// This method establishes a link between current thumb and target thumb using a predefined line geometry
 // Note: this is commonly to be used for drawing links with mouse when the line object is predefined outside this class
 public bool LinkTo(PinButton target, LineGeometry line)
 {
     // Save as starting line for current thumb
     this.StartLines.Add(line);
     // Save as ending line for target thumb
     target.EndLines.Add(line);
     // Ensure both tumbs the latest layout
     this.UpdateLayout();
     target.UpdateLayout();
     // Update line position
     line.StartPoint = new Point(Canvas.GetLeft(this) + this.ActualWidth / 2, Canvas.GetTop(this) + this.ActualHeight / 2);
     line.EndPoint   = new Point(Canvas.GetLeft(target) + target.ActualWidth / 2, Canvas.GetTop(target) + target.ActualHeight / 2);
     return(true);
 }
 // This method establishes a link between current thumb and specified thumb.
 // Returns a line geometry with updated positions to be processed outside.
 public LineGeometry LinkTo(PinButton target)
 {
     // Create new line geometry
     LineGeometry line = new LineGeometry();
     // Save as starting line for current thumb
     this.StartLines.Add(line);
     // Save as ending line for target thumb
     target.EndLines.Add(line);
     // Ensure both tumbs the latest layout
     this.UpdateLayout();
     target.UpdateLayout();
     // Update line position
     line.StartPoint = new Point(Canvas.GetLeft(this) + this.ActualWidth / 2, ((double.IsNaN(Canvas.GetTop(this))) ? 0 : Canvas.GetTop(this)) + (this.ActualHeight-20));
     line.EndPoint = new Point(Canvas.GetLeft(target) + target.ActualWidth / 2, ((double.IsNaN(Canvas.GetTop(target))) ? 0 : Canvas.GetTop(target)) + (target.ActualHeight-20));
     // return line for further processing
     return line;
 }
        // This method establishes a link between current thumb and specified thumb.
        // Returns a line geometry with updated positions to be processed outside.
        public LineGeometry LinkTo(PinButton target)
        {
            // Create new line geometry
            LineGeometry line = new LineGeometry();

            // Save as starting line for current thumb
            this.StartLines.Add(line);
            // Save as ending line for target thumb
            target.EndLines.Add(line);
            // Ensure both tumbs the latest layout
            this.UpdateLayout();
            target.UpdateLayout();
            // Update line position
            line.StartPoint = new Point(Canvas.GetLeft(this) + this.ActualWidth / 2, ((double.IsNaN(Canvas.GetTop(this))) ? 0 : Canvas.GetTop(this)) + (this.ActualHeight - 20));
            line.EndPoint   = new Point(Canvas.GetLeft(target) + target.ActualWidth / 2, ((double.IsNaN(Canvas.GetTop(target))) ? 0 : Canvas.GetTop(target)) + (target.ActualHeight - 20));
            // return line for further processing
            return(line);
        }
 // This method establishes a link between current thumb and target thumb using a predefined line geometry
 // Note: this is commonly to be used for drawing links with mouse when the line object is predefined outside this class
 public bool LinkTo(PinButton target, LineGeometry line)
 {
     // Save as starting line for current thumb
     this.StartLines.Add(line);
     // Save as ending line for target thumb
     target.EndLines.Add(line);
     // Ensure both tumbs the latest layout
     this.UpdateLayout();
     target.UpdateLayout();
     // Update line position
     line.StartPoint = new Point(Canvas.GetLeft(this) + this.ActualWidth / 2, Canvas.GetTop(this) + this.ActualHeight / 2);
     line.EndPoint = new Point(Canvas.GetLeft(target) + target.ActualWidth / 2, Canvas.GetTop(target) + target.ActualHeight / 2);
     return true;
 }