Inheritance: ICodeCompiler
Ejemplo n.º 1
0
            public SourceCodeBundle(ScriptBundleLoader manager, IEnumerable <string> sourceCodes)
            {
                //this.manager = manager;

                var domain = System.AppDomain.CurrentDomain;

                this.assemblyReferences = domain
                                          .GetAssemblies()
                                          .Where(a => !(a is System.Reflection.Emit.AssemblyBuilder) && !string.IsNullOrEmpty(a.Location))
                                          .Select(a => a.Location)
                                          .ToArray();

                var options = new CompilerParameters();

                options.GenerateExecutable = false;
                options.GenerateInMemory   = true;
                options.ReferencedAssemblies.AddRange(assemblyReferences);

                var compiler = new CodeCompiler();

                var result = compiler.CompileAssemblyFromSourceBatch(options, sourceCodes.ToArray());

                foreach (var err in result.Errors)
                {
                    manager.actLog(err.ToString());
                }

                this._assembly = result.CompiledAssembly;
            }
Ejemplo n.º 2
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    public static Assembly Compile(string source)
    {
        var options = new CompilerParameters();

        options.GenerateExecutable = false;
        options.GenerateInMemory   = true;

        foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
        {
            if (!assembly.IsDynamic)
            {
                options.ReferencedAssemblies.Add(assembly.Location);
            }
        }

        var compiler = new CSharpCompiler.CodeCompiler();
        var result   = compiler.CompileAssemblyFromSource(options, source);

        foreach (var err in result.Errors)
        {
            Debug.Log(err);
        }

        return(result.CompiledAssembly);
    }
Ejemplo n.º 3
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    private string compilerErrorMessages = "";        // Displayed on the GUI

    private void Compile(string redBoxerClass, string blueBoxerClass) {
        try {
            compilerErrorMessages = "";  // clear any previous messages

            // ********** Create an instance of the C# compiler   
            //CSharpCodeProvider codeProvider = new CSharpCodeProvider();
            CSharpCompiler.CodeCompiler codeCompiler = new CSharpCompiler.CodeCompiler();

            // ********** add compiler parameters
            CompilerParameters compilerParams = new CompilerParameters();
            compilerParams.CompilerOptions = "/target:library /optimize /warn:0";
            compilerParams.GenerateExecutable = false;
            compilerParams.GenerateInMemory = true;
            compilerParams.IncludeDebugInformation = true;
            compilerParams.ReferencedAssemblies.Add("System.dll");
            compilerParams.ReferencedAssemblies.Add("System.Core.dll");
            compilerParams.ReferencedAssemblies.Add(Assembly.GetCallingAssembly().Location);

            string redBoxerSource = File.ReadAllText(Path.Combine(Application.streamingAssetsPath, redBoxerClass) + ".cs");
            string blueBoxerSource = File.ReadAllText(Path.Combine(Application.streamingAssetsPath, blueBoxerClass) + ".cs");

            // ********** actually compile the code  ??????? THIS LINE WORKS IN UNITY EDITOR --- BUT NOT IN BUILD ??????????
            CompilerResults resultsRedBoxer = codeCompiler.CompileAssemblyFromSource(compilerParams, redBoxerSource);
            CompilerResults resultsBlueBoxer = codeCompiler.CompileAssemblyFromSource(compilerParams, blueBoxerSource);

            // ********** Do we have any compiler errors
            if (resultsRedBoxer.Errors.Count > 0 || resultsBlueBoxer.Errors.Count > 0) {
                foreach (CompilerError error in resultsRedBoxer.Errors) {
                    compilerErrorMessages = compilerErrorMessages + error.ErrorText + '\n';
                }
            }
            else {
                // ********** get a hold of the actual assembly that was generated
                Assembly generatedRedAssembly = resultsRedBoxer.CompiledAssembly;
                Assembly generatedBlueAssembly = resultsBlueBoxer.CompiledAssembly;

                if (generatedRedAssembly != null && generatedBlueAssembly != null) {
                    // get type of class Calculator from just loaded assembly
                    Type redClassType = generatedRedAssembly.GetType(redBoxerClass);
                    Type blueClassType = generatedBlueAssembly.GetType(blueBoxerClass);

                    RedStrategy = (AbstractBoxingStrategy)Activator.CreateInstance(redClassType);
                    BlueStrategy = (AbstractBoxingStrategy)Activator.CreateInstance(blueClassType);

                    // Say success!
                    compilerErrorMessages = "Success!";
                }
            }
        }
        catch (Exception o) {
            Debug.LogError("" + o.Message + "\n" + o.Source + "\n" + o.StackTrace + "\n");
            throw o;
        }

        Debug.Log(compilerErrorMessages);
    }
Ejemplo n.º 4
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        public static Assembly Compile(string source)
        {
            var provider = new CodeCompiler();
            var param    = new CompilerParameters();

            // Add ALL of the assembly references
            var prevAssemblies = AppDomain.CurrentDomain.GetAssemblies();

            for (int i = 0; i < prevAssemblies.Length; i++)
            {
                try {
                    param.ReferencedAssemblies.Add(prevAssemblies[i].Location);
                } catch (System.NotSupportedException e) {
                    Debug.Log(e);
                }
            }

            //foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) {
            //  param.ReferencedAssemblies.Add(assembly.Location);
            //}

            // Or, uncomment just the assemblies you need...

            // System namespace for common types like collections.
            //param.ReferencedAssemblies.Add("System.dll");

            // This contains methods from the Unity namespaces:
            //param.ReferencedAssemblies.Add("UnityEngines.dll");

            // This assembly contains runtime C# code from your Assets folders:
            // (If you're using editor scripts, they may be in another assembly)
            //param.ReferencedAssemblies.Add("CSharp.dll");


            // Generate a dll in memory
            param.GenerateExecutable = false;
            param.GenerateInMemory   = true;

            // Compile the source
            var result = provider.CompileAssemblyFromFile(param, source);

            if (result.Errors.Count > 0)
            {
                var msg = new StringBuilder();
                foreach (CompilerError error in result.Errors)
                {
                    msg.AppendFormat("Error ({0}): {1}\n",
                                     error.ErrorNumber, error.ErrorText);
                }
                throw new Exception(msg.ToString());
            }

            // Return the assembly
            return(result.CompiledAssembly);
        }
Ejemplo n.º 5
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    // Use this for initialization
    void Start()
    {
        //Setup compiler
        CSharpCompiler.CodeCompiler compiler = new CSharpCompiler.CodeCompiler();
        System.CodeDom.Compiler.CompilerParameters options = new System.CodeDom.Compiler.CompilerParameters();
        options.GenerateExecutable = false;
        options.GenerateInMemory   = true;
        options.OutputAssembly     = "MyAssembly.dll";
        //-- Add ALL assemblies to compiler. This is a security issue as user would have access to System.IO.File to delete data...
        //var domain = System.AppDomain.CurrentDomain;
        //string[] assemblyReferences = domain.GetAssemblies().Select(a => a.Location).ToArray();
        //options.ReferencedAssemblies.AddRange(assemblyReferences);
        //-- Add only some specific assemblies
        options.ReferencedAssemblies.Add("UnityEngine");     //Add UnityEngine assembly
        options.ReferencedAssemblies.Add("Assembly-CSharp"); //Add Assembly which holds all our scripts after build (THIS script is also located in this assembly)

        //Compile
        var result = compiler.CompileAssemblyFromFileBatch(options, new[] {
            Application.streamingAssetsPath + "/BasicExampleScript.cs"
            //Add other scripts here, separated by commas
        });

        //Create instances for all classes we just compiled
        //foreach (var type in result.CompiledAssembly.GetTypes())
        //{
        //    if (typeof(Component).IsAssignableFrom(type)) this.gameObject.AddComponent(type); //If type is a MonoBehaviour, add it to the gameobject
        //    else System.Activator.CreateInstance(type); //Otherwise create a new instance of the class, using the default class constructor
        //}

        //Add specific MonoBehaviour from our compiled scripts
        Type _mb = result.CompiledAssembly.GetType("MyMonoBehaviour");

        this.gameObject.AddComponent(_mb);
        Debug.Log(result.CompiledAssembly.GetName());

        //Create an instance of a specific class
        Type _classType    = result.CompiledAssembly.GetType("SomePublicClass");
        var  classInstance = Activator.CreateInstance(_classType);
        //Since SomePublicClass uses IMyClass interface (see below), we can cast to it :)
        IMyClass myClassInstance = (IMyClass)classInstance;

        myClassInstance.DoSomething();                  //...and call a function defined in IMyClass
        Debug.Log("Sum:" + myClassInstance.Sum(40, 2)); //Another function in SomePublicClass which returns an int
    }
            void CompileFiles()
            {
                filePaths = filePaths.Where(x => File.Exists(x)).ToArray();

                var options = new CompilerParameters();

                options.GenerateExecutable = false;
                options.GenerateInMemory   = true;
                options.ReferencedAssemblies.AddRange(assemblyReferences);

                var compiler = new CodeCompiler();
                var result   = compiler.CompileAssemblyFromFileBatch(options, filePaths.ToArray());

                foreach (var err in result.Errors)
                {
                    manager.logWriter.WriteLine(err);
                }

                this.assembly = result.CompiledAssembly;
            }
Ejemplo n.º 7
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    public Assembly Compile(string source)
    {
        //clear console
        errorText.text = "";

        //set up compiler options
        CompilerParameters compilerParameters = new CompilerParameters();

        compilerParameters.GenerateExecutable = false;
        compilerParameters.GenerateInMemory   = true;

        //add assemblies
        foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
        {
            if (!assembly.IsDynamic)
            {
                compilerParameters.ReferencedAssemblies.Add(assembly.Location);
            }
        }

        //compiler code and get results
        CSharpCompiler.CodeCompiler virtualCompiler    = new CSharpCompiler.CodeCompiler();
        CompilerResults             compilationResults = virtualCompiler.CompileAssemblyFromSource(compilerParameters, source);

        //do results have any errors?
        foreach (var err in compilationResults.Errors)
        {
            CompilerError e = (CompilerError)err; //cast a generic object to CompilerError

            //log errors to the console
            Debug.Log(e.ErrorText);

            //display errors to the console on the screen
            errorText.text += " " + e.ErrorText;
        }

        //return compiled (or not) code
        return(compilationResults.CompiledAssembly);
    }
            void CompileFiles()
            {
                var options = new CompilerParameters();

                options.GenerateExecutable = false;
                options.GenerateInMemory   = false;
                options.ReferencedAssemblies.AddRange(assemblyReferences);
                options.CompilerOptions = "/target:library /optimize";
                options.OutputAssembly  = DLLName + ".dll";

                //options.
                var compiler = new CodeCompiler();
                var result   = compiler.CompileAssemblyFromSourceBatch(options, sources.ToArray());

                foreach (var err in result.Errors)
                {
                    manager.logWriter.WriteLine(err);
                }

                this.assembly = result.CompiledAssembly;
                var name = this.assembly.GetName();
            }
Ejemplo n.º 9
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            void CompileFiles()
            {
                filePaths = filePaths.Where(x => File.Exists(x)).ToArray();

                var options = new CompilerParameters();

                options.GenerateExecutable = false;
                options.GenerateInMemory   = true;
                options.ReferencedAssemblies.AddRange(assemblyReferences);

                var compiler = new CodeCompiler();
                var result   = compiler.CompileAssemblyFromFileBatch(options, filePaths.ToArray());

                // To stop coroutine at the present task
                if (result.Errors.Count > 0)
                {
                    VirtualScriptEditor.Instance.isThereErrors = true;
                    VirtualScriptEditor.Instance.errors        = "";
                }

                bool pair = false;

                foreach (var err in result.Errors)
                {
                    //manager.logWriter.WriteLine(err);
                    UnityErrorTextWriter errorWriter = new UnityErrorTextWriter();
                    errorWriter.Write(err);

                    if (pair)
                    {
                        VirtualScriptEditor.Instance.errors += err + "\n";
                    }

                    pair = !pair;
                }

                this.assembly = result.CompiledAssembly;
            }
Ejemplo n.º 10
0
        protected Assembly CreateAssembly(string name, string[] code)
        {
            /*
             * The For now we will create one assembly for onLoad code call
             * on memory to cache and avoid IO problems.
             * To allow user add references a new keyword was created
             * Ex:
             * reference System.Data.dll
             * reference CustomAssembly.dll
             * reference Custom2
             *
             * All the *using* and *reference* have to be befora all the statement code
             */
            var parameters = new CompilerParameters();
            var final      = new List <string> {
                "using System;",
                "using RiveScript;"
            };

            parameters.GenerateInMemory   = true;
            parameters.GenerateExecutable = false;

            parameters.ReferencedAssemblies.Add("System.dll");//Add basic assemblies
            parameters.ReferencedAssemblies.Add("System.Core.dll");
            parameters.ReferencedAssemblies.Add("UnityEngine.dll");
            //parameters.ReferencedAssemblies.Add ("System.CodeDom.Compiler.dll");

            //Add refernce to RiveScript assembly
            parameters.ReferencedAssemblies.Add(riveAssembly);
            //Add reference to current execution assemblie
            if (false == ExtensionsMethods.IsNullOrWhiteSpace(currentAssembly))
            {
                parameters.ReferencedAssemblies.Add(currentAssembly);
            }
            IndentedTextWriter w;

            //Find all references and usings
            for (int i = 0; i < code.Length; i++)
            {
                var line = code[i];
                if (ExtensionsMethods.IsNullOrWhiteSpace(line))
                {
                    continue;
                }

                line = line.Trim();
                if (line.StartsWith("reference"))
                {
                    var ra = line.Replace("reference", "")
                             .Replace(" ", "")
                             .Replace(";", "");

                    ra = ra.EndsWith(".dll") ? ra : (ra + ".dll");
                    parameters.ReferencedAssemblies.Add(ra);
                    code[i] = "";
                }
                else if (line.StartsWith("using") && false == line.StartsWith("using (") &&
                         false == line.StartsWith("using("))
                {
                    final.Add(line); //Early add usings
                    code[i] = "";
                }
            }

            final.Add("namespace " + ns);
            final.Add("{");
            final.Add("   public class " + name);
            final.Add("   {");
            final.Add("       public static string method(RiveScript rs, string[] args)");
            final.Add("       {");
            final.AddRange(code);
            final.Add("       }");
            final.Add("   }");
            final.Add("}");


            var provider = new CSharpCompiler.CodeCompiler();
            var result   = provider.CompileAssemblyFromSource(parameters, String.Join(Environment.NewLine, final.ToArray()));

            if (result.Errors.HasErrors)
            {
                var sr = "";
                foreach (CompilerError error in result.Errors)
                {
                    sr += string.Format("Error ({0}): {1}", error.ErrorNumber, error.ErrorText);
                }

                throw new InvalidOperationException("ERR: object " + name + " - " + sr);
            }

            return(result.CompiledAssembly);
        }
        // Token: 0x06000D55 RID: 3413 RVA: 0x0005AF34 File Offset: 0x00059134
        public static string ResolveScriptAssembly(string codeDir, ModContainer mod)
        {
            DirectoryInfo directoryInfo = new DirectoryInfo(codeDir);

            if (!directoryInfo.Exists)
            {
                MLog.Error("Code directory " + codeDir + " does not exist!");
                return(string.Empty);
            }
            string assemblyPath = ModPaths.GetAssemblyPath(mod, directoryInfo.Name);

            if (File.Exists(assemblyPath))
            {
                return(assemblyPath);
            }
            CompilerParameters compilerParameters = new CompilerParameters
            {
                GenerateExecutable = false,
                GenerateInMemory   = false,
                OutputAssembly     = assemblyPath
            };

            compilerParameters.ReferencedAssemblies.AddRange((from a in AppDomain.CurrentDomain.GetAssemblies().Where(delegate(Assembly a)
            {
                bool result;
                try
                {
                    result = !string.IsNullOrEmpty(a.Location);
                }
                catch (NotSupportedException)
                {
                    result = false;
                }
                return(result);
            })
                                                              select a.Location).ToArray <string>());
            string[] array = (from f in directoryInfo.GetFiles("*.cs", SearchOption.AllDirectories)
                              select f.FullName).ToArray <string>();
            if (array.Length == 0)
            {
                MLog.Error("Code directory " + codeDir + " does not contain any source files!");
            }
            CSharpCompiler.CodeCompiler codeCompiler    = new CSharpCompiler.CodeCompiler();
            CompilerResults             compilerResults = codeCompiler.CompileAssemblyFromFileBatch(compilerParameters, array);

            foreach (object obj in compilerResults.Errors)
            {
                CompilerError compilerError = (CompilerError)obj;
                string        message       = compilerError.ToString();
                if (compilerError.IsWarning)
                {
                    MLog.Warn(message);
                }
                else
                {
                    MLog.Error(message);
                }
            }
            if (compilerResults.Errors.HasErrors)
            {
                MLog.Error("There were errors compiling the ScriptAssembly at " + codeDir + "!");
            }
            return(assemblyPath);
        }
Ejemplo n.º 12
0
            void CompileFiles()
            {
                //filePaths = filePaths.Where(x => File.Exists(x)).ToArray();

                CompilerParameters cp = new CompilerParameters();

                //options.GenerateExecutable = false;
                //options.GenerateInMemory = true;
                cp.ReferencedAssemblies.AddRange(assemblyReferences);
                //				cp.ReferencedAssemblies.Add("system.dll");
                //				cp.ReferencedAssemblies.Add("system.xml.dll");
                //				cp.ReferencedAssemblies.Add("system.data.dll");
                //				cp.ReferencedAssemblies.Add("system.windows.forms.dll");
                //				cp.ReferencedAssemblies.Add("system.drawing.dll");
                //#if UNITY_EDITOR
                //				cp.ReferencedAssemblies.Add(@"dll\UnityEngine.dll");
                //				cp.ReferencedAssemblies.Add(@"Assets\Plugins\GameLibrary.dll");
                //				cp.ReferencedAssemblies.Add(@"dll\UnityEngine.UI.dll");
                //				Debug.Log("Unity Editor");
                //#endif
                //#if UNITY_STANDALONE
                //				cp.ReferencedAssemblies.Add(@"BeginReality_Data\Managed\UnityEngine.dll");
                //				cp.ReferencedAssemblies.Add(@"BeginReality_Data\Managed\GameLibrary.dll");
                //				cp.ReferencedAssemblies.Add(@"BeginReality_Data\Managed\UnityEngine.UI.dll");
                //				Debug.Log("STANDALONE");
                //#endif

                cp.CompilerOptions    = "/t:library";
                cp.GenerateInMemory   = true;
                cp.GenerateExecutable = false;

                var compiler = new CodeCompiler();
                //CompilerResults cr = compiler.CompileAssemblyFromFileBatch(cp, filePaths.ToArray());
                CompilerResults cr = compiler.CompileAssemblyFromSource(cp, code.ToString());

                string errors = "";

                if (cr.Errors.HasErrors)
                {
                    foreach (CompilerError error in cr.Errors)
                    {
                        ConsoleReport.LogReport("Ocorreu um erro na linha " + (error.Line - 7).ToString() + " e coluna " + error.Column.ToString());
                        errors = errors + error.ErrorText + " linha: " + (error.Line - 7).ToString() + "\n";
                    }
                    throw new Exception(errors);
                }

                //foreach (var err in result.Errors) {
                //	manager.logWriter.WriteLine(err);
                //}

                this.assembly = cr.CompiledAssembly;
                object o = assembly.CreateInstance("CSCodeEvaler");

                Type t = assembly.GetType("CSCodeEvaler");

                if (t != null)
                {
                    MethodInfo mi = t.GetMethod("EvalCode");
                    mi.Invoke(o, null);
                }
            }