Ejemplo n.º 1
0
        // Constructor function
        public Plotter(Canvas c)
        {
            // set properties
            CanvasToDrawOn = c;

            /*
             * Here needs an explanation.
             *
             * First motivation to give user control over whether or not show pointmarks and polyline was processing power.
             *
             * Since polyline does not require me to re iterate over every single point to be drawn on canvas, (idk if it happens at the background :p)
             * I thought that it would be a better practise to give user the chance to disable that for loop to get a better performance
             *
             * Before:
             * if visibility for pointmarks is set to false, it doesnt get drawn for performance considerations
             * Now:
             * ifvisibility for pointmarks is set to false, it does get drawn, however now its opacity is 0%
             *
             * this is because we need to show "tooltip" for polyliner also
             *
             * */
            PointMarksVisible = false;
            PolylineVisible   = true;

            PointMarks = new PointMarks(MarkerType.Triangle);
            Polyliner  = new Polyliner();
            AutoIncrementedDataPoints = new List <DataPoint>();
            CurrentDataPoints         = AutoIncrementedDataPoints;
            //CanvasToDrawOn.Width = CanvasToDrawOn.Width;
            //CanvasToDrawOn.Height = CanvasToDrawOn.Height;


            AxesWithOrigin = new AxesWithOrigin(CanvasToDrawOn.Width, CanvasToDrawOn.Height);
            // Instead of "AxesWithOrigin(double width, double height)" one can prefer "AxesWithOrigin(double width, double height, Tuple origin)" as default action like shown down below
            // AxesWithOrigin = new AxesWithOrigin(CanvasToDrawOn.Width, CanvasToDrawOn.Height, new System.Tuple<double, double>(CanvasToDrawOn.Width / 2, CanvasToDrawOn.Height));
            CanvasToDrawOn.Background = new SolidColorBrush(Colors.WhiteSmoke);

            NotReadyToRefresh = false;

            // Events
            CanvasToDrawOn.MouseLeave += CanvasToDrawOn_MouseLeave;
            CanvasToDrawOn.MouseEnter += CanvasToDrawOn_MouseEnter;
            CanvasToDrawOn.MouseWheel += CanvasToDrawOn_MouseWheel;
        }
Ejemplo n.º 2
0
        // Constructor function
        public Plotter(Canvas c)
        {
            // set properties
            CanvasToDrawOn    = c;
            PointMarksVisible = false;
            PolylineVisible   = true;

            PointMarks = new PointMarks(MarkerType.Triangle);
            Polyliner  = new Polyliner();
            AutoIncrementedDataPoints = new List <DataPoint>();

            CanvasToDrawOn.Width  = 650;
            CanvasToDrawOn.Height = 300;


            AxesWithOrigin = new AxesWithOrigin(CanvasToDrawOn.Width, CanvasToDrawOn.Height);
            // Instead of "AxesWithOrigin(double width, double height)" one can prefer "AxesWithOrigin(double width, double height, Tuple origin)" as default action like shown down below
            // AxesWithOrigin = new AxesWithOrigin(CanvasToDrawOn.Width, CanvasToDrawOn.Height, new System.Tuple<double, double>(CanvasToDrawOn.Width / 2, CanvasToDrawOn.Height));
            CanvasToDrawOn.Background = new SolidColorBrush(Colors.WhiteSmoke);
        }