Ejemplo n.º 1
0
 public Ch0nk(Dimension dimension, Vector3i position, IMaterial material)
 {
     _dimension = dimension;
     _position = position;
     _eightFoldTree = new EightFoldTree(Size, material);
     //_eightFoldTree[0, 0, 0] = new SandMaterial();
 }
Ejemplo n.º 2
0
        public List<Block> GetRandomTestingBlocks(Vector3i startingPosition)
        {
            List<Block> blocks = new List<Block>();
            PerlinNoise noise = new PerlinNoise(99);

            Ch0nk c = new Ch0nk(this, startingPosition, new GrassMaterial());

            for (int i = 0; i < 64; i++)
            {
                for (int j = 0; j < 64; j++)
                {
                    for (int k = 0; k < 64; k++)
                    {
                        double d = noise.Noise(i + 0.5, j + 0.5, k + 0.5);
                        //Console.WriteLine(d);
                        IMaterial material = new GrassMaterial();

                        if (d > 0.5)
                            material = new GrassMaterial();
                        else if (d > 0.0)
                            material = new SandMaterial();
                        else if (d > -0.5)
                            material = new StoneMaterial();

                        blocks.Add(new Block(c, new Vector3b(i, j, k), material, 1));
                    }
                }
            }

            return blocks;
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Loads a chunk from a certain location
        /// </summary>
        /// <param name="location"></param>
        /// <returns></returns>
        public static Ch0nk LoadCh0nk(Vector3i location)
        {
            byte[] arrBytes = File.ReadAllBytes(GetFileName(location));

            MemoryStream memStream = new MemoryStream();
            BinaryFormatter binForm = new BinaryFormatter();
            memStream.Write(arrBytes, 0, arrBytes.Length);
            memStream.Seek(0, SeekOrigin.Begin);
            return (Ch0nk)binForm.Deserialize(memStream);
        }
Ejemplo n.º 4
0
 private static bool DoesCubeIntersectSphere(Vector3i min, Vector3i max, Vector3i center, float radius)
 {
     float dist_squared = radius * radius;
     /* assume C1 and C2 are element-wise sorted, if not, do that now */
     if (center.X < min.X) dist_squared -= Squared(center.X - min.X);
     else if (center.X > max.X) dist_squared -= Squared(center.X - max.X);
     if (center.Y < min.Y) dist_squared -= Squared(center.Y - min.Y);
     else if (center.Y > max.Y) dist_squared -= Squared(center.Y - max.Y);
     if (center.Z < min.Z) dist_squared -= Squared(center.Z - min.Z);
     else if (center.Z > max.Z) dist_squared -= Squared(center.Z - max.Z);
     return dist_squared > 0;
 }
Ejemplo n.º 5
0
 protected override void GenerateBlock(Vector3i startLocation)
 {
     if (startLocation.X + startLocation.Y > 5 && startLocation.Z <= 0)
     {
         _chonks.Add(startLocation, new Ch0nk(this, startLocation, new StoneMaterial()));
     }
     else if(startLocation.Z <= 0)
     {
         _chonks.Add(startLocation, new Ch0nk(this, startLocation, new GrassMaterial()));
     }
     else
     {
         _chonks.Add(startLocation, new Ch0nk(this, startLocation, new AirMaterial()));
     }
 }
Ejemplo n.º 6
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        public void GenerateAt(Vector3i center)
        {
            Vector3i centerChonkLocation = GetLowestEnclosingCh0nkLocation(center);
            //Vector3i centerChonkLocation = new Vector3i(center.X / Ch0nk.Size, center.Y / Ch0nk.Size, center.Y / Ch0nk.Size);

            for(int i=-1; i <= 1;i++)
            {
                for (int j = -1; j <= 1; j++)
                {
                    for (int k = -1; k <= 1; k++)
                    {
                        Vector3i neighbourCh0Nk = new Vector3i(centerChonkLocation.X + i * Ch0nk.Size, centerChonkLocation.Y + j * Ch0nk.Size, centerChonkLocation.Z + k * Ch0nk.Size);
                        if (!_chonks.ContainsKey(neighbourCh0Nk))
                            GenerateBlock(neighbourCh0Nk);
                    }
                }
            }
        }
Ejemplo n.º 7
0
        public IMaterial this[Vector3i vectorLocation]
        {
            get
            {
                if (_children == null || _middle == 0)
                    return _material;

                EightFoldTree childTree = _children[vectorLocation.X / _middle, vectorLocation.Y / _middle, vectorLocation.Z / _middle];
                if (childTree == null)
                    return _material;

                return childTree[vectorLocation.X % _middle, vectorLocation.Y % _middle, vectorLocation.Z % _middle];

                //Vector3i[] vectors = GetIndexAndLocation(vectorLocation);

                //return _children[vectors[0].X, vectors[0].Y, vectors[0].Z][vectors[1]];
            }
            set
            {
                if (Size == 1)
                    _material = value;
                else
                {
                    //if there are no children, expand now
                    if (_children == null)
                        //Expand();
                        _children = new EightFoldTree[2, 2, 2];

                    //determine the child tree index
                    Vector3i location = new Vector3i(vectorLocation.X / _middle, vectorLocation.Y / _middle, vectorLocation.Z / _middle);

                    //if that index has not yet been allocated, do it now
                    if (_children[location.X, location.Y, location.Z] == null)
                        _children[location.X, location.Y, location.Z] = new EightFoldTree(_middle, _material);

                    _children[location.X, location.Y, location.Z][vectorLocation.X % _middle, vectorLocation.Y % _middle, vectorLocation.Z % _middle] = value;

                    //Vector3i[] vectors = GetIndexAndLocation(vectorLocation);
                    //_children[vectors[0].X, vectors[0].Y, vectors[0].Z][vectors[1]] = value;
                }
            }
        }
Ejemplo n.º 8
0
        private Vector3i GetLowestEnclosingCh0nkLocation(Vector3i center)
        {
            int x = ((center.X / Ch0nk.Size)) * Ch0nk.Size;
            int y = ((center.Y / Ch0nk.Size)) * Ch0nk.Size;
            int z = ((center.Z / Ch0nk.Size)) * Ch0nk.Size;

            return new Vector3i(x <= center.X ? x : x - Ch0nk.Size, y <= center.Y ? y : y - Ch0nk.Size, z <= center.Z ? z : z - Ch0nk.Size);
        }
Ejemplo n.º 9
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 protected abstract void GenerateBlock(Vector3i startLocation);
Ejemplo n.º 10
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 public BoundingBox(Vector3i min, int size)
 {
     _min = min;
     _max = min + size;
 }
Ejemplo n.º 11
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        public float DistanceTo(Vector3i b)
        {
            float dx = _x - b._x;
            float dy = _y - b._y;
            float dz = _z - b._z;

            return (float)Math.Sqrt(dx * dx + dy * dy + dz * dz);
        }
Ejemplo n.º 12
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 private static String GetFileName(Vector3i location)
 {
     return Ch0nksFolder + "Ch0nk(" + location.X + "," + location.Y + "," + location.Z + ").ch0nk";
 }
Ejemplo n.º 13
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 public LocalizedEightFoldTree(Vector3i location, EightFoldTree tree)
 {
     Location = location;
     Tree = tree;
 }
Ejemplo n.º 14
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        /// <summary>
        /// Returns all trees with a certain size
        /// </summary>
        /// <param name="startLocation"></param>
        /// <param name="size"></param>
        /// <returns></returns>
        public List<LocalizedEightFoldTree> GetLocalizedTreesOfSize(Vector3i startLocation, short size)
        {
            if (Size == size || _children == null)
                return new List<LocalizedEightFoldTree>(new[] { new LocalizedEightFoldTree(startLocation, this) });

            //otherwise, iterate over all the children
            List<LocalizedEightFoldTree> eightFoldTrees = new List<LocalizedEightFoldTree>();
            for (int i = 0; i < 2; i++)
                for (int j = 0; j < 2; j++)
                    for (int k = 0; k < 2; k++)
                        eightFoldTrees.AddRange(_children[i, j, k].GetLocalizedTreesOfSize(startLocation + new Vector3i(i * _middle, j * _middle, k * _middle), size));

            return eightFoldTrees;
        }
Ejemplo n.º 15
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 public BoundingSphere(Vector3i center, int radius)
 {
     _center = center;
     _radius = radius;
 }
Ejemplo n.º 16
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        public static float Distance(Vector3i a, Vector3i b)
        {
            float dx = a._x - b._x;
            float dy = a._y - b._y;
            float dz = a._z - b._z;

            return (float)Math.Sqrt(dx * dx + dy * dy + dz * dz);
        }
Ejemplo n.º 17
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 public BoundingBox(Vector3i min, Vector3i max)
 {
     _min = min;
     _max = max;
 }
Ejemplo n.º 18
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 public bool Equals(Vector3i other)
 {
     return other._x == _x && other._y == _y && other._z == _z;
 }
Ejemplo n.º 19
0
 public BoundingCube(Vector3i min, int size)
     : base(min, size)
 {
 }