public void ClearBoard()
 {
     _graphicsBoard.ClearBoard(); //i think.
     _gameContainer.PlayerList !.ForEach(thisPlayer =>
     {
         thisPlayer.CurrentPieceList.Clear();
         var firstList = GameBoardGraphicsCP.GetBlackStartingSpaces();
         firstList.ForEach(thisIndex =>
         {
             var thisSpace       = new PlayerSpace();
             thisSpace.Index     = thisIndex;
             thisSpace.IsCrowned = false;
             thisPlayer.CurrentPieceList.Add(thisSpace);
         });
     });
 }