Ejemplo n.º 1
0
 /// <summary>
 /// Konstruktor
 /// </summary>
 public GameCellContext(GameTableContext gameTable, Hexagon hexagon)
 {
     if (hexagon == null)
         throw new ArgumentNullException("hexagon");
     GameTable = gameTable;
     _Hexagon = hexagon;
     Player = new Player();
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Van-e nyertes
 /// </summary>
 public bool HasWinner()
 {
     bool isWinner = false;
     foreach (Player p in Players) {
         if (p.GetPoints() >= WinnerScore) {
             isWinner = true;
             Winner = p;
         }
     }
     return isWinner;
 }
Ejemplo n.º 3
0
 public TradeContext(GameTableContext context, Player player)
 {
     GameTableContext = context;
     Player = player;
 }
Ejemplo n.º 4
0
        private bool CheckSecondPhase(Player player)
        {
            if (player == null) throw new ArgumentNullException("player");

            var roadsCount = player.Roads.Count();
            var settlementsCount = player.Settlements.Where(settlement => settlement != null)
                                                     .Count(settlement => settlement.Owner == player);

            return roadsCount == 2 && settlementsCount == 2;
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Kereskedés más játékosokkal
        /// </summary>
        public void TradeWithPlayer(Player player, int quantity, Material material)
        {
            if (player == null)
                throw new ArgumentNullException("player");

            if (player == this)
                throw new Exception("Saját magával nem kereskedhet a játékos!");

            TradeItem item;
            if (TradeItems.TryGetValue(material, out item)) {
                item.Quantity -= quantity;
                Gold += quantity * item.Price;
                player.Gold -= quantity * item.Price;
            }
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Xml visszatöltése lementett állapotból
        /// </summary>
        /// <param name="filename">betöltendő fájlnév</param>
        public static void Load(String filename)
        {
            int size, score;
            XmlDocument doc = new XmlDocument();
            doc.Load(filename);

            XmlNode scoreNode = doc.DocumentElement.SelectSingleNode("/Table/Winnerscore");
            score = Int32.Parse(scoreNode.InnerText);
            XmlNode sizeNode = doc.DocumentElement.SelectSingleNode("/Table/Tablesize");
            size = Int32.Parse(sizeNode.InnerText);

            XmlNodeList pnodes = doc.DocumentElement.SelectNodes("/Table/Players/Player");
            (GameController.Instance.Players as List<Player>).Clear();
            foreach (XmlNode node in pnodes)
            {
                var attr = node.Attributes;
                if (attr.Count != 0)
                {
                    Player p = new Player();
                    PlayerColor c = (PlayerColor)Enum.Parse(typeof(PlayerColor), attr["color"].Value, true);
                    p.Color = c;
                    p.Name = attr["name"].Value;
                    p.Gold = Int32.Parse(attr["gold"].Value);

                    (GameController.Instance.Players as List<Player>).Add(p);
                }
            }

            var random = new Random();
            var materials = new[]
            {
                Material.Wood,
                Material.Wool,
                Material.Clay,
                Material.Wheat,
                Material.Iron
            };

            for (var j = 0; j < size; ++j)
            {
                for (var i = 0; i < size - Math.Abs(Math.Floor(size / 2.0) - j); ++i)
                {
                    var h = new Hexagon(10, materials[random.Next(0, materials.Length)], new Hexid(j, i));
                    GameController.Instance.Hexagons.Add(h);
                }
            }

            foreach (Hexagon hex in GameController.Instance.Hexagons)
            {
                GameController.Instance.InitializeHexagonNeighbours(hex, (int)(Math.Floor(size / 2.0)), new Random());
            }

            XmlNodeList hnodes = doc.DocumentElement.SelectNodes("/Table/Hexagons/Hexagon");
            foreach (XmlNode node in hnodes)
            {
                Hexagon hex = null;
                Nullable<Hexid> id = null;
                var index = 0;

                if (node.Attributes.Count != 0)
                {
                    id = new Hexid(Int32.Parse(node.Attributes["col"].Value), Int32.Parse(node.Attributes["row"].Value));
                    index = GameController.Instance.Hexagons.FindIndex(x => x.Id.Equals(id));
                    hex = GameController.Instance.Hexagons[index];
                    string mat = node.Attributes["material"].Value;
                    int produceNumber = Int32.Parse(node.Attributes["number"].Value);
                    Material material = (Material)Enum.Parse(typeof(Material), mat, true);
                    hex.ProduceNumber = produceNumber;
                    hex.Material = material;
                }

                XmlNode settlNode = node.ChildNodes[0];
                if (settlNode.HasChildNodes)
                {
                    for (int i = 0; i < settlNode.ChildNodes.Count; ++i)
                    {
                        Int32 num = Int32.Parse(settlNode.ChildNodes[i].Attributes["nodeNumber"].Value);
                        string owner = settlNode.ChildNodes[i].Attributes["owner"].Value;
                        Player p = GameController.Instance.Players.First(x => x.Color.ToString() == owner);
                        hex.SetTown(new Settlement(p), num);
                    }
                }
                XmlNode roadNode = node.ChildNodes[1];
                if (roadNode.HasChildNodes)
                {
                    for (int i = 0; i < roadNode.ChildNodes.Count; ++i)
                    {
                        Int32 side = Int32.Parse(roadNode.ChildNodes[i].Attributes["side"].Value);
                        string owner = roadNode.ChildNodes[i].Attributes["owner"].Value;
                        Player p = GameController.Instance.Players.First(x => x.Color.ToString() == owner);
                        hex.SetRoad(p, side);
                    }
                }
                GameController.Instance.Hexagons[index] = hex;
            }
        }
Ejemplo n.º 7
0
        public void LoadGame(string fileName)
        {
            var players = new Player[2]
            {
                new Player("Gipsz Jakab", PlayerColor.Blue)
                {
                    Gold = 1874,
                },
                new Player("Mekk Elek", PlayerColor.Orange)
            };

            var random = new Random();

            players[0].Materials[Material.Clay] = 17;
            players[0].Materials[Material.Wheat] = 7;
            players[0].Materials[Material.Wool] = 37;

            players[1].Materials[Material.Clay] = random.Next(14, 32);
            players[1].Materials[Material.Iron] = random.Next(4, 9);
            players[1].Materials[Material.Wood] = random.Next(9, 54);

            TableSize = 7;
            GameCells = new ObservableCollection<GameCellContext>();
            GameController.Instance.Init((uint)TableSize, 1, players);

            var materials = new[]
            {
                Material.Wood,
                Material.Wool,
                Material.Clay,
                Material.Wheat,
                Material.Iron
            };

            for (var j = 0; j < TableSize; ++j) {
                for (var i = 0; i < TableSize - Math.Abs(Math.Floor(TableSize / 2.0) - j); ++i) {
                    int value = (i + j) + 1;
                    var h = new Hexagon(value, materials[random.Next(0, materials.Length)], new Hexid(j, i));
                    GameCells.Add(new GameCellContext(this, h) { Value = value });
                    GameController.Instance.Hexagons.Add(h);
                }
            }

            GameController.Instance.SetAllNeighbours();

            for (int i = 0; i < players.Count(); i++)
            {
                GameController.Instance._CurrentPlayerIndex = i;
                foreach (var hexagon in GameController.Instance.Hexagons)
                {
                    if (random.NextDouble() < 0.3) {
                        int position = random.Next(0, 5);
                        try
                        {
                            GameController.Instance.BuildSettlement(position, hexagon, true);
                            GameController.Instance.BuildRoad(position, hexagon, true);
                        }
                        catch (Exception exception)
                        {
                            Console.WriteLine(exception);
                        }
                    }
                }
            }

            GamePhase = GamePhase.Game;
        }
Ejemplo n.º 8
0
 /// <summary>
 /// Konstruktor. Inicializálja az objektumot.
 /// </summary>
 /// <param name="Fields">A várossal szomszédos mezõk.</param>
 /// <param name="Owner">Tulajdonos</param>
 public Settlement(Hexagon[] Fields, Player Owner)
 {
     this.Fields = Fields;
     this.Owner = Owner;
 }
Ejemplo n.º 9
0
 public Settlement(Player Owner)
 {
     this.Owner = Owner;
 }
Ejemplo n.º 10
0
 /// <summary>
 /// Konstruktor, meghívja az õs konstruktorát.
 /// </summary>
 /// <param name="Fields"></param>
 /// <param name="Owner"></param>
 public Town(Hexagon[] Fields, Player Owner)
     : base(Fields,Owner)
 {
 }
Ejemplo n.º 11
0
 /// 
 /// <param name="player">Tulajdonos</param>
 /// <param name="position">hely</param>
 public void SetRoad(Player player, int position)
 {
     if (player == null) throw new ArgumentNullException("player");
     if (position >= 0 && position <= 5) {
         var road = new Road { Player = player };
         Roads[position] = road;
         player.Roads.Add(road);
         var hexagon = Neighbours[position];
         if (hexagon != null)
             Neighbours[position].Roads[(position + 3) % 6] = road;
     }
 }
Ejemplo n.º 12
0
 public ChoosablePlayer(Player player)
 {
     if (player == null) throw new ArgumentNullException("player");
     Player = player;
     IsChoosen = false;
 }