public HeatmapService(MapService mapService, Demo demo, ComboboxSelector eventSelector, ComboboxSelector sideSelector, PlayerExtended selectedPlayer, Round selectedRound) { MapService = mapService; _demo = demo; _eventSelector = eventSelector; _sideSelector = sideSelector; _selectedPlayer = selectedPlayer; _selectedRound = selectedRound; }
public DrawService(MapService mapService) { MapService = mapService; OverviewLayer = mapService.GetWriteableImage(); WeaponLayer = BitmapFactory.New(MapService.ResX, MapService.ResY); KillLayer = BitmapFactory.New(MapService.ResX, MapService.ResY); SmokeLayer = BitmapFactory.New(MapService.ResX, MapService.ResY); FlashbangLayer = BitmapFactory.New(MapService.ResX, MapService.ResY); HegrenadeLayer = BitmapFactory.New(MapService.ResX, MapService.ResY); DecoyLayer = BitmapFactory.New(MapService.ResX, MapService.ResY); MolotovLayer = BitmapFactory.New(MapService.ResX, MapService.ResY); PlayerMarkerLayer = BitmapFactory.New(MapService.ResX, MapService.ResY); }