Ejemplo n.º 1
0
        private void ProcessData(SocketData data)
        {
            switch (data.Command)
            {
            case (int)SocketData.SocketCommand.NOTIFY:
                MessageBox.Show(data.Messages);
                break;

            case (int)SocketData.SocketCommand.SEND_POINT:
                this.Invoke(

                    (MethodInvoker)(() =>

                {
                    progressBar.Value = 0;
                    pnlChessBoard.Enabled = true;
                    timer.Start();
                    chessBoard.OtherPlayerMark(data.Point);
                }

                                    ));

                break;

            case (int)SocketData.SocketCommand.UNDO:

                break;

            case (int)SocketData.SocketCommand.NEW_GAME:
                this.Invoke(

                    (MethodInvoker)(() =>

                {
                    NewGame();
                    pnlChessBoard.Enabled = false;
                }

                                    ));

                break;

            case (int)SocketData.SocketCommand.END_GAME:

                break;

            case (int)SocketData.SocketCommand.QUIT:
                timer.Stop();
                MessageBox.Show("Opponent has been gone");
                break;

            default:
                break;
            }
            Listen();
        }
Ejemplo n.º 2
0
        private void ProcessData(SocketData data)
        {
            switch (data.Command)
            {
            case (int)SocketCommand.NOTIFY:
                MessageBox.Show(data.Message);
                break;

            case (int)SocketCommand.NEW_GAME:
                this.Invoke((MethodInvoker)(() =>
                {
                    newGame();
                    panelChessBoard.Enabled = false;
                }));
                break;

            case (int)SocketCommand.UNDO:
                Undo();
                progressBar.Value = 0;
                break;

            case (int)SocketCommand.SEND_POINT:
                this.Invoke((MethodInvoker)(() =>
                {
                    progressBar.Value = 0;
                    panelChessBoard.Enabled = true;
                    timerCoolDown.Start();
                    ChessBoard.OtherPlayerMark(data.Point);
                    undoToolStripMenuItem.Enabled = true;
                }));
                break;

            case (int)SocketCommand.END_GAME:
                MessageBox.Show("5 in a line!");
                break;

            case (int)SocketCommand.TIME_OUT:
                MessageBox.Show("Time out!");
                break;

            case (int)SocketCommand.QUIT:
                timerCoolDown.Stop();
                MessageBox.Show("Player is out!");
                break;

            default:
                break;
            }
            Listen();
        }