static void Main(string[] args) { //TODO //Create a seperate class file called Car //Car shall have the following properties: Year, Make, Model, EngineNoise, HonkNoise, IsDriveable //Car shall have the following methods: MakeEngineNoise(), MakeHonkNoise() //The methods should take one string parameter: the respective noise property //Now that the Car class is created we can instanciate 3 new cars Console.WriteLine($"{CarLot.numberOfCars} cars on lot."); Car a = new Car(2020, "Ford", "Mustang", "cha kuh cha kuh cha k'PoW CLUG CLug clug ... clug ... clug pshhhhhhh", "meeep meep", false); Console.WriteLine($"{CarLot.numberOfCars} cars on lot."); Car b = new Car() { Year = 2019, Make = "Dodge", Model = "Viper", EngineNoise = "VroOOOOOOOooom", HonkNoise = "AAAOOOOHHGAH", IsDrivable = true }; Console.WriteLine($"{CarLot.numberOfCars} cars on lot."); Car c = new Car(); c.Year = 2018; c.Make = "Tesla"; c.Model = "Roadster"; c.EngineNoise = "friend 1: is this thing cranked?"; c.HonkNoise = "BeeP"; c.IsDrivable = true; Console.WriteLine($"{CarLot.numberOfCars} cars on lot."); Console.WriteLine(a.Model); a.makeEngineNoise(); a.makeHonkNoise(); Console.WriteLine("\n"); Console.WriteLine(a.Model); b.makeEngineNoise(); b.makeHonkNoise(); Console.WriteLine("\n"); Console.WriteLine(a.Model); c.makeEngineNoise(); c.makeHonkNoise(); Console.WriteLine("\n"); //Set the properties for each of the cars //Call each of the methods for each car //*************BONUS*************// // Set the properties utilizing the 3 different ways we learned about, one way for each car //*************BONUS X 2*************// //Create a CarLot class //It should have at least one property: a List of cars //Instanciate the a Carlot at the beginning of the program and as you create a car add the car to the list. //At the end iterate through the list printing each of car's Year, Make, and Model to the console }