//public static void fun() { // TestMatrix(); //} /// <summary> /// Test the matrix values. /// </summary> private static void TestMatrix() { Console.WriteLine("hello.........."); Console.WriteLine(System.Reflection.MethodBase.GetCurrentMethod().Name); //获得当前方法名 Console.WriteLine((new StackTrace().GetFrame(1).GetMethod()).Name); //获得调用当前方法的父方法名 Recatangle target = new Recatangle(new Point(0, 0), 0, 0); target = ConversionCoordinates.Image2UserCoordinateSystem(target); Console.WriteLine(target); Console.ReadKey(); }
/// <summary> /// /// </summary> /// <param name="target">原矩形区域</param> /// <returns></returns> public static Recatangle Image2UserCoordinateSystem(Recatangle target) { List <Matrix> ctms = new List <Matrix>(); Recatangle rect_10 = new Recatangle(new Point(0, 1), 1, 1); double[][] p1 = new double[][] { new double[] { 404.5714, 0, 0 }, new double[] { 0, 213.4286, 0 }, new double[] { 0, -213.4286, 1 } }; double[][] p2 = new double[][] { new double[] { 0.00185381, 0, 0 }, new double[] { 0, 0.00351407, 0 }, new double[] { 0, 0, 1 } }; double[][] p21 = new double[][] { new double[] { 1, 0, 0 }, new double[] { 0, 1, 0 }, new double[] { 0, 0, 1 } }; double[][] p3 = new double[][] { new double[] { 1, 0, 0 }, new double[] { 0, 1, 0 }, new double[] { 0, -257.785, 1 } }; double[][] p4 = new double[][] { new double[] { 1, 0, 0 }, new double[] { 0, 1, 0 }, new double[] { 0, 257.785, 1 } }; Matrix m1 = new Matrix(p1); Matrix m2 = new Matrix(p2); Matrix m21 = new Matrix(p21); Matrix m3 = new Matrix(p3); Matrix m4 = new Matrix(p4); ctms.Add(m1); ctms.Add(m2); ctms.Add(m21); ctms.Add(m3); ctms.Add(m4); Console.WriteLine("###########Image2PatternCoordinateSystem##############"); //本类中调用,得到的ImageRect结果是没有映射到用户坐标空间中,只是映射到了Pattern坐标空间中 Recatangle imageRect = ConversionCoordinates.Image2patternSystem(rect_10, ctms, target); Console.WriteLine("###########Image Transform finished!!!##############"); Recatangle BBOX = new Recatangle(new Point(-5, 5), 387.19, 257.785); List <Matrix> ctms1 = new List <Matrix>(); ctms1.Add(new Matrix(new double[][] { new double[] { 4 / 3.0000, 0, 0 }, new double[] { 0, 4 / 3.0000, 0 }, new double[] { 0, 792, 1 } })); Recatangle imageRect1 = null; //在本类中调用 imageRect1 = ConversionCoordinates.Pattern2UserCoordinateSystem(imageRect, ctms1, target); Console.WriteLine("================" + imageRect1); Console.WriteLine("imageRect"); Matrix.PrintMatrix(Matrix.ConvertRect2Arr(imageRect1)); BBOX = ConversionCoordinates.Pattern2UserCoordinateSystem(BBOX, ctms1, target); Console.WriteLine(BBOX); Console.WriteLine("###########Pattern Transform finished!!!##############"); Console.WriteLine("imageRect"); Console.WriteLine("<<<<<<<<<<<<<<<<" + imageRect1); Matrix.PrintMatrix(Matrix.ConvertRect2Arr(imageRect1)); Console.WriteLine("BBOX"); Matrix.PrintMatrix(Matrix.ConvertRect2Arr(BBOX)); Console.WriteLine("相交面积"); Console.WriteLine(commonUtils.getSequare(BBOX, imageRect1)); Console.WriteLine(); return(imageRect); }