Ejemplo n.º 1
0
        void HandleIntersectionRouting()
        {
            FastList <NodeLaneMarker> nodeMarkers;

            if (m_nodeMarkers.TryGetValue(m_selectedNode, out nodeMarkers))
            {
                Ray            mouseRay      = Camera.main.ScreenPointToRay(Input.mousePosition);
                NodeLaneMarker hoveredMarker = null;
                Bounds         bounds        = new Bounds(Vector3.zero, Vector3.one);
                for (int i = 0; i < nodeMarkers.m_size; i++)
                {
                    NodeLaneMarker marker = nodeMarkers.m_buffer[i];

                    if (!IsActive(marker))
                    {
                        continue;
                    }

                    bounds.center = marker.m_position;
                    if (bounds.IntersectRay(mouseRay))
                    {
                        hoveredMarker = marker;
                        marker.m_size = 2f;
                    }
                    else
                    {
                        marker.m_size = 1f;
                    }
                }

                if (hoveredMarker != null && Input.GetMouseButtonUp(0))
                {
                    if (m_selectedMarker == null)
                    {
                        m_selectedMarker = hoveredMarker;
                    }
                    else if (LaneManager.RemoveLaneConnection(m_selectedMarker.m_lane, hoveredMarker.m_lane))
                    {
                        m_selectedMarker.m_connections.Remove(hoveredMarker);
                    }
                    else if (LaneManager.AddLaneConnection(m_selectedMarker.m_lane, hoveredMarker.m_lane))
                    {
                        m_selectedMarker.m_connections.Add(hoveredMarker);
                    }
                }
            }

            if (Input.GetMouseButtonUp(1))
            {
                if (m_selectedMarker != null)
                {
                    m_selectedMarker = null;
                }
                else
                {
                    m_selectedNode = 0;
                }
            }
        }
Ejemplo n.º 2
0
        public float GetCurrentSpeedRestrictions()
        {
            if (!AnyLaneSelected)
            {
                return(-1f);
            }

            return(LaneManager.GetLaneSpeedRestriction(m_selectedLaneMarkers[0].m_lane));
        }
Ejemplo n.º 3
0
        public ExtendedVehicleType GetCurrentVehicleRestrictions()
        {
            if (!AnyLaneSelected)
            {
                return(ExtendedVehicleType.None);
            }

            return(LaneManager.GetVehicleRestrictions(m_selectedLaneMarkers[0].m_lane));
        }
Ejemplo n.º 4
0
        public void SetSpeedRestrictions(int speed)
        {
            if (!AnyLaneSelected)
            {
                return;
            }

            foreach (SegmentLaneMarker lane in m_selectedLaneMarkers)
            {
                LaneManager.SetLaneSpeedRestriction(lane.m_lane, speed);
            }
        }
Ejemplo n.º 5
0
        protected override void CalculateSegmentPosition(ushort vehicleID, ref Vehicle vehicleData, PathUnit.Position position, uint laneID, byte offset, out Vector3 pos, out Vector3 dir, out float maxSpeed)
        {
            NetManager instance = Singleton <NetManager> .instance;

            instance.m_lanes.m_buffer[(int)((UIntPtr)laneID)].CalculatePositionAndDirection((float)offset * 0.003921569f, out pos, out dir);
            NetInfo info = instance.m_segments.m_buffer[(int)position.m_segment].Info;

            if (info.m_lanes != null && info.m_lanes.Length > (int)position.m_lane)
            {
                maxSpeed = this.CalculateTargetSpeed(vehicleID, ref vehicleData, LaneManager.GetLaneSpeed(laneID, info.m_lanes[(int)position.m_lane]), instance.m_lanes.m_buffer[(int)((UIntPtr)laneID)].m_curve);
            }
            else
            {
                maxSpeed = this.CalculateTargetSpeed(vehicleID, ref vehicleData, 1f, 0f);
            }
        }
Ejemplo n.º 6
0
        public ExtendedVehicleType ToggleRestriction(ExtendedVehicleType vehicleType)
        {
            if (!AnyLaneSelected)
            {
                return(ExtendedVehicleType.None);
            }

            ExtendedVehicleType vehicleRestrictions = LaneManager.GetVehicleRestrictions(m_selectedLaneMarkers[0].m_lane);

            vehicleRestrictions ^= vehicleType;

            foreach (SegmentLaneMarker lane in m_selectedLaneMarkers)
            {
                LaneManager.SetVehicleRestrictions(lane.m_lane, vehicleRestrictions);
            }

            return(vehicleRestrictions);
        }
Ejemplo n.º 7
0
        protected override void CalculateSegmentPosition(ushort vehicleID, ref Vehicle vehicleData, PathUnit.Position nextPosition, PathUnit.Position position, uint laneID, byte offset, PathUnit.Position prevPos, uint prevLaneID, byte prevOffset, int index, out Vector3 pos, out Vector3 dir, out float maxSpeed)
        {
            NetManager instance = Singleton <NetManager> .instance;

            instance.m_lanes.m_buffer[(int)((UIntPtr)laneID)].CalculatePositionAndDirection((float)offset * 0.003921569f, out pos, out dir);
            Vehicle.Frame lastFrameData = vehicleData.GetLastFrameData();
            Vector3       position2     = lastFrameData.m_position;
            Vector3       b             = instance.m_lanes.m_buffer[(int)((UIntPtr)prevLaneID)].CalculatePosition((float)prevOffset * 0.003921569f);
            float         num           = 0.5f * lastFrameData.m_velocity.sqrMagnitude / this.m_info.m_braking + this.m_info.m_generatedInfo.m_size.z * 0.5f;

            if (Vector3.Distance(position2, b) >= num - 1f)
            {
                Segment3 segment;
                segment.a = pos;
                ushort num2;
                ushort num3;
                if (offset < position.m_offset)
                {
                    segment.b = pos + dir.normalized * this.m_info.m_generatedInfo.m_size.z;
                    num2      = instance.m_segments.m_buffer[(int)position.m_segment].m_startNode;
                    num3      = instance.m_segments.m_buffer[(int)position.m_segment].m_endNode;
                }
                else
                {
                    segment.b = pos - dir.normalized * this.m_info.m_generatedInfo.m_size.z;
                    num2      = instance.m_segments.m_buffer[(int)position.m_segment].m_endNode;
                    num3      = instance.m_segments.m_buffer[(int)position.m_segment].m_startNode;
                }
                ushort num4;
                if (prevOffset == 0)
                {
                    num4 = instance.m_segments.m_buffer[(int)prevPos.m_segment].m_startNode;
                }
                else
                {
                    num4 = instance.m_segments.m_buffer[(int)prevPos.m_segment].m_endNode;
                }
                if (num2 == num4)
                {
                    NetNode.Flags flags  = instance.m_nodes.m_buffer[(int)num2].m_flags;
                    NetLane.Flags flags2 = (NetLane.Flags)instance.m_lanes.m_buffer[(int)((UIntPtr)prevLaneID)].m_flags;
                    bool          flag   = (flags & NetNode.Flags.TrafficLights) != NetNode.Flags.None;
                    bool          flag2  = (flags & NetNode.Flags.LevelCrossing) != NetNode.Flags.None;
                    bool          flag3  = (flags2 & NetLane.Flags.JoinedJunction) != NetLane.Flags.None;
                    if ((flags & (NetNode.Flags.Junction | NetNode.Flags.OneWayOut | NetNode.Flags.OneWayIn)) == NetNode.Flags.Junction && instance.m_nodes.m_buffer[(int)num2].CountSegments() != 2)
                    {
                        float len = vehicleData.CalculateTotalLength(vehicleID) + 2f;
                        if (!instance.m_lanes.m_buffer[(int)((UIntPtr)laneID)].CheckSpace(len))
                        {
                            bool flag4 = false;
                            if (nextPosition.m_segment != 0 && instance.m_lanes.m_buffer[(int)((UIntPtr)laneID)].m_length < 30f)
                            {
                                NetNode.Flags flags3 = instance.m_nodes.m_buffer[(int)num3].m_flags;
                                if ((flags3 & (NetNode.Flags.Junction | NetNode.Flags.OneWayOut | NetNode.Flags.OneWayIn)) != NetNode.Flags.Junction || instance.m_nodes.m_buffer[(int)num3].CountSegments() == 2)
                                {
                                    uint laneID2 = PathManager.GetLaneID(nextPosition);
                                    if (laneID2 != 0u)
                                    {
                                        flag4 = instance.m_lanes.m_buffer[(int)((UIntPtr)laneID2)].CheckSpace(len);
                                    }
                                }
                            }
                            if (!flag4)
                            {
                                maxSpeed = 0f;
                                return;
                            }
                        }
                    }
                    if (flag && (!flag3 || flag2))
                    {
                        uint    currentFrameIndex = Singleton <SimulationManager> .instance.m_currentFrameIndex;
                        uint    num5 = (uint)(((int)num4 << 8) / 32768);
                        uint    num6 = currentFrameIndex - num5 & 255u;
                        NetInfo info = instance.m_nodes.m_buffer[(int)num2].Info;
                        RoadBaseAI.TrafficLightState vehicleLightState;
                        RoadBaseAI.TrafficLightState pedestrianLightState;
                        bool flag5;
                        bool pedestrians;
                        RoadBaseAI.GetTrafficLightState(num4, ref instance.m_segments.m_buffer[(int)prevPos.m_segment], currentFrameIndex - num5, out vehicleLightState, out pedestrianLightState, out flag5, out pedestrians);
                        if (!flag5 && num6 >= 196u)
                        {
                            flag5 = true;
                            RoadBaseAI.SetTrafficLightState(num4, ref instance.m_segments.m_buffer[(int)prevPos.m_segment], currentFrameIndex - num5, vehicleLightState, pedestrianLightState, flag5, pedestrians);
                        }
                        if ((vehicleData.m_flags & Vehicle.Flags.Emergency2) == 0 || info.m_class.m_service != ItemClass.Service.Road)
                        {
                            switch (vehicleLightState)
                            {
                            case RoadBaseAI.TrafficLightState.RedToGreen:
                                if (num6 < 60u)
                                {
                                    maxSpeed = 0f;
                                    return;
                                }
                                break;

                            case RoadBaseAI.TrafficLightState.Red:
                                maxSpeed = 0f;
                                return;

                            case RoadBaseAI.TrafficLightState.GreenToRed:
                                if (num6 >= 30u)
                                {
                                    maxSpeed = 0f;
                                    return;
                                }
                                break;
                            }
                        }
                    }
                }
            }
            NetInfo info2 = instance.m_segments.m_buffer[(int)position.m_segment].Info;

            if (info2.m_lanes != null && info2.m_lanes.Length > (int)position.m_lane)
            {
                maxSpeed = this.CalculateTargetSpeed(vehicleID, ref vehicleData, LaneManager.GetLaneSpeed(laneID, info2.m_lanes[(int)position.m_lane]), instance.m_lanes.m_buffer[(int)((UIntPtr)laneID)].m_curve);
            }
            else
            {
                maxSpeed = this.CalculateTargetSpeed(vehicleID, ref vehicleData, 1f, 0f);
            }
            if (instance.m_treatWetAsSnow)
            {
                DistrictManager instance2 = Singleton <DistrictManager> .instance;
                byte            district  = instance2.GetDistrict(pos);
                DistrictPolicies.CityPlanning cityPlanningPolicies = instance2.m_districts.m_buffer[(int)district].m_cityPlanningPolicies;
                if ((cityPlanningPolicies & DistrictPolicies.CityPlanning.StuddedTires) != DistrictPolicies.CityPlanning.None)
                {
                    maxSpeed *= 1f - (float)instance.m_segments.m_buffer[(int)position.m_segment].m_wetness * 0.0005882353f;
                    District[] expr_5C2_cp_0 = instance2.m_districts.m_buffer;
                    byte       expr_5C2_cp_1 = district;
                    expr_5C2_cp_0[(int)expr_5C2_cp_1].m_cityPlanningPoliciesEffect = (expr_5C2_cp_0[(int)expr_5C2_cp_1].m_cityPlanningPoliciesEffect | DistrictPolicies.CityPlanning.StuddedTires);
                }
                else
                {
                    maxSpeed *= 1f - (float)instance.m_segments.m_buffer[(int)position.m_segment].m_wetness * 0.00117647066f;
                }
            }
            else
            {
                maxSpeed *= 1f - (float)instance.m_segments.m_buffer[(int)position.m_segment].m_wetness * 0.0005882353f;
            }
            maxSpeed *= 1f + (float)instance.m_segments.m_buffer[(int)position.m_segment].m_condition * 0.0005882353f;
        }
Ejemplo n.º 8
0
        void SetNodeMarkers(ushort nodeId, FastList <NodeLaneMarker> nodeMarkers)
        {
            NetNode node             = NetManager.instance.m_nodes.m_buffer[nodeId];
            int     offsetMultiplier = node.CountSegments() <= 2 ? 3 : 1;
            ushort  segmentId        = node.m_segment0;

            for (int i = 0; i < 8 && segmentId != 0; i++)
            {
                NetSegment     segment   = NetManager.instance.m_segments.m_buffer[segmentId];
                bool           isEndNode = segment.m_endNode == nodeId;
                Vector3        offset    = segment.FindDirection(segmentId, nodeId) * offsetMultiplier;
                NetInfo.Lane[] lanes     = segment.Info.m_lanes;
                uint           laneId    = segment.m_lanes;
                for (int j = 0; j < lanes.Length && laneId != 0; j++)
                {
                    //if ((lanes[j].m_laneType & (NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle)) != NetInfo.LaneType.None)
                    if ((lanes[j].m_laneType & NetInfo.LaneType.Vehicle) == NetInfo.LaneType.Vehicle)
                    {
                        Vector3           pos     = Vector3.zero;
                        NetInfo.Direction laneDir = ((segment.m_flags & NetSegment.Flags.Invert) == NetSegment.Flags.None) ? lanes[j].m_finalDirection : NetInfo.InvertDirection(lanes[j].m_finalDirection);

                        bool isSource = false;
                        if (isEndNode)
                        {
                            if ((laneDir & (NetInfo.Direction.Forward | NetInfo.Direction.Avoid)) == NetInfo.Direction.Forward)
                            {
                                isSource = true;
                            }
                            pos = NetManager.instance.m_lanes.m_buffer[laneId].m_bezier.d;
                        }
                        else
                        {
                            if ((laneDir & (NetInfo.Direction.Backward | NetInfo.Direction.Avoid)) == NetInfo.Direction.Backward)
                            {
                                isSource = true;
                            }
                            pos = NetManager.instance.m_lanes.m_buffer[laneId].m_bezier.a;
                        }

                        nodeMarkers.Add(new NodeLaneMarker()
                        {
                            m_lane     = laneId,
                            m_node     = nodeId,
                            m_position = pos + offset,
                            m_color    = colors[nodeMarkers.m_size],
                            m_isSource = isSource,
                        });
                    }

                    laneId = NetManager.instance.m_lanes.m_buffer[laneId].m_nextLane;
                }

                segmentId = segment.GetRightSegment(nodeId);
                if (segmentId == node.m_segment0)
                {
                    segmentId = 0;
                }
            }

            for (int i = 0; i < nodeMarkers.m_size; i++)
            {
                if (!nodeMarkers.m_buffer[i].m_isSource)
                {
                    continue;
                }

                uint[] connections = LaneManager.GetLaneConnections(nodeMarkers.m_buffer[i].m_lane);
                if (connections == null || connections.Length == 0)
                {
                    continue;
                }

                for (int j = 0; j < nodeMarkers.m_size; j++)
                {
                    if (nodeMarkers.m_buffer[j].m_isSource)
                    {
                        continue;
                    }

                    if (connections.Contains(nodeMarkers.m_buffer[j].m_lane))
                    {
                        nodeMarkers.m_buffer[i].m_connections.Add(nodeMarkers.m_buffer[j]);
                    }
                }
            }
        }