Ejemplo n.º 1
0
        private void SendToClient(string m, Socket cl)
        {
            string s = m;

            byte[] buffer = Encoding.Unicode.GetBytes(s);
            this.p   = new SocketPacket(cl);
            p.Buffer = buffer;
            cl.BeginSend(p.Buffer, 0, p.Buffer.Length, SocketFlags.None, new AsyncCallback(SendMessage), p);

            //if (cl.Connected)
            //{
            //    cl.BeginSend(p.Buffer, 0, p.Buffer.Length, SocketFlags.None,new AsyncCallback(SendMessage), p);
            //    return;
            //}
            //msg = null;sendTo = null;from = null;
            //foreach (Socket client in this.clients)
            //{
            //    if (client.Connected&&client==cl)
            //    {
            //        client.Send(buffer);
            //        //Console.WriteLine("msg send");
            //        break;
            //    }
            //}
        }
Ejemplo n.º 2
0
        private void SendMessage(IAsyncResult ar)
        {
            SocketPacket sp = (SocketPacket)ar.AsyncState;

            Console.WriteLine("Server send : " + Encoding.ASCII.GetString(sp.Buffer));
            //sp.Client.BeginSend(p.Buffer, 0, p.Buffer.Length, SocketFlags.None, new AsyncCallback(SendMessage), sp);
            sp.Client.EndSend(ar);
        }
Ejemplo n.º 3
0
 private string GetSenderName(SocketPacket p)
 {
     foreach (var item in clientList)
     {
         if (item.ClientData.LocalEndPoint.ToString() == p.Client.LocalEndPoint.ToString())
         {
             // Console.WriteLine(item.ClientData.LocalEndPoint + " equal " + p.Client.LocalEndPoint+"..."+item.UData.Name);
             //return item.UData.Name.ToString();
         }
     }
     return("user");
 }
Ejemplo n.º 4
0
        private void OnReceive(IAsyncResult ar)
        {
            SocketPacket p   = (SocketPacket)ar.AsyncState;
            string       msg = Encoding.Unicode.GetString(p.Buffer);
            //string[] s = msg.Split('#');
            //string recfrom = s[1];

            string name = GetSenderName(p);

            this.WriteToLog(msg, name);
            this.WaitingForData(p.Client);
        }
Ejemplo n.º 5
0
        private void OnReceive(IAsyncResult ar)
        {
            SocketPacket packet = (SocketPacket)ar.AsyncState;

            // Console.WriteLine("on recienve: "+packet.Client.RemoteEndPoint);
            recvMsg = Encoding.Unicode.GetString(packet.Buffer);
            Console.WriteLine("Server receive: " + recvMsg);
            this.WriteToLog(recvMsg);
            ReadyForData(packet.Client);
            //packet.Client.EndReceive(ar);
            packet.Buffer = null;
        }
Ejemplo n.º 6
0
        private void WaitingForData(Socket cl)
        {
            SocketPacket packet = new SocketPacket(cl);

            cl.BeginReceive(packet.Buffer, 0, packet.Buffer.Length, SocketFlags.None, new AsyncCallback(OnReceive), packet);
        }