public CollisionDetection(Game game,
                                  ChickenCharacter chicken,
                                  WolfCharacter wolf,
                                  Celebration celebration,
                                  SoundEffect explosion) : base(game)
        {
            ChickenCrosser chickenCrosser = (ChickenCrosser)game;

            this.chicken     = chicken;
            this.wolf        = wolf;
            this.celebration = celebration;
            this.explosion   = explosion;
        }
Ejemplo n.º 2
0
        public ActionScene(Game game) : base(game)
        {
            ChickenCrosser chicken = (ChickenCrosser)game;

            this.spriteBatch = chicken.spriteBatch;
            chickenTex       = chicken.Content.Load <Texture2D>("Images/Chicken");
            actionTex        = chicken.Content.Load <Texture2D>("Images/Action");

            chickenCharacter = new ChickenCharacter(game, spriteBatch, chickenTex);
            this.Components.Add(chickenCharacter);

            Texture2D celebrationTex = chicken.Content.Load <Texture2D>("Images/Celebration");

            celebration = new Celebration(chicken, spriteBatch, celebrationTex, Vector2.Zero, 5);
            this.Components.Add(celebration);


            Random randomWolfSpeed = new Random();


            int x     = randomWolfSpeed.Next(8, 16);
            int y     = randomWolfSpeed.Next(8, 16);
            int signX = randomWolfSpeed.Next(0, 2);
            int signY = randomWolfSpeed.Next(0, 2);

            if (signX == 1)
            {
                x = -x;
            }
            if (signY == 1)
            {
                y = -y;
            }
            wolfSpeed = new Vector2(x, y);

            Texture2D wolfTex = chicken.Content.Load <Texture2D>("Images/Wolf");

            wolfCharacter = new WolfCharacter(game, spriteBatch, wolfTex, wolfSpeed);

            SoundEffect explosion = chicken.Content.Load <SoundEffect>("Music/Explosion");

            this.Components.Add(wolfCharacter);
            CollisionDetection cd = new CollisionDetection(chicken, chickenCharacter, wolfCharacter, celebration, explosion);

            this.Components.Add(cd);
        }