Ejemplo n.º 1
0
        /// <summary>
        /// Register a new EverestModule (mod) dynamically. Invokes LoadSettings and Load.
        /// </summary>
        /// <param name="module">Mod to register.</param>
        public static void Register(this EverestModule module)
        {
            lock (_Modules) {
                _Modules.Add(module);
                _ModuleTypes.Add(module.GetType());
            }

            LuaLoader.Precache(module.GetType().Assembly);

            foreach (Type type in module.GetType().Assembly.GetTypes())
            {
                // Search for all entities marked with the CustomEntityAttribute.
                foreach (CustomEntityAttribute attrib in type.GetCustomAttributes <CustomEntityAttribute>())
                {
                    foreach (string idFull in attrib.IDs)
                    {
                        string   id;
                        string   genName;
                        string[] split = idFull.Split('=');

                        if (split.Length == 1)
                        {
                            id      = split[0];
                            genName = "Load";
                        }
                        else if (split.Length == 2)
                        {
                            id      = split[0];
                            genName = split[1];
                        }
                        else
                        {
                            Logger.Log(LogLevel.Warn, "core", $"Invalid number of custom entity ID elements: {idFull} ({type.FullName})");
                            continue;
                        }

                        id      = id.Trim();
                        genName = genName.Trim();

                        patch_Level.EntityLoader loader = null;

                        ConstructorInfo ctor;
                        MethodInfo      gen;

                        gen = type.GetMethod(genName, new Type[] { typeof(Level), typeof(LevelData), typeof(Vector2), typeof(EntityData) });
                        if (gen != null && gen.IsStatic && gen.ReturnType.IsCompatible(typeof(Entity)))
                        {
                            loader = (level, levelData, offset, entityData) => (Entity)gen.Invoke(null, new object[] { level, levelData, offset, entityData });
                            goto RegisterEntityLoader;
                        }

                        ctor = type.GetConstructor(new Type[] { typeof(EntityData), typeof(Vector2), typeof(EntityID) });
                        if (ctor != null)
                        {
                            loader = (level, levelData, offset, entityData) => (Entity)ctor.Invoke(new object[] { entityData, offset, new EntityID(levelData.Name, entityData.ID) });
                            goto RegisterEntityLoader;
                        }

                        ctor = type.GetConstructor(new Type[] { typeof(EntityData), typeof(Vector2) });
                        if (ctor != null)
                        {
                            loader = (level, levelData, offset, entityData) => (Entity)ctor.Invoke(new object[] { entityData, offset });
                            goto RegisterEntityLoader;
                        }

                        ctor = type.GetConstructor(new Type[] { typeof(Vector2) });
                        if (ctor != null)
                        {
                            loader = (level, levelData, offset, entityData) => (Entity)ctor.Invoke(new object[] { offset });
                            goto RegisterEntityLoader;
                        }

                        ctor = type.GetConstructor(_EmptyTypeArray);
                        if (ctor != null)
                        {
                            loader = (level, levelData, offset, entityData) => (Entity)ctor.Invoke(_EmptyObjectArray);
                            goto RegisterEntityLoader;
                        }

RegisterEntityLoader:
                        if (loader == null)
                        {
                            Logger.Log(LogLevel.Warn, "core", $"Found custom entity without suitable constructor / {genName}(Level, LevelData, Vector2, EntityData): {id} ({type.FullName})");
                            continue;
                        }
                        patch_Level.EntityLoaders[id] = loader;
                    }
                }
                // Register with the StrawberryRegistry all entities marked with RegisterStrawberryAttribute.
                foreach (RegisterStrawberryAttribute attrib in type.GetCustomAttributes <RegisterStrawberryAttribute>())
                {
                    List <string> names = new List <string>();
                    foreach (CustomEntityAttribute nameAttrib in type.GetCustomAttributes <CustomEntityAttribute>())
                    {
                        foreach (string idFull in nameAttrib.IDs)
                        {
                            string[] split = idFull.Split('=');
                            if (split.Length == 0)
                            {
                                Logger.Log(LogLevel.Warn, "core", $"Invalid number of custom entity ID elements: {idFull} ({type.FullName})");
                                continue;
                            }
                            names.Add(split[0]);
                        }
                    }
                    if (names.Count == 0)
                    {
                        goto NoDefinedBerryNames; // no customnames? skip out on registering berry
                    }
                    foreach (string name in names)
                    {
                        StrawberryRegistry.Register(type, name, attrib.isTracked, attrib.blocksNormalCollection);
                    }
                }
                NoDefinedBerryNames :;
            }

            module.LoadSettings();
            module.Load();
            if (_Initialized)
            {
                module.Initialize();
            }

            InvalidateInstallationHash();

            EverestModuleMetadata meta = module.Metadata;

            meta.Hash = GetChecksum(meta);

            Logger.Log(LogLevel.Info, "core", $"Module {module.Metadata} registered.");

            // Attempt to load mods after their dependencies have been loaded.
            // Only load and lock the delayed list if we're not already loading delayed mods.
            if (Interlocked.CompareExchange(ref Loader.DelayedLock, 1, 0) == 0)
            {
                lock (Loader.Delayed) {
                    for (int i = Loader.Delayed.Count - 1; i > -1; i--)
                    {
                        Tuple <EverestModuleMetadata, Action> entry = Loader.Delayed[i];
                        if (!Loader.DependenciesLoaded(entry.Item1))
                        {
                            continue;
                        }

                        Loader.LoadMod(entry.Item1);
                        Loader.Delayed.RemoveAt(i);

                        entry.Item2?.Invoke();
                    }
                }
                Interlocked.Decrement(ref Loader.DelayedLock);
            }
        }
Ejemplo n.º 2
0
        public static void InvokeTyped(string methodName, Type[] argsTypes, params object[] args)
        {
            if (args == null)
            {
                args = _EmptyObjectArray;
                if (argsTypes == null)
                {
                    argsTypes = _EmptyTypeArray;
                }
            }
            else if (argsTypes == null)
            {
                argsTypes = Type.GetTypeArray(args);
            }

            if (!Debugger.IsAttached)
            {
                // Fast codepath: DynamicMethodDelegate
                // Unfortunately prevents us from stepping into invoked methods.
                for (int i = 0; i < _Modules.Count; i++)
                {
                    EverestModule module = _Modules[i];
                    IDictionary <string, DynamicMethodDelegate> moduleMethods = _ModuleMethodDelegates[i];
                    DynamicMethodDelegate method;

                    if (moduleMethods.TryGetValue(methodName, out method))
                    {
                        if (method == null)
                        {
                            continue;
                        }
                        method(module, args);
                        continue;
                    }

                    MethodInfo methodInfo = _ModuleTypes[i].GetMethod(methodName, argsTypes);
                    if (methodInfo != null)
                    {
                        method = methodInfo.GetDelegate();
                    }
                    moduleMethods[methodName] = method;
                    if (method == null)
                    {
                        continue;
                    }

                    method(module, args);
                }
            }
            else
            {
                // Slow codepath: MethodInfo.Invoke
                // Doesn't hinder us from stepping into the invoked methods.
                for (int i = 0; i < _Modules.Count; i++)
                {
                    EverestModule module = _Modules[i];
                    IDictionary <string, MethodInfo> moduleMethods = _ModuleMethods[i];
                    MethodInfo methodInfo;

                    if (moduleMethods.TryGetValue(methodName, out methodInfo))
                    {
                        if (methodInfo == null)
                        {
                            continue;
                        }
                        methodInfo.Invoke(module, args);
                        continue;
                    }

                    methodInfo = _ModuleTypes[i].GetMethod(methodName, argsTypes);
                    moduleMethods[methodName] = methodInfo;
                    if (methodInfo == null)
                    {
                        continue;
                    }

                    methodInfo.Invoke(module, args);
                }
            }
        }
Ejemplo n.º 3
0
 public ModuleSettingsKeyboardConfigUI(EverestModule module)
 {
     Module = module;
     // Base already reloads too early before the module has been set.
     Reload();
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Register a new EverestModule (mod) dynamically. Invokes LoadSettings and Load.
        /// </summary>
        /// <param name="module">Mod to register.</param>
        public static void Register(this EverestModule module)
        {
            lock (_Modules) {
                _Modules.Add(module);
            }

            LuaLoader.Precache(module.GetType().Assembly);

            bool newStrawberriesRegistered = false;

            foreach (Type type in module.GetType().Assembly.GetTypesSafe())
            {
                // Search for all entities marked with the CustomEntityAttribute.
                foreach (CustomEntityAttribute attrib in type.GetCustomAttributes <CustomEntityAttribute>())
                {
                    foreach (string idFull in attrib.IDs)
                    {
                        string   id;
                        string   genName;
                        string[] split = idFull.Split('=');

                        if (split.Length == 1)
                        {
                            id      = split[0];
                            genName = "Load";
                        }
                        else if (split.Length == 2)
                        {
                            id      = split[0];
                            genName = split[1];
                        }
                        else
                        {
                            Logger.Log(LogLevel.Warn, "core", $"Invalid number of custom entity ID elements: {idFull} ({type.FullName})");
                            continue;
                        }

                        id      = id.Trim();
                        genName = genName.Trim();

                        patch_Level.EntityLoader loader = null;

                        ConstructorInfo ctor;
                        MethodInfo      gen;

                        gen = type.GetMethod(genName, new Type[] { typeof(Level), typeof(LevelData), typeof(Vector2), typeof(EntityData) });
                        if (gen != null && gen.IsStatic && gen.ReturnType.IsCompatible(typeof(Entity)))
                        {
                            loader = (level, levelData, offset, entityData) => (Entity)gen.Invoke(null, new object[] { level, levelData, offset, entityData });
                            goto RegisterEntityLoader;
                        }

                        ctor = type.GetConstructor(new Type[] { typeof(EntityData), typeof(Vector2), typeof(EntityID) });
                        if (ctor != null)
                        {
                            loader = (level, levelData, offset, entityData) => (Entity)ctor.Invoke(new object[] { entityData, offset, new EntityID(levelData.Name, entityData.ID) });
                            goto RegisterEntityLoader;
                        }

                        ctor = type.GetConstructor(new Type[] { typeof(EntityData), typeof(Vector2) });
                        if (ctor != null)
                        {
                            loader = (level, levelData, offset, entityData) => (Entity)ctor.Invoke(new object[] { entityData, offset });
                            goto RegisterEntityLoader;
                        }

                        ctor = type.GetConstructor(new Type[] { typeof(Vector2) });
                        if (ctor != null)
                        {
                            loader = (level, levelData, offset, entityData) => (Entity)ctor.Invoke(new object[] { offset });
                            goto RegisterEntityLoader;
                        }

                        ctor = type.GetConstructor(_EmptyTypeArray);
                        if (ctor != null)
                        {
                            loader = (level, levelData, offset, entityData) => (Entity)ctor.Invoke(_EmptyObjectArray);
                            goto RegisterEntityLoader;
                        }

RegisterEntityLoader:
                        if (loader == null)
                        {
                            Logger.Log(LogLevel.Warn, "core", $"Found custom entity without suitable constructor / {genName}(Level, LevelData, Vector2, EntityData): {id} ({type.FullName})");
                            continue;
                        }
                        patch_Level.EntityLoaders[id] = loader;
                    }
                }
                // Register with the StrawberryRegistry all entities marked with RegisterStrawberryAttribute.
                foreach (RegisterStrawberryAttribute attrib in type.GetCustomAttributes <RegisterStrawberryAttribute>())
                {
                    List <string> names = new List <string>();
                    foreach (CustomEntityAttribute nameAttrib in type.GetCustomAttributes <CustomEntityAttribute>())
                    {
                        foreach (string idFull in nameAttrib.IDs)
                        {
                            string[] split = idFull.Split('=');
                            if (split.Length == 0)
                            {
                                Logger.Log(LogLevel.Warn, "core", $"Invalid number of custom entity ID elements: {idFull} ({type.FullName})");
                                continue;
                            }
                            names.Add(split[0]);
                        }
                    }
                    if (names.Count == 0)
                    {
                        goto NoDefinedBerryNames; // no customnames? skip out on registering berry
                    }
                    foreach (string name in names)
                    {
                        StrawberryRegistry.Register(type, name, attrib.isTracked, attrib.blocksNormalCollection);
                        newStrawberriesRegistered = true;
                    }
                }
NoDefinedBerryNames:
                ;

                // Search for all Entities marked with the CustomEventAttribute.
                foreach (CustomEventAttribute attrib in type.GetCustomAttributes <CustomEventAttribute>())
                {
                    foreach (string idFull in attrib.IDs)
                    {
                        string   id;
                        string   genName;
                        string[] split = idFull.Split('=');

                        if (split.Length == 1)
                        {
                            id      = split[0];
                            genName = "Load";
                        }
                        else if (split.Length == 2)
                        {
                            id      = split[0];
                            genName = split[1];
                        }
                        else
                        {
                            Logger.Log(LogLevel.Warn, "core", $"Invalid number of custom cutscene ID elements: {idFull} ({type.FullName})");
                            continue;
                        }

                        id      = id.Trim();
                        genName = genName.Trim();

                        patch_EventTrigger.CutsceneLoader loader = null;

                        ConstructorInfo ctor;
                        MethodInfo      gen;

                        gen = type.GetMethod(genName, new Type[] { typeof(EventTrigger), typeof(Player), typeof(string) });
                        if (gen != null && gen.IsStatic && gen.ReturnType.IsCompatible(typeof(Entity)))
                        {
                            loader = (trigger, player, eventID) => (Entity)gen.Invoke(null, new object[] { trigger, player, eventID });
                            goto RegisterCutsceneLoader;
                        }

                        ctor = type.GetConstructor(new Type[] { typeof(EventTrigger), typeof(Player), typeof(string) });
                        if (ctor != null)
                        {
                            loader = (trigger, player, eventID) => (Entity)ctor.Invoke(new object[] { trigger, player, eventID });
                            goto RegisterCutsceneLoader;
                        }

                        ctor = type.GetConstructor(_EmptyTypeArray);
                        if (ctor != null)
                        {
                            loader = (trigger, player, eventID) => (Entity)ctor.Invoke(_EmptyObjectArray);
                            goto RegisterCutsceneLoader;
                        }

RegisterCutsceneLoader:
                        if (loader == null)
                        {
                            Logger.Log(LogLevel.Warn, "core", $"Found custom cutscene without suitable constructor / {genName}(EventTrigger, Player, string): {id} ({type.FullName})");
                            continue;
                        }
                        patch_EventTrigger.CutsceneLoaders[id] = loader;
                    }
                }
            }

            module.LoadSettings();
            module.Load();
            if (_ContentLoaded)
            {
                module.LoadContent(true);
            }
            if (_Initialized)
            {
                Tracker.Initialize();
                module.Initialize();
                Input.Initialize();

                if (SaveData.Instance != null)
                {
                    // we are in a save. we are expecting the save data to already be loaded at this point
                    Logger.Log("core", $"Loading save data slot {SaveData.Instance.FileSlot} for {module.Metadata}");
                    module.LoadSaveData(SaveData.Instance.FileSlot);

                    if (SaveData.Instance.CurrentSession?.InArea ?? false)
                    {
                        // we are in a level. we are expecting the session to already be loaded at this point
                        Logger.Log("core", $"Loading session slot {SaveData.Instance.FileSlot} for {module.Metadata}");
                        module.LoadSession(SaveData.Instance.FileSlot, false);
                    }
                }

                // Check if the module defines a PrepareMapDataProcessors method. If this is the case, we want to reload maps so that they are applied.
                // We should also run the map data processors again if new berry types are registered, so that CoreMapDataProcessor assigns them checkpoint IDs and orders.
                if (newStrawberriesRegistered || module.GetType().GetMethod("PrepareMapDataProcessors", new Type[] { typeof(MapDataFixup) })?.DeclaringType == module.GetType())
                {
                    Logger.Log("core", $"Module {module.Metadata} has custom strawberries or map data processors: reloading maps.");
                    AssetReloadHelper.ReloadAllMaps();
                }
            }

            if (Engine.Instance != null && Engine.Scene is Overworld overworld)
            {
                // we already are in the overworld. Register new Ouis real quick!
                Type[] types = FakeAssembly.GetFakeEntryAssembly().GetTypesSafe();
                foreach (Type type in types)
                {
                    if (typeof(Oui).IsAssignableFrom(type) && !type.IsAbstract && !overworld.UIs.Any(ui => ui.GetType() == type))
                    {
                        Logger.Log("core", $"Instanciating UI from {module.Metadata}: {type.FullName}");

                        Oui oui = (Oui)Activator.CreateInstance(type);
                        oui.Visible = false;
                        overworld.Add(oui);
                        overworld.UIs.Add(oui);
                    }
                }
            }

            InvalidateInstallationHash();

            EverestModuleMetadata meta = module.Metadata;

            meta.Hash = GetChecksum(meta);

            // Audio banks are cached, and as such use the module's hash. We can only ingest those now.
            if (patch_Audio.AudioInitialized)
            {
                patch_Audio.IngestNewBanks();
            }

            Logger.Log(LogLevel.Info, "core", $"Module {module.Metadata} registered.");

            // Attempt to load mods after their dependencies have been loaded.
            // Only load and lock the delayed list if we're not already loading delayed mods.
            if (Interlocked.CompareExchange(ref Loader.DelayedLock, 1, 0) == 0)
            {
                try {
                    lock (Loader.Delayed) {
                        for (int i = 0; i < Loader.Delayed.Count; i++)
                        {
                            Tuple <EverestModuleMetadata, Action> entry = Loader.Delayed[i];
                            if (!Loader.DependenciesLoaded(entry.Item1))
                            {
                                continue; // dependencies are still missing!
                            }
                            Logger.Log(LogLevel.Info, "core", $"Dependencies of mod {entry.Item1} are now satisfied: loading");

                            if (Everest.Modules.Any(mod => mod.Metadata.Name == entry.Item1.Name))
                            {
                                // a duplicate of the mod was loaded while it was sitting in the delayed list.
                                Logger.Log(LogLevel.Warn, "core", $"Mod {entry.Item1.Name} already loaded!");
                            }
                            else
                            {
                                entry.Item2?.Invoke();
                                Loader.LoadMod(entry.Item1);
                            }
                            Loader.Delayed.RemoveAt(i);

                            // we now loaded an extra mod, consider all delayed mods again to deal with transitive dependencies.
                            i = -1;
                        }
                    }
                } finally {
                    Interlocked.Decrement(ref Loader.DelayedLock);
                }
            }
        }
Ejemplo n.º 5
0
            internal static void ReloadModAssembly(object source, FileSystemEventArgs e, bool retrying = false)
            {
                if (!File.Exists(e.FullPath))
                {
                    return;
                }

                Logger.Log(LogLevel.Info, "loader", $"Reloading mod assembly: {e.FullPath}");
                QueuedTaskHelper.Do("ReloadModAssembly:" + e.FullPath, () => {
                    EverestModule module = _Modules.FirstOrDefault(m => m.Metadata.DLL == e.FullPath);
                    if (module == null)
                    {
                        return;
                    }

                    AssetReloadHelper.Do($"{Dialog.Clean("ASSETRELOADHELPER_RELOADINGMODASSEMBLY")} {Path.GetFileName(e.FullPath)}", () => {
                        Assembly asm = null;
                        using (FileStream stream = File.OpenRead(e.FullPath))
                            asm = Relinker.GetRelinkedAssembly(module.Metadata, Path.GetFileNameWithoutExtension(e.FullPath), stream);

                        if (asm == null)
                        {
                            if (!retrying)
                            {
                                // Retry.
                                QueuedTaskHelper.Do("ReloadModAssembly:" + e.FullPath, () => {
                                    ReloadModAssembly(source, e, true);
                                });
                            }
                            return;
                        }

                        ((FileSystemWatcher)source).Dispose();

                        // be sure to save this module's save data and session before reloading it, so that they are not lost.
                        if (SaveData.Instance != null)
                        {
                            Logger.Log("core", $"Saving save data slot {SaveData.Instance.FileSlot} for {module.Metadata} before reloading");
                            if (module.SaveDataAsync)
                            {
                                module.WriteSaveData(SaveData.Instance.FileSlot, module.SerializeSaveData(SaveData.Instance.FileSlot));
                            }
                            else
                            {
#pragma warning disable CS0618 // Synchronous save / load IO is obsolete but some mods still override / use it.
                                if (CoreModule.Settings.SaveDataFlush ?? false)
                                {
                                    module.ForceSaveDataFlush++;
                                }
                                module.SaveSaveData(SaveData.Instance.FileSlot);
#pragma warning restore CS0618
                            }

                            if (SaveData.Instance.CurrentSession?.InArea ?? false)
                            {
                                Logger.Log("core", $"Saving session slot {SaveData.Instance.FileSlot} for {module.Metadata} before reloading");
                                if (module.SaveDataAsync)
                                {
                                    module.WriteSession(SaveData.Instance.FileSlot, module.SerializeSession(SaveData.Instance.FileSlot));
                                }
                                else
                                {
#pragma warning disable CS0618 // Synchronous save / load IO is obsolete but some mods still override / use it.
                                    if (CoreModule.Settings.SaveDataFlush ?? false)
                                    {
                                        module.ForceSaveDataFlush++;
                                    }
                                    module.SaveSession(SaveData.Instance.FileSlot);
#pragma warning restore CS0618
                                }
                            }
                        }

                        Unregister(module);
                        LoadModAssembly(module.Metadata, asm);
                    });
                    AssetReloadHelper.ReloadLevel();
                });
            }
Ejemplo n.º 6
0
            /// <summary>
            /// Find and load all EverestModules in the given assembly.
            /// </summary>
            /// <param name="meta">The mod metadata, preferably from the mod metadata.yaml file.</param>
            /// <param name="asm">The mod assembly, preferably relinked.</param>
            public static void LoadModAssembly(EverestModuleMetadata meta, Assembly asm)
            {
                if (!Flags.SupportRuntimeMods)
                {
                    Logger.Log(LogLevel.Warn, "loader", "Loader disabled!");
                    return;
                }

                if (string.IsNullOrEmpty(meta.PathArchive) && File.Exists(meta.DLL) && meta.SupportsCodeReload && CoreModule.Settings.CodeReload)
                {
                    try {
                        FileSystemWatcher watcher = meta.DevWatcher = new FileSystemWatcher {
                            Path         = Path.GetDirectoryName(meta.DLL),
                            NotifyFilter = NotifyFilters.FileName | NotifyFilters.LastWrite,
                        };

                        watcher.Changed += (s, e) => {
                            if (e.FullPath != meta.DLL)
                            {
                                return;
                            }
                            ReloadModAssembly(s, e);
                            // FIXME: Should we dispose the old .dll watcher?
                        };

                        watcher.EnableRaisingEvents = true;
                    } catch (Exception e) {
                        Logger.Log(LogLevel.Warn, "loader", $"Failed watching folder: {Path.GetDirectoryName(meta.DLL)}");
                        e.LogDetailed();
                        meta.DevWatcher?.Dispose();
                        meta.DevWatcher = null;
                    }
                }

                ApplyModHackfixes(meta, asm);

                Content.Crawl(new AssemblyModContent(asm)
                {
                    Mod  = meta,
                    Name = meta.Name
                });

                Type[] types;
                try {
                    types = asm.GetTypesSafe();
                } catch (Exception e) {
                    Logger.Log(LogLevel.Warn, "loader", $"Failed reading assembly: {e}");
                    e.LogDetailed();
                    return;
                }

                bool foundModule = false;

                for (int i = 0; i < types.Length; i++)
                {
                    Type type = types[i];

                    if (typeof(EverestModule).IsAssignableFrom(type) && !type.IsAbstract)
                    {
                        foundModule = true;
                        if (!typeof(NullModule).IsAssignableFrom(type))
                        {
                            EverestModule mod = (EverestModule)type.GetConstructor(_EmptyTypeArray).Invoke(_EmptyObjectArray);
                            mod.Metadata = meta;
                            mod.Register();
                        }
                    }
                }

                // Warn if we didn't find a module, as that could indicate an oversight from the developer
                if (!foundModule)
                {
                    Logger.Log(LogLevel.Warn, "loader", "Assembly doesn't contain an EverestModule!");
                }
            }