public static void UnityEditor(this ICakeContext context, UnityEditorDescriptor unityEditor, UnityEditorArguments arguments, UnityEditorSettings settings = null) => new UnityEditor(context.FileSystem, context.Environment, context.ProcessRunner, context.Tools, context.Log) .Run(unityEditor, arguments, settings ?? new UnityEditorSettings());
public void Run(UnityEditorDescriptor unityEditor, UnityEditorArguments arguments, UnityEditorSettings settings) => Run(unityEditor.Path, arguments, settings);