Ejemplo n.º 1
0
        private void GenerateMap()
        {
            List <string> itemsInMap = new List <string>(AllItems.Keys);

            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    if ((i == 4 || i == 5) && (j == 4 || j == 5))
                    {
                        Map[i, j] = new HomeTile(i, j);
                    }
                    else
                    {
                        if (rand.Next(1, 5) >= 3)
                        {
                            Map[i, j] = new ExploreTile(i, j, AllItems[itemsInMap[rand.Next(0, itemsInMap.Count - 1)]], AllResources[rand.Next(1, 5)], rand.Next(1, 5));
                        }
                        else
                        {
                            Map[i, j] = new ExploreTile(i, j, AllResources[rand.Next(1, 5)], rand.Next(1, 5));
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        private void generateMap()
        {
            int startingX = 25;
            int startingY = 25;

            foreach (WorldTile t in currentGame.Map)
            {
                checkBoxes[t.posX, t.posY] = new CheckBox();
                groupBoxMap.Controls.Add(checkBoxes[t.posX, t.posY]);
                checkBoxes[t.posX, t.posY].Width    = 15;
                checkBoxes[t.posX, t.posY].Height   = 15;
                checkBoxes[t.posX, t.posY].Anchor   = (AnchorStyles.Left | AnchorStyles.Top);
                checkBoxes[t.posX, t.posY].Location = new Point((t.posX * 20) + startingX, (t.posY * 20) + startingY);
                checkBoxes[t.posX, t.posY].Visible  = true;
                checkBoxes[t.posX, t.posY].Enabled  = false;
                checkBoxes[t.posX, t.posY].Show();
                if (t is HomeTile)
                {
                    checkBoxes[t.posX, t.posY].BackColor = Color.Green;
                    checkBoxes[t.posX, t.posY].Checked   = true;
                }

                else if (t is ExploreTile)
                {
                    ExploreTile f = t as ExploreTile;

                    switch (f.Resource.Name)
                    {
                    case "Wood":
                        checkBoxes[t.posX, t.posY].BackColor = Color.SaddleBrown;
                        break;

                    case "Iron":
                        checkBoxes[t.posX, t.posY].BackColor = Color.Silver;
                        break;

                    case "Grain":
                        checkBoxes[t.posX, t.posY].BackColor = Color.Yellow;
                        break;

                    case "Wool":
                        checkBoxes[t.posX, t.posY].BackColor = Color.White;
                        break;

                    case "Stone":
                        checkBoxes[t.posX, t.posY].BackColor = Color.DarkGray;
                        break;
                    }
                }
            }
        }
Ejemplo n.º 3
0
        public int TakeResources()
        {
            int returnValue = 0;

            if (MovesLeft <= 0)
            {
                return(0);
            }

            WorldTile currentTile = CurrentTile();

            if (currentTile is HomeTile)
            {
                return(1);
            }

            else if (currentTile is ExploreTile)
            {
                ExploreTile ex = currentTile as ExploreTile;
                if (ex.isLooted)
                {
                    return(2);
                }

                else
                {
                    if (ex.Resource != null || ex.resourceAmount != 0)
                    {
                        Player.AddResources(ex.Resource, ex.resourceAmount);
                        returnValue = 3;
                    }
                    if (ex.Item != null)
                    {
                        Player.MakeItem(ex.Item);
                        returnValue = 3;
                    }
                    Map[Player.posX, Player.posY].LootResources();
                    MovesLeft -= 1;
                    if (rand.Next(0, 5) > 2)
                    {
                        returnValue = 4;
                    }
                }
            }

            return(returnValue);
        }