Image = Resources.NotTurn;
                    break;
            }
        }