Ejemplo n.º 1
0
        /*
         * Called when the board needs to move pieces around.
         * Moves pieces
         * Switches the active player
         * Calls changed()
         */
        public void MakeMove(Move m)
        {
            Point start      = m.Start;
            Point end        = m.End;
            Piece firstPiece = board[start.X, start.Y];

            EmptyPiece tempEmptyPiece = new EmptyPiece();

            if (firstPiece.player.GetID() == 2)
            {
                tempEmptyPiece.position = new Point(7 - start.X, 7 - start.Y);
            }
            else
            {
                tempEmptyPiece.position = new Point(start.X, start.Y);
            }

            board[start.X, start.Y] = tempEmptyPiece;
            board[end.X, end.Y]     = firstPiece;

            firstPiece.position = new Point(end.X, end.Y);

            if ((string)App.Current.Properties["ActivePlayer"] == "White")
            {
                App.Current.Properties["ActivePlayer"] = "Black";
            }
            else
            {
                App.Current.Properties["ActivePlayer"] = "White";
            }

            changed();
        }
Ejemplo n.º 2
0
        public override bool Equals(object obj)
        {
            if (obj == null)
            {
                return(false);
            }
            EmptyPiece other = obj as EmptyPiece;

            if (other == null)
            {
                return(false);
            }
            return(true);
        }
Ejemplo n.º 3
0
        /*
         * Initializes the board with a new set of pieces
         */
        public Board(Player p1, Player p2)
        {
            board = new Piece[8, 8];

            //player 1 (white)
            for (int i = 0; i < 8; i++)
            {
                board[6, i] = new Pawn(p1);
            }
            board[7, 0] = new Rook(p1);
            board[7, 1] = new Knight(p1);
            board[7, 2] = new Bishop(p1);
            board[7, 3] = new Queen(p1);
            board[7, 4] = new King(p1);
            board[7, 5] = new Bishop(p1);
            board[7, 6] = new Knight(p1);
            board[7, 7] = new Rook(p1);

            //player 2 (black)
            for (int i = 0; i < 8; i++)
            {
                board[1, i] = new Pawn(p2);
            }
            board[0, 0] = new Rook(p2);
            board[0, 1] = new Knight(p2);
            board[0, 2] = new Bishop(p2);
            board[0, 3] = new King(p2);
            board[0, 4] = new Queen(p2);
            board[0, 5] = new Bishop(p2);
            board[0, 6] = new Knight(p2);
            board[0, 7] = new Rook(p2);

            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    if (null == board[i, j])
                    {
                        board[i, j] = new EmptyPiece();
                    }
                }
            }
        }