Ejemplo n.º 1
0
        public SimpleUIColorIndicator(IUILayoutParam param, ColorPalette colorPalette, GLColor textColor, float min, float max, float step)
        {
            this.bar = new SimpleUIColorIndicatorBar(param, colorPalette, min, max, step);

            float[] coords = colorPalette.Coords;
            float coordLength = coords[coords.Length - 1] - coords[0];
            this.numbers = new SimpleUIPointSpriteStringElement[coords.Length];
            const float posY = -1.0f;
            this.numbers[0] = new SimpleUIPointSpriteStringElement(
                param, (-100.0f).ToShortString(), new vec3(-0.5f, posY, 0), textColor, 20);
            for (int i = 1; i < coords.Length; i++)
            {
                float x = (coords[i] - coords[0]) / coordLength - 0.5f;
                if (i + 1 == coords.Length)
                {
                    var number = new SimpleUIPointSpriteStringElement(param,
                        (100.0f).ToShortString(), new vec3(x, posY, 0), textColor, 20);
                    this.numbers[i] = number;
                }
                else
                {
                    var number = new SimpleUIPointSpriteStringElement(param,
                        (-100.0f + i * (100 - (-100)) / 5).ToShortString(), new vec3(x, posY, 0), textColor, 20);
                    this.numbers[i] = number;
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="anchor">the edges of the viewport to which a SimpleUIRect is bound and determines how it is resized with its parent.
        /// <para>something like AnchorStyles.Left | AnchorStyles.Bottom.</para></param>
        /// <param name="margin">the space between viewport and SimpleRect.</param>
        /// <param name="size">Stores width when <see cref="OpenGLUIRect.Anchor"/>.Left &amp; <see cref="OpenGLUIRect.Anchor"/>.Right is <see cref="OpenGLUIRect.Anchor"/>.None.
        /// <para> and height when <see cref="OpenGLUIRect.Anchor"/>.Top &amp; <see cref="OpenGLUIRect.Anchor"/>.Bottom is <see cref="OpenGLUIRect.Anchor"/>.None.</para></param>
        /// <param name="zNear"></param>
        /// <param name="zFar"></param>
        /// <param name="rectColor">default color is red.</param>
        public SimpleUIColorIndicatorBar(IUILayoutParam param, ColorPalette colorPalette, float min, float max, float step)
        {
            IUILayout layout = this;
            layout.Param = param;

            this.ColorPalette = colorPalette;

            this.Min = min;
            this.Max = max;
            this.Step = step;
        }
Ejemplo n.º 3
0
 public SimpleUIColorIndicator(IUILayoutParam param, ColorPalette colorPalette, GLColor textColor, float min, float max, float step)
 {
     this.bar = new SimpleUIColorIndicatorBar(param, colorPalette, min, max, step);
 }