Ejemplo n.º 1
0
        /// <summary>
        /// Attempts to read a whole message from fromstream
        /// </summary>
        /// <param name="fromstream"></param>
        /// <returns></returns>
        public static void ReadStreamToMessageStream(MemoryBuffer fromstream, out ChatMessage message)
        {
            message = null;

            //check that we have at least 4 bytes in the buffer, it contains the length of the message
            if (fromstream.Length > 4)
            {
                byte[] lenbuf = new byte[4];
                var peeklen = fromstream.Peek(lenbuf, 0, lenbuf.Length);
                if (peeklen == 4)
                {
                    //check that we have the whole message in the buffer
                    var messagelength = BitConverter.ToInt32(lenbuf, 0);
                    if (fromstream.Length >= messagelength + 4)
                    {
                        var messagebuffer = new byte[messagelength];

                        //clear the length from the buffer
                        fromstream.Read(lenbuf, 0, lenbuf.Length);

                        //read the message from the buffer
                        fromstream.Read(messagebuffer, 0, messagelength);

                        var messagestream = new MemoryStream(messagebuffer, 0, messagelength);
                        message = DecodeMessage(messagestream);


                    }
                }
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Attempt to send a message to the client if its still connected.
 /// </summary>
 public static void SendChatMessage(TcpClient client, Stream clientStream, string message)
 {
     ChatMessage chatmessage = new ChatMessage { Message = message };
     var messagestream = Common.GetStreamFromMessage(chatmessage);
     if (client.Connected)
     {
         var clientstream = clientStream;
         byte[] messagebuffer = messagestream.ToArray();
         clientstream.Write(messagebuffer, 0, messagebuffer.Length);
     }
 }