Ejemplo n.º 1
0
 // remove the specified brick from this level's collection
 public void DeleteBrick(Brick brick)
 {
     if (Bricks.Contains(brick))
     {
         Bricks.Remove(brick);
         Changed = true;
     }
 }
Ejemplo n.º 2
0
        // need to repaint when the mouse moves so that we
        // can draw the ghosted brick
        private void BrickBreakerEditorControl_MouseMove(
            object sender, MouseEventArgs e)
        {
            // if we're actually editing a level
            if (LevelData != null)
            {
                // see if mouse is over an existing brick
                // brick data is zero-based, so we subtract the top, left
                // of the playable area to translate to a 0,0 origin
                m_ClickedBrick =
                    LevelData.FindBrick(
                    e.X - m_GameRect.Left,
                    e.Y - m_GameRect.Top);

                // apply grid settings and bounds checking
                CalcNewBrickXY(e.Location);
            }
        }
Ejemplo n.º 3
0
 // add a new brick to the level, given the coordinate
 // of the a top, left corner, knowing the width and
 // height of all bricks on this level
 public Brick AddBrick(int x, int y, int hits)
 {
     Brick brick = null;
     if (x >= 0 && y >= 0)
     {
         brick = new Brick();
         brick.X = x;
         brick.Y = y;
         brick.HitsToClear = hits;
         Bricks.Add(brick);
         Changed = true;
     }
     return brick;
 }