private CEnum.Body_Status initTLV()
        {
            uint size = 0;

            System.Collections.ArrayList bal = new System.Collections.ArrayList(), lenlist = new System.Collections.ArrayList();
            for (int i = 0; i < this.m_uiTLVCnt; i++)
            {
                TLV_Structure tlv = (TLV_Structure)this.m_TLVList[i];
                if (tlv.IsValidTLV)
                {
                    size += tlv.m_uiValueLen + 4;
                    bal.Add(tlv.ToByteArray());
                    lenlist.Add(tlv.m_uiValueLen + 4);
                }
            }
            this.m_uiBodyLen   = size;
            this.m_bBodyBuffer = new byte[size];
            for (int i = 0, index = 0; i < bal.Count; i++)
            {
                ((byte[])bal[i]).CopyTo(m_bBodyBuffer, index);
                index += (int)((uint)lenlist[i]);
            }
            return(CEnum.Body_Status.MSG_STRUCT_OK);
        }