Ejemplo n.º 1
0
 /// <summary>
 /// Creates a new sector.
 /// </summary>
 /// <param name="attackerX">The attacker x.</param>
 /// <param name="attackerY">The attacker y.</param>
 /// <param name="attackX">The attack x.</param>
 /// <param name="attackY">The attack y.</param>
 public Sector(int attackerX, int attackerY, int attackX, int attackY)
 {
     _attackerX = attackerX;
     _attackerY = attackerY;
     _attackX   = attackX;
     _attackY   = attackY;
     _degree    = RangeTools.GetDegree(attackerX, attackX, attackerY, attackY);
     _addextra  = false;
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Creates a new ILA algorithm.
        /// </summary>
        /// <param name="x1">The x1 coordinate.</param>
        /// <param name="x2">The x2 coordinate.</param>
        /// <param name="y1">The y1 coordinate.</param>
        /// <param name="y2">The y2 coordinate.</param>
        /// <param name="maxDistance">The max distance.</param>
        /// <param name="algorithm">The algorithm type.</param>
        public ILA(ushort x1, ushort x2, ushort y1, ushort y2, byte maxDistance = 10, Algorithm algorithm = Algorithm.DDA)
        {
            _algorithm       = algorithm;
            this.X1          = x1;
            this.Y1          = y1;
            this.X2          = x2;
            this.Y2          = y2;
            this.MaxDistance = maxDistance;

            if (_algorithm == Algorithm.DDA)
            {
                _lineCoordinates = LineCoords(x1, y1, x2, y2);
            }

            Direction = (byte)RangeTools.GetAngle(x1, y1, x2, y2);;
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Checks whether a coordinate is in line.
        /// </summary>
        /// <param name="x">The x coordinate.</param>
        /// <param name="y">The y coordinate.</param>
        /// <returns>True if the coordinate is in line.</returns>
        public bool InLine(ushort x, ushort y)
        {
            int  mydst = (int)RangeTools.GetDistance((ushort)X1, (ushort)Y1, x, y);
            byte dir   = (byte)RangeTools.GetAngle(X1, Y1, x, y);

            if (mydst <= MaxDistance)
            {
                if (_algorithm == Algorithm.SomeMath)
                {
                    if (dir != Direction)
                    {
                        return(false);
                    }

                    //calculate line eq
                    if (X2 - X1 == 0)
                    {
                        //=> X - X1 = 0
                        //=> X = X1
                        return(x == X1);
                    }
                    else if (Y2 - Y1 == 0)
                    {
                        //=> Y - Y1 = 0
                        //=> Y = Y1
                        return(y == Y1);
                    }
                    else
                    {
                        double val1  = ((double)(x - X1)) / ((double)(X2 - X1));
                        double val2  = ((double)(y + Y1)) / ((double)(Y2 + Y1));
                        bool   works = Math.Floor(val1) == Math.Floor(val2);

                        return(works);
                    }
                }
                else if (_algorithm == Algorithm.DDA)
                {
                    return(Contains(_lineCoordinates, new ILACoordinate(x, y)));
                }
            }

            return(false);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Checks whether a coordinate is within the sector.
        /// </summary>
        /// <param name="x">The x coordinate.</param>
        /// <param name="y">The y coordinate.</param>
        /// <returns>True if the coordinate is within the sector.</returns>
        public bool Inside(int x, int y)
        {
            if (RangeTools.GetDistance(x, y, _attackerX, _attackerY) <= _distance)
            {
                int degree = RangeTools.GetDegree(_attackerX, x, _attackerY, y);

                if (_addextra)
                {
                    degree += 360;
                }

                if (degree >= _leftside && degree <= _rightside)
                {
                    return(true);
                }
            }

            return(false);
        }