public void SetFrame(float frame)
 {
     AnimationPlayer.SetFrame(frame);
 }
 public void Reset()
 {
     CurveEditor.CurrentFrame = 0;
     CurveEditor.FrameCount   = 1;
     AnimationPlayer.Reset(true);
 }
 public void ResetAnimations()
 {
     AnimationPlayer.CurrentAnimations.Clear();
     AnimationPlayer.ResetModels();
 }