Ejemplo n.º 1
0
        public override void Draw(Board board, List<CheckersPiece> playerOnePieces, List<CheckersPiece> playerTwoPieces, List<MoveResult> availableMoves, CheckersPiece selectedPiece = null)
        {
            for (var i = 0; i < board.Width; i++)
            {
                for (var j = 0; j < board.Height; j++)
                {
                    var tileTexture = board.GetTile(i, j).Color == TileColor.Black ? _blackTile : _whiteTile;

                    _spriteBatch.Draw(tileTexture, new Rectangle(i*TileSize, j*TileSize, TileSize, TileSize),
                                     Color.White);
                }
            }

            DrawAvailableMoves(availableMoves);
            DrawPieces(_blackPiece, playerOnePieces, selectedPiece);
            DrawPieces(_redPiece, playerTwoPieces, selectedPiece);
        }
Ejemplo n.º 2
0
        public override void Draw(Board board, List<CheckersPiece> playerOnePieces, List<CheckersPiece> playerTwoPieces, List<MoveResult> availableMoves, CheckersPiece selectedPiece = null)
        {
            Console.Clear();

            //if you want to write to console, fill the rest of this function out
        }
Ejemplo n.º 3
0
 public abstract void Draw(Board board, List<CheckersPiece> playerOnePieces, List<CheckersPiece> playerTwoPieces, List<MoveResult> availableMoves, CheckersPiece selectedPiece = null);