void Start() { _mainCamera = Camera.main; _rigidbody = GetComponent <Rigidbody>(); _rigidbody.useGravity = false; _sceneLoadingHandler = FindObjectOfType <SceneLoadingHandler>(); _sceneLoadingHandler.SceneStartEvent += EnableGravity; _defaultRotation = transform.rotation; }
void Start() { InputTracking.Recenter(); _sceneLoadingHandler = FindObjectOfType <SceneLoadingHandler>(); _sceneLoadingHandler.SceneStartEvent += StartGame; SpawnTrackBlock(_trackBlocksEasy, 0, Vector3.zero); SpawnTrackBlock(_trackBlocksEasy, 0, new Vector3(0, 0, BlockLength)); SpawnTrackBlock(_trackBlocksEasy, 0, new Vector3(0, 0, 2 * BlockLength)); SpawnTrackBlock(_trackBlocksEasy, 0, new Vector3(0, 0, 3 * BlockLength)); }