Ejemplo n.º 1
0
        public Cammy(DalamudPluginInterface pluginInterface)
        {
            try
            {
                Plugin = this;
                DalamudApi.Initialize(this, pluginInterface);

                Config = (Configuration)DalamudApi.PluginInterface.GetPluginConfig() ?? new();
                Config.Initialize();

                DalamudApi.Framework.Update   += Update;
                DalamudApi.ClientState.Login  += Login;
                DalamudApi.ClientState.Logout += Logout;
                DalamudApi.PluginInterface.UiBuilder.OpenConfigUi += ToggleConfig;
                DalamudApi.PluginInterface.UiBuilder.Draw         += Draw;
                DalamudApi.ClientState.TerritoryChanged           += TerritoryChanged;

                Game.Initialize();
                IPC.Initialize();

                pluginReady = true;
            }
            catch (Exception e) { PluginLog.LogError($"Failed loading plugin\n{e}"); }
        }
Ejemplo n.º 2
0
 public bool CheckConditionSet() => ConditionSet < 0 || IPC.QoLBarEnabled && IPC.CheckConditionSet(ConditionSet);
Ejemplo n.º 3
0
        private static unsafe void DrawOtherSettings()
        {
            ImGui.TextUnformatted("QoL Bar Status:");
            if (!IPC.QoLBarEnabled)
            {
                ImGui.SameLine();
                ImGui.TextColored(new Vector4(1, 0, 0, 1), "Disabled");
                ImGui.SameLine();
                ImGui.PushFont(UiBuilder.IconFont);
                if (ImGui.SmallButton($"{FontAwesomeIcon.UndoAlt.ToIconString()}##CheckQoLBar"))
                {
                    IPC.Dispose();
                    IPC.Initialize();
                }
                ImGui.PopFont();
            }
            else
            {
                ImGui.SameLine();
                ImGui.TextColored(new Vector4(0, 1, 0, 1), "Enabled");
            }

            ImGui.Spacing();
            ImGui.Columns(3, null, false);

            {
                var _ = Game.GetCameraTargetHook.IsEnabled;
                if (ImGui.Checkbox("Spectate Focus / Soft Target", ref _))
                {
                    Game.ToggleSpectate();
                }
            }

            {
                ImGui.NextColumn();
                var _ = FreeCam.Enabled;
                if (ImGui.Checkbox("Free Cam", ref _))
                {
                    FreeCam.Toggle();
                }
            }

            ImGui.NextColumn();
            if (ImGui.Checkbox("Toggle Free Cam on Death/Revive", ref Cammy.Config.FreeCamOnDeath))
            {
                Cammy.Config.Save();
            }

            if (Game.cameraNoCollideReplacer.IsValid)
            {
                ImGui.NextColumn();
                var _ = Game.cameraNoCollideReplacer.IsEnabled;
                if (ImGui.Checkbox("Disable Camera Collision", ref _))
                {
                    Game.cameraNoCollideReplacer.Toggle();
                }
            }

            ImGui.Columns(1);
            ImGui.Spacing();

            {
                ImGui.PushFont(UiBuilder.IconFont);
                if (ImGui.Button($"{FontAwesomeIcon.UndoAlt.ToIconString()}##Reset???"))
                {
                    Game.cameraManager->WorldCamera->Mode = 1;
                }
                ImGui.PopFont();
                ImGui.SameLine();
                var _ = Game.cameraManager->WorldCamera->Mode;
                if (ImGui.SliderInt("???", ref _, 0, 2))
                {
                    Game.cameraManager->WorldCamera->Mode = _;
                }
            }
        }