public Binding ( |
||
program | shader program. | |
uniformBlockIndex | uint | index of uniform block got by (glGetUniformBlockIndex). |
uniformBlockBindingPoint | uint | binding point maintained by OpenGL context. |
return | void |
public Binding ( |
||
program | shader program. | |
uniformBlockIndex | uint | index of uniform block got by (glGetUniformBlockIndex). |
uniformBlockBindingPoint | uint | binding point maintained by OpenGL context. |
return | void |