Ejemplo n.º 1
0
        // Only for Player (white positions) as it would slow AI treatment
        public bool IsCheck()
        {
            int kingSquare = Util.GetSquareFromBitboard(whitePositions[PieceEnum.King]);

            ulong blackPositions = GetAllBlack();

            for (int i = 63; i >= 0; i--)
            {
                if ((blackPositions & 1UL) == 1)
                {
                    if (MoveManager.GetPossibleMoveList(this, i, false).Contains(kingSquare))
                    {
                        return(true);
                    }
                }
                blackPositions = blackPositions >> 1;
            }

            return(false);
        }
Ejemplo n.º 2
0
        static public List <(int, int)> GetAllPossibleMoves(PositionManager board, bool isPlayer, bool isFalsePlayer)
        {
            List <(int, int)> allPossibleMoves = new List <(int, int)>();

            ulong alliedPositions = (isPlayer || isFalsePlayer) ? board.GetAllWhite() : board.GetAllBlack();

            for (int i = 63; i >= 0; i--)
            {
                if ((alliedPositions & 1UL) == 1)
                {
                    List <int> possibleMoves = MoveManager.GetPossibleMoveList(board, i, isPlayer);
                    foreach (int target in possibleMoves)
                    {
                        allPossibleMoves.Add((i, target));
                    }
                }
                alliedPositions = alliedPositions >> 1;
            }

            return(allPossibleMoves);
        }