Ejemplo n.º 1
0
        public override IEnumerable <Square> GetAvailableMoves(Board board)
        {
            var availableMoves = new List <Square>();
            var currentSquare  = board.FindPiece(this);
            var knightMoves    = new List <(int, int)>()
            {
                (1, 2), (1, -2), (-1, 2), (-1, -2), (2, 1), (2, -1), (-2, 1), (-2, -1)
            };


            foreach (var(item1, item2) in knightMoves)
            {
                if (Enumerable.Range(0, GameSettings.BoardSize).Contains(currentSquare.Row + item1) &&
                    Enumerable.Range(0, GameSettings.BoardSize).Contains(currentSquare.Col + item2))
                {
                    availableMoves.Add(Square.At(currentSquare.Row + item1, currentSquare.Col + item2));
                }
            }

            var invalidMoves = NotPawn.TakeOnlyOpponent(availableMoves, board);

            foreach (var move in invalidMoves)
            {
                availableMoves.Remove(move);
            }

            return(availableMoves);
        }
Ejemplo n.º 2
0
        public override IEnumerable <Square> GetAvailableMoves(Board board)
        {
            var currentSquare  = board.FindPiece(this);
            var availableMoves = new List <Square>();

            availableMoves.AddRange(DiagonalPiece.GetDiagonalMoves(currentSquare, board));
            var invalidMoves = NotPawn.TakeOnlyOpponent(availableMoves, board);

            foreach (var move in invalidMoves)
            {
                availableMoves.Remove(move);
            }
            return(availableMoves);
        }