Ejemplo n.º 1
0
        /// <summary>
        /// opens the CharacterForm after user selects the character and chooses the appropriate menu item or hotkey
        /// </summary>
        private void OnGameEdit(object sender, EventArgs e)
        {
            // opens character form
            var form = new CharacterForm();

            // change title of Form to edit
            form.Text = "Edit Character";

            //make sure we're editing appropriate Character, if no Character, return
            var character = GetSelectedCharacter();

            if (character == null)
            {
                return;
            }

            // Character to edit
            form.Character = character;

            while (true)
            {
                if (form.ShowDialog(this) != DialogResult.OK)
                {
                    return;
                }

                // try to update the Character
                try
                {
                    _characters.Update(character.Id, form.Character);
                    break;
                }
                catch (Exception ex)
                {
                    DisplayError(ex);
                };
            }
            ;

            BindList();
        }
Ejemplo n.º 2
0
        /// <summary>
        ///
        /// </summary>
        private void OnSafeAdd(CharacterForm form)
        {
            try
            {
                // adds Character from Character form
                _characters.Add(form.Character);
            }
            catch (NotImplementedException e)
            {
                //Rewriting an exception
                throw new Exception("Not implemented yet", e);
            }
            catch (Exception e)
            {
                //Log a message

                //Rethrow exception - wrong way
                //throw e;
                throw;
            };
        }
Ejemplo n.º 3
0
        /// <summary>
        /// opens the Character Form to create a new Character
        /// </summary>
        private void OnCharacterNew(object sender, EventArgs e)
        {
            // display UI
            var form = new CharacterForm();

            // modal
            while (true)
            {
                //Modal
                if (form.ShowDialog(this) != DialogResult.OK)
                {
                    return;
                }

                //Add
                try
                {
                    //Anything in here that raises an exception will
                    //be sent to the catch block
                    OnSafeAdd(form);
                    break;
                }
                //catch (InvalidOperationException)
                //{
                //    MessageBox.Show(this, "Choose a better game.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                //}
                catch (Exception ex)
                {
                    //Recover from errors
                    DisplayError(ex);
                };
            }
            ;

            // bind list to ListBox
            BindList();
        }