public void Should_Use_Fastlane_Pilot_Runner_From_Tool_Path_If_Provided(string toolPath, string expected)
            {
                // Given
                var fixture = new FastlanePilotFixture();

                fixture.Settings.ToolPath = toolPath;
                fixture.GivenSettingsToolPathExist();

                // When
                var result = fixture.Run();

                // Then
                Assert.Equal(expected, result.Path.FullPath);
            }