Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            Deck d = new Deck();


            foreach (CardSuit cs in Enum.GetValues(typeof(CardSuit)))
            {
                foreach (CardValue cv in Enum.GetValues(typeof(CardValue)))
                {
                    d.AddCard(new Card(cs, cv));
                }
            }
            DisplayMenu();
            string menuSelect = Console.ReadLine();

            // THIS IS THE GAME PLAY STUFF

            if (menuSelect == "w" || menuSelect == "W")
            {
                d.ShuffleDeck();
                d.Deal();
                bool stillPlaying = true;
                int  handIndex    = 0;
                while (stillPlaying == true && Deck.Hand1.Count > 0 && Deck.Hand2.Count > 0)
                {
                    Console.Write($"\nEnter (p) to play card: ");
                    string playInput = Console.ReadLine();
                    Console.WriteLine("");
                    if (playInput == "p" || playInput == "P")
                    {
                        Console.WriteLine($"Your Card: {d.PrintYourCard(handIndex)}");
                        Console.WriteLine($"Enemy Card: {d.PrintEnemyCard(handIndex)}");
                        if (Deck.Hand1[handIndex] > Deck.Hand2[handIndex])
                        {
                            Console.WriteLine("--------Round won!--------");
                            Deck.Hand1.Add(Deck.Hand2[handIndex]);
                        }
                        else if (Deck.Hand1[handIndex] < Deck.Hand2[handIndex])
                        {
                            Console.WriteLine("--------Round lost--------. :( ");
                            Deck.Hand2.Add(Deck.Hand1[handIndex]);
                        }
                        else if (Deck.Hand1[handIndex] == Deck.Hand2[handIndex])
                        {
                            bool war = true;
                            while (war == true)
                            {
                                Console.WriteLine("--------WAR!!!--------");
                                handIndex += 3;
                                d.PrintWar(handIndex);
                                if (Deck.Hand1[handIndex] > Deck.Hand2[handIndex])
                                {
                                    Console.WriteLine("----YOU WON THE WAR!----");
                                    Deck.Hand1.Add(Deck.Hand2[handIndex]);
                                    Deck.Hand1.Add(Deck.Hand2[handIndex - 1]);
                                    Deck.Hand1.Add(Deck.Hand2[handIndex - 2]);
                                    war = false;
                                }
                                else if (Deck.Hand1[handIndex] < Deck.Hand2[handIndex])
                                {
                                    Console.WriteLine("----YOU LOST THE WAR!----");
                                    Deck.Hand2.Add(Deck.Hand1[handIndex]);
                                    Deck.Hand2.Add(Deck.Hand1[handIndex - 1]);
                                    Deck.Hand2.Add(Deck.Hand1[handIndex - 2]);
                                    war = false;
                                }
                            }
                        }
                    }

                    handIndex++;
                }
            }
        }