Ejemplo n.º 1
0
        private void updateSelectionSquare()
        {
            //special case to draw the selected square if there is one
            if (selectionMade)
            {
                dgv_chessBoard[selectedX, selectedY].Value = Chess.Properties.Resources.BlueSquare;     //Highlights the selected object
            }
            else
            {
                ChessPiece updatePiece = chessBoard[selectedX, selectedY];
                displayPieceAt(updatePiece.PositionX, updatePiece.PositionY, updatePiece.Type(), updatePiece.Colour);
            }

            //Make sure that we can't override what the main player is trying to select
            if (!(opponentSelX == selectedX && opponentSelY == selectedY))
            {
                if (opponentSelMade)
                {
                    dgv_chessBoard[opponentSelX, opponentSelY].Value = Chess.Properties.Resources.Orange;   //Highlights the object the opponent is selecting
                }
                else
                {
                    ChessPiece updatePiece = chessBoard[opponentSelX, opponentSelY];
                    displayPieceAt(updatePiece.PositionX, updatePiece.PositionY, updatePiece.Type(), updatePiece.Colour);
                }
            }
        }
Ejemplo n.º 2
0
        //Returns true if the piece is a king or rook
        public static bool isCastling(ChessPiece firstPiece, ChessPiece secondPiece, ChessPiece[,] chessBoard)
        {
            bool retVal = false;

            //Check that we're dealing with a King and a Rook, and that they're the same colour
            if (((firstPiece.Type() == chessPieces.KING && secondPiece.Type() == chessPieces.ROOK) ||
                 (secondPiece.Type() == chessPieces.KING && firstPiece.Type() == chessPieces.ROOK)) &&
                secondPiece.Colour == firstPiece.Colour)
            {
                //Check that the pieces can Castle
                if (firstPiece.CanCastle && secondPiece.CanCastle)
                {
                    bool emptySpace = true;

                    //check that there is empty space between the king and rook
                    int max;
                    int min;
                    if (firstPiece.PositionX > secondPiece.PositionX)
                    {
                        max = firstPiece.PositionX;
                        min = secondPiece.PositionX;
                    }
                    else
                    {
                        max = secondPiece.PositionX;
                        min = firstPiece.PositionX;
                    }

                    for (int i = min + 1; i < max; i++)
                    {
                        if (chessBoard[i, firstPiece.PositionY].Type() != chessPieces.CLEAR)
                        {
                            emptySpace = false;
                        }
                    }

                    if (emptySpace)
                    {
                        retVal = true;
                    }
                }
            }
            return(retVal);
        }