Ejemplo n.º 1
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="mDirect"></param>
 /// <param name="mRole"></param>
 /// <param name="mGame"></param>
 /// <param name="嘲讽限制"></param>
 public TargetSelect(CardUtility.SelectOption opt, GameManager mGame, Boolean m嘲讽限制)
 {
     InitializeComponent();
     SelectOption = opt;
     game = mGame;
     嘲讽限制 = m嘲讽限制;
 }
Ejemplo n.º 2
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="mDirect"></param>
 /// <param name="mRole"></param>
 /// <param name="mGame"></param>
 /// <param name="嘲讽限制"></param>
 public TargetSelect(CardUtility.TargetSelectDirectEnum mDirect, CardUtility.TargetSelectRoleEnum mRole, GameManager mGame, Boolean m嘲讽限制)
 {
     InitializeComponent();
     direct = mDirect;
     role = mRole;
     game = mGame;
     嘲讽限制 = m嘲讽限制;
 }
Ejemplo n.º 3
0
        /// <summary>
        /// 运行奥秘
        /// </summary>
        /// <param name="SecretCardSN"></param>
        /// <param name="ActionCode"></param>
        /// <param name="HitMySelf"></param>
        /// <returns></returns>
        public static List <String> RunSecretHit(String SecretCardSN, String ActionCode, Boolean HitMySelf, Card.Client.GameManager game)
        {
            List <String> ActionLst   = new List <string>();
            SecretCard    card        = (SecretCard)CardUtility.GetCardInfoBySN(SecretCardSN);
            var           actiontype  = Card.Server.ActionCode.GetActionType(ActionCode);
            var           actionField = ActionCode.Split(Card.CardUtility.strSplitMark.ToCharArray());

            ActionLst.Add(Card.Server.ActionCode.strHitSecret + CardUtility.strSplitMark + (HitMySelf ? CardUtility.strMe : CardUtility.strYou) +
                          CardUtility.strSplitMark + SecretCardSN);
            //HitMySelf 在自己的回合运行自己的奥秘
            switch (card.Condition)
            {
            case SecretCondition.对方召唤随从:
                //如果是召唤系的
                if (HitMySelf)
                {
                    //在自己的回合运行自己的奥秘
                    //SUMMON#YOU#M000001#POS
                    //例如:亡语的时候可能召唤一个新的随从
                    PointEffect.RunPointEffect(game.YourInfo.BattleField.BattleMinions[int.Parse(actionField[3]) - 1], card.AdditionInfo);
                    ActionLst.Add(Card.Server.ActionCode.strPoint + Card.CardUtility.strSplitMark + CardUtility.strYou + Card.CardUtility.strSplitMark +
                                  actionField[3] + Card.CardUtility.strSplitMark + card.AdditionInfo);
                }
                else
                {
                    //在自己的回合运行别人的奥秘
                    if (actiontype == Server.ActionCode.ActionType.Summon)
                    {
                        //SUMMON#YOU#M000001#POS
                        PointEffect.RunPointEffect(game.MyInfo.BattleField.BattleMinions[int.Parse(actionField[3]) - 1], card.AdditionInfo);
                        ActionLst.Add(Card.Server.ActionCode.strPoint + Card.CardUtility.strSplitMark + CardUtility.strMe + Card.CardUtility.strSplitMark +
                                      actionField[3] + Card.CardUtility.strSplitMark + card.AdditionInfo);
                    }
                    else
                    {
                        //MINION#M000001#1
                        PointEffect.RunPointEffect(game.MyInfo.BattleField.BattleMinions[int.Parse(actionField[2]) - 1], card.AdditionInfo);
                        ActionLst.Add(Card.Server.ActionCode.strPoint + Card.CardUtility.strSplitMark + CardUtility.strMe + Card.CardUtility.strSplitMark +
                                      actionField[2] + Card.CardUtility.strSplitMark + card.AdditionInfo);
                    }
                }
                break;

            default:
                break;
            }
            return(ActionLst);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// 奥秘是否命中
        /// </summary>
        /// <param name="SecretCardSN"></param>
        /// <param name="ActionCode"></param>
        /// <param name="HitMySelf">是否检查自己是否触发自己的奥秘</param>
        /// <returns></returns>
        public static Boolean IsSecretHit(String SecretCardSN, String ActionCode, Boolean HitMySelf)
        {
            //HitMySelf
            //这里需要关注方向性问题
            SecretCard card        = (SecretCard)CardUtility.GetCardInfoBySN(SecretCardSN);
            var        actiontype  = Card.Server.ActionCode.GetActionType(ActionCode);
            var        actionField = ActionCode.Split(Card.CardUtility.strSplitMark.ToCharArray());
            Boolean    IsHit       = false;

            switch (card.Condition)
            {
            case SecretCondition.对方召唤随从:
                if (HitMySelf)
                {
                    //在自己的回合检查否触发自己的奥秘,如果是召唤系的
                    //SUMMON#YOU#M000001
                    //HitMySelf的时候,是YOU
                    if (actiontype == Server.ActionCode.ActionType.Summon && actionField[1] == CardUtility.strYou)
                    {
                        IsHit = true;
                    }
                }
                else
                {
                    //在别人的回合检查否触发自己的奥秘,是ME
                    if (actiontype == Server.ActionCode.ActionType.Summon && actionField[1] == CardUtility.strMe)
                    {
                        IsHit = true;
                    }
                    if (actiontype == Server.ActionCode.ActionType.UseMinion)
                    {
                        IsHit = true;
                    }
                }
                break;

            default:
                break;
            }
            return(IsHit);
        }
Ejemplo n.º 5
0
 /// <summary>
 /// 选择目标
 /// </summary>
 /// <returns></returns>
 private CardUtility.TargetPosition SelectPanel(CardUtility.SelectOption SelectOpt, Boolean 嘲讽限制)
 {
     var frm = new TargetSelect(SelectOpt, game, 嘲讽限制);
     frm.ShowDialog();
     var SelectPos = frm.pos;
     return SelectPos;
 }