public override void OnRead(RiftClient From)
        {
            Log.Success("WorldList", "Request : In Progress");

            Realm[] Realms = Program.AcctMgr.GetRealms();

            LobbyWorldListResponse Rp = new LobbyWorldListResponse();
            foreach(Realm Rm in Realms)
            {
                LobbyWorldEntry Entry = new LobbyWorldEntry();
                Entry.RealmID = Rm.RiftId;
                Entry.PVP = Rm.PVP == 1;
                Entry.Recommended = Rm.Recommended == 1;
                Entry.Population = 0;
                Entry.RP = Rm.RP == 1;
                Entry.Version = Rm.ClientVersion;
                Entry.CharactersCount = Rm.GetObject<CharactersMgr>().GetCharactersCount(From.Acct.Id);
                Entry.Language = Rm.Language;
                if (Rm.Online > 0)
                    Entry.AddField(16, EPacketFieldType.True, (bool)true);

                Rp.Realms.Add(Entry);
            }

            Log.Success("WorldList", "Count = " + Rp.Realms.Count);

            From.SendSerialized(Rp);
        }
Ejemplo n.º 2
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        public override void OnRead(RiftClient From)
        {
            Log.Success("WorldList", "Request : In Progress");

            Realm[] Realms = Program.AcctMgr.GetRealms();

            LobbyWorldListResponse Rp = new LobbyWorldListResponse();

            foreach (Realm Rm in Realms)
            {
                LobbyWorldEntry Entry = new LobbyWorldEntry();
                Entry.RealmID         = Rm.RiftId;
                Entry.PVP             = Rm.PVP == 1;
                Entry.Recommended     = Rm.Recommended == 1;
                Entry.Population      = 0;
                Entry.RP              = Rm.RP == 1;
                Entry.Version         = Rm.ClientVersion;
                Entry.CharactersCount = Rm.GetObject <CharactersMgr>().GetCharactersCount(From.Acct.Id);
                Entry.Language        = Rm.Language;
                if (Rm.Online > 0)
                {
                    Entry.AddField(16, EPacketFieldType.True, (bool)true);
                }

                Rp.Realms.Add(Entry);
            }

            Log.Success("WorldList", "Count = " + Rp.Realms.Count);

            From.SendSerialized(Rp);
        }